New Logger Design & Better Logger Macros
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@ -112,6 +112,8 @@ set(MI_OVERRIDE ON CACHE BOOL "" FORCE)
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set(MI_BUILD_STATIC ON CACHE BOOL "" FORCE)
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set(MI_BUILD_TESTS OFF CACHE BOOL "" FORCE)
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set(MI_BUILD_SHARED OFF CACHE BOOL "" FORCE)
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set(MI_DEBUG OFF CACHE BOOL "" FORCE)
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set(MI_SHOW_ERRORS OFF CACHE BOOL "" FORCE)
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set(EXPECTED_BUILD_TESTS OFF CACHE BOOL "" FORCE)
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@ -23,3 +23,14 @@ if(ALREADY_PATCHED EQUAL -1)
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else()
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message(STATUS "mimalloc source is already patched. Skipping.")
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endif()
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# Patch mimalloc complaing about false positive alignment issues in libc loader
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file(READ "${SOURCE_DIR}/CMakeLists.txt" MI_CMAKE_CONTENT)
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string(REPLACE
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"set(mi_debug_default ON)"
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"set(mi_debug_default OFF)"
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MI_CMAKE_CONTENT
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"${MI_CMAKE_CONTENT}"
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)
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file(WRITE "${SOURCE_DIR}/CMakeLists.txt" "${MI_CMAKE_CONTENT}")
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message(STATUS "Patched mimalloc: Forced MI_DEBUG default to OFF to silence alignment warnings.")
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17
README.md
17
README.md
@ -116,10 +116,21 @@ IACore is built with CMake. You can include it in your project via `FetchContent
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### CMake Example
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```cmake
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add_subdirectory(IACore)
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cmake_minimum_required(VERSION 3.28)
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project(MyGame)
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add_executable(MyApp Main.cpp)
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target_link_libraries(MyApp PRIVATE IACore)
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# Or you can use FetchContent
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add_subdirectory(external/IACore)
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# Apply IACore's standard project configuration
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# This applies C++20 and strict warning flags globally to your targets.
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iacore_setup_project()
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# Define your targets
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add_executable(MyGame src/main.cpp)
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# Link IACore
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target_link_libraries(MyGame PRIVATE IACore)
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```
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## 🤝 Contributing
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@ -16,6 +16,8 @@
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#include <IACore/IACore.hpp>
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#include <IACore/Logger.hpp>
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#include <mimalloc.h>
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namespace IACore
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{
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HighResTimePoint g_startTime{};
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@ -30,6 +32,8 @@ namespace IACore
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g_mainThreadID = std::this_thread::get_id();
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g_startTime = HighResClock::now();
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Logger::Initialize();
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mi_option_set(mi_option_verbose, 0);
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}
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VOID Terminate()
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@ -17,6 +17,15 @@
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#include <IACore/PCH.hpp>
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#define IA_LOG_SET_FILE(path) IACore::Logger::EnableLoggingToDisk(path)
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#define IA_LOG_SET_LEVEL(level) IACore::Logger::SetLogLevel(IACore::Logger::ELogLevel::level)
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#define IA_LOG_TRACE(...) IACore::Logger::Trace(__VA_ARGS__)
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#define IA_LOG_DEBUG(...) IACore::Logger::Debug(__VA_ARGS__)
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#define IA_LOG_INFO(...) IACore::Logger::Info(__VA_ARGS__)
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#define IA_LOG_WARN(...) IACore::Logger::Warn(__VA_ARGS__)
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#define IA_LOG_ERROR(...) IACore::Logger::Error(__VA_ARGS__)
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namespace IACore
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{
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class Logger
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@ -24,7 +33,8 @@ namespace IACore
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public:
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enum class ELogLevel
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{
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VERBOSE,
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TRACE,
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DEBUG,
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INFO,
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WARN,
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ERROR
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@ -34,9 +44,14 @@ namespace IACore
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STATIC BOOL EnableLoggingToDisk(IN PCCHAR filePath);
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STATIC VOID SetLogLevel(IN ELogLevel logLevel);
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template<typename... Args> STATIC VOID Status(FormatterString<Args...> fmt, Args &&...args)
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template<typename... Args> STATIC VOID Trace(FormatterString<Args...> fmt, Args &&...args)
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{
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LogStatus(std::vformat(fmt.get(), std::make_format_args(args...)));
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LogTrace(std::vformat(fmt.get(), std::make_format_args(args...)));
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}
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template<typename... Args> STATIC VOID Debug(FormatterString<Args...> fmt, Args &&...args)
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{
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LogDebug(std::vformat(fmt.get(), std::make_format_args(args...)));
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}
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template<typename... Args> STATIC VOID Info(FormatterString<Args...> fmt, Args &&...args)
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@ -58,7 +73,12 @@ namespace IACore
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private:
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#if IA_DISABLE_LOGGING > 0
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STATIC VOID LogStatus(IN String &&msg)
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STATIC VOID LogTrace(IN String &&msg)
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{
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UNUSED(msg);
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}
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STATIC VOID LogDebug(IN String &&msg)
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{
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UNUSED(msg);
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}
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@ -78,10 +98,16 @@ namespace IACore
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UNUSED(msg);
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}
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#else
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STATIC VOID LogStatus(IN String &&msg)
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STATIC VOID LogTrace(IN String &&msg)
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{
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if (s_logLevel <= ELogLevel::VERBOSE)
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LogInternal(__CC_WHITE, "STATUS", IA_MOVE(msg));
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if (s_logLevel <= ELogLevel::TRACE)
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LogInternal(__CC_WHITE, "TRACE", IA_MOVE(msg));
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}
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STATIC VOID LogDebug(IN String &&msg)
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{
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if (s_logLevel <= ELogLevel::DEBUG)
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LogInternal(__CC_CYAN, "DEBUG", IA_MOVE(msg));
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}
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STATIC VOID LogInfo(IN String &&msg)
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@ -119,6 +119,7 @@
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# include <cstddef>
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# include <chrono>
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# include <iomanip>
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# include <charconv>
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# include <fstream>
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# include <iostream>
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# include <concepts>
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