[DOCS]: Building & Using

This commit is contained in:
2025-12-26 00:14:15 +05:30
parent 45403c94ac
commit 2f8f7025db
6 changed files with 155 additions and 78 deletions

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macro(iacore_setup_project)
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_CXX_EXTENSIONS OFF)
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin")
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib")
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib")
if(MSVC)
add_compile_options(/W4)
if(CMAKE_CXX_COMPILER_ID MATCHES "Clang")
add_compile_options(-Wno-c++98-compat -Wno-c++98-compat-pedantic)
endif()
elseif(CMAKE_CXX_COMPILER_ID MATCHES "Clang|GNU")
add_compile_options(-Wall -Wextra -Wpedantic -Wno-language-extension-token)
endif()
if(CMAKE_SYSTEM_PROCESSOR MATCHES "amd64|x86_64|AMD64")
set(IACORE_ARCH_X64 TRUE CACHE INTERNAL "")
elseif(CMAKE_SYSTEM_PROCESSOR MATCHES "aarch64|arm64|ARM64")
set(IACORE_ARCH_ARM64 TRUE CACHE INTERNAL "")
elseif(CMAKE_SYSTEM_PROCESSOR MATCHES "wasm32|emscripten")
set(IACORE_ARCH_WASM TRUE CACHE INTERNAL "")
endif()
endmacro()

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@ -1,72 +1,50 @@
cmake_minimum_required(VERSION 3.28 FATAL_ERROR)
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_EXTENSIONS OFF)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
set(IACORE_ROOT "${CMAKE_CURRENT_LIST_DIR}" CACHE INTERNAL "")
set(IACORE_TRIPLETS_DIR "${IACORE_ROOT}/CMake/Triplets" CACHE INTERNAL "")
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin)
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib)
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib)
if(IACORE_TRIPLETS_DIR)
list(APPEND VCPKG_OVERLAY_TRIPLETS "${IACORE_TRIPLETS_DIR}")
if(NOT CMAKE_CURRENT_LIST_DIR STREQUAL CMAKE_SOURCE_DIR)
set(VCPKG_OVERLAY_TRIPLETS "${VCPKG_OVERLAY_TRIPLETS}" PARENT_SCOPE)
endif()
endif()
project(IACore)
project(IACore LANGUAGES C CXX)
enable_language(C)
if(CMAKE_CURRENT_SOURCE_DIR STREQUAL CMAKE_SOURCE_DIR)
set(IACORE_IS_TOP_LEVEL ON)
else()
set(IACORE_IS_TOP_LEVEL OFF)
endif()
include(CMake/FindDeps.cmake)
set(IACORE_CMAKE_DIR "${IACORE_ROOT}/CMake" CACHE INTERNAL "")
list(APPEND CMAKE_MODULE_PATH "${IACORE_CMAKE_DIR}")
# Default to ON if root, OFF if dependency
option(IACore_BUILD_TESTS "Build unit tests" ${PROJECT_IS_TOP_LEVEL})
include(IAProjectConfig)
iacore_setup_project()
message(STATUS "Configured IACore for Multi-Config (Debug/Release rules generated)")
message(STATUS "[IACore] Detected Compiler: ${CMAKE_CXX_COMPILER_ID}")
message(STATUS "Detected Compiler ID: ${CMAKE_CXX_COMPILER_ID}")
# Check if the compiler is MSVC (cl.exe), but allow Clang acting like MSVC (clang-cl)
if (CMAKE_CXX_COMPILER_ID STREQUAL "MSVC")
if (NOT CMAKE_CXX_COMPILER_ID MATCHES "Clang")
if (MSVC AND NOT CMAKE_CXX_COMPILER_ID MATCHES "Clang")
message(FATAL_ERROR
"\n\n"
"-------------------------------------------------------------\n"
"CRITICAL ERROR: Unsupported Compiler Detected (MSVC/cl.exe)\n"
"-------------------------------------------------------------\n"
"IACore requires GCC or Clang to compile.\n"
"For compiling with IACore on Windows, please use Clang Tools for MSVC.\n"
"\n-------------------------------------------------------------\n"
"CRITICAL ERROR: Unsupported Compiler (MSVC/cl.exe)\n"
"IACore requires GCC or Clang. On Windows, use 'Clang-cl' or MinGW.\n"
"-------------------------------------------------------------\n"
)
endif()
endif()
if(CMAKE_SYSTEM_PROCESSOR MATCHES "amd64|x86_64|AMD64")
set(IACORE_ARCH_X64 TRUE)
elseif(CMAKE_SYSTEM_PROCESSOR MATCHES "aarch64|arm64|ARM64")
set(IACORE_ARCH_ARM64 TRUE)
elseif(CMAKE_SYSTEM_PROCESSOR MATCHES "wasm32|emscripten")
set(IACORE_ARCH_WASM TRUE)
endif()
include(FindDeps)
if(MSVC)
add_compile_options(/W4)
if(CMAKE_CXX_COMPILER_ID MATCHES "Clang")
add_compile_options(
-Wno-c++98-compat
-Wno-c++98-compat-pedantic
)
endif()
option(IACore_BUILD_TESTS "Build unit tests" ${IACORE_IS_TOP_LEVEL})
elseif(CMAKE_CXX_COMPILER_ID MATCHES "Clang" OR CMAKE_CXX_COMPILER_ID MATCHES "GNU")
add_compile_options(
-Wall -Wextra -Wpedantic
-Wno-language-extension-token
)
endif()
add_subdirectory(Src/)
add_subdirectory(Src)
if(IACore_BUILD_TESTS)
add_subdirectory(Tests)
endif()
# Local Development Sandbox (Not tracked in git)
if(EXISTS "${CMAKE_CURRENT_SOURCE_DIR}/Sandbox")
add_subdirectory("${CMAKE_CURRENT_SOURCE_DIR}/Sandbox")
add_subdirectory(Sandbox)
endif()

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Docs/BUILDING.md Normal file
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## 🛠️ Building IACore
IACore uses **CMake Presets** to manage toolchains and cross-compilation. This ensures that the correct compilers (Clang) and flags (AVX2/SIMD) are used automatically.
### Prerequisites
* CMake 3.28+
* Ninja Build System
* Vcpkg (Environment variable `VCPKG_ROOT` must be set)
* Clang / Clang-CL
### Build Instructions
**1. Configure**
Select the preset for your target platform.
```bash
# List available presets
cmake --list-presets
# Configure for your platform (e.g., windows-x64, linux-arm64, wasm)
cmake --preset windows-x64
```
**2. Build**
```bash
cmake --build --preset windows-x64
```
**3. Test (Optional)**
```bash
ctest --preset windows-x64
```
### Presets
|Preset |Description |Toolchain |
|-------------|------------------------------|------------------------------------|
|windows-x64 |Windows (Clang-CL) |CMake/Toolchains/windows-x64.cmake |
|linux-x64 |Linux (Clang) |CMake/Toolchains/linux-x64.cmake |
|wasm |WebAssembly (Emscripten) |CMake/Toolchains/wasm.cmake |
|windows-arm64|Windows on ARM (Cross-compile)|CMake/Toolchains/windows-arm64.cmake|
|linux-arm64 |Linux on ARM (Cross-compile) |CMake/Toolchains/linux-arm64.cmake |

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Docs/USING.md Normal file
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## 🚀 Using IACore in a New Project
IACore provides a CMake macro `iacore_setup_project()`, which standardizes your build environment. This macro automatically:
* Enforces C++20 standard.
* Sets warning levels (-Wall -Wextra -Wpedantic for Clang/GCC, /W4 for MSVC/Clang-CL).
* Detects the target architecture (x64, ARM64, WASM) and sets internal cache variables.
* Suppresses C++98 compatibility warnings when using Clang on Windows.
Example CMakeLists.txt
```cmake
cmake_minimum_required(VERSION 3.28)
project(MyGame)
add_subdirectory(external/IACore)
## Apply IACore's standard project configuration
# This applies C++20 and strict warning flags globally to your targets.
iacore_setup_project()
# Define your target(s)
add_executable(MyGame src/main.cpp)
# Link IACore
target_link_libraries(MyGame PRIVATE IACore)
```

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@ -28,30 +28,6 @@ Originally developed as the internal core for IASoft (PVT) LTD., it is now open-
* **📜 Logging:** Thread-safe, colored console and disk logging.
* **⚡ Modern C++:** Heavily utilizes modern C++20 concepts, `std::span`, and `tl::expected` for error handling.
## 🛠️ Integration
IACore is built with CMake. You can include it in your project via `FetchContent` or by adding it as a subdirectory.
**Note:** On Windows, you must have **VCPKG** installed and the `VCPKG_ROOT` environment variable set, for OpenSSL support.
### CMake Example
```cmake
add_subdirectory(IACore)
add_executable(MyApp Main.cpp)
target_link_libraries(MyApp PRIVATE IACore)
```
## 📦 Dependencies
IACore manages its own dependencies via CMake's FetchContent. You do not need to install these manually:
* **Networking:** `cpp-httplib`
* **Compression:** `zlib-ng` & `zstd`
* **Utilities:** `tl-expected` & `unordered_dense`
* **JSON:** `glaze`
**Note:** Following dependencies are not directly used by IACore, but bundles them (+ helper wrappers) for user convenience: `nlohmann_json`, `simdjson`, `pugixml`
## 💡 Usage Examples
### 1. IPC (Manager & Node)
IACore provides a manager/node architecture using shared memory.
@ -132,6 +108,20 @@ if (res) {
}
```
## 🛠️ Integration
IACore is built with CMake. You can include it in your project via `FetchContent` or by adding it as a subdirectory.
**Note:** On Windows, you must have **VCPKG** installed and the `VCPKG_ROOT` environment variable set, for OpenSSL support.
### CMake Example
```cmake
add_subdirectory(IACore)
add_executable(MyApp Main.cpp)
target_link_libraries(MyApp PRIVATE IACore)
```
## 🤝 Contributing
We welcome contributions from the community!
@ -147,6 +137,17 @@ Currently, **we are not accepting Pull Requests that modify the core source code
If you find a critical bug in `Src/`, please open an **Issue** rather than a PR, and the core team will implement a fix ASAP.
## 📦 Dependencies
IACore manages its own dependencies via CMake's FetchContent. You do not need to install these manually:
* **JSON:** `glaze`
* **SIMD:** `google-highway`
* **Networking:** `cpp-httplib`
* **Compression:** `zlib-ng` & `zstd`
* **Utilities:** `tl-expected` & `unordered_dense`
**Note:** Following dependencies are not directly used by IACore, but bundles them (+ helper wrappers) for user convenience: `nlohmann_json`, `simdjson`, `pugixml`
## ⚖️ License
This project is licensed under the Apache License Version 2.0.

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@ -78,7 +78,7 @@ if(IACORE_ARCH_X64)
if(MSVC)
target_compile_options(IACore INTERFACE /arch:AVX2)
else()
target_compile_options(IACore INTERFACE -mavx2 -mfma)
target_compile_options(IACore INTERFACE -mavx2 -mfma -mpclmul -maes)
endif()
target_compile_definitions(IACore INTERFACE HWY_BASELINE_TARGETS=HWY_AVX2)
elseif(IACORE_ARCH_ARM64)