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Tests/Unit/Environment.cpp
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190
Tests/Unit/Environment.cpp
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// IACore-OSS; The Core Library for All IA Open Source Projects
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// Copyright (C) 2025 IAS (ias@iasoft.dev)
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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#include <IACore/Environment.hpp>
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#include <IACore/IATest.hpp>
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using namespace IACore;
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// -----------------------------------------------------------------------------
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// Constants
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// -----------------------------------------------------------------------------
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// We use a unique prefix to ensure we don't accidentally mess with real
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// system variables like PATH or HOME.
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static const char* TEST_KEY = "IA_TEST_ENV_VAR_12345";
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static const char* TEST_VAL = "Hello World";
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// -----------------------------------------------------------------------------
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// Test Block Definition
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// -----------------------------------------------------------------------------
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IAT_BEGIN_BLOCK(Core, Environment)
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// -------------------------------------------------------------------------
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// 1. Basic Set and Get (The Happy Path)
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// -------------------------------------------------------------------------
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BOOL TestBasicCycle()
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{
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// 1. Ensure clean slate
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Environment::Unset(TEST_KEY);
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IAT_CHECK_NOT(Environment::Exists(TEST_KEY));
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// 2. Set
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BOOL setRes = Environment::Set(TEST_KEY, TEST_VAL);
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IAT_CHECK(setRes);
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IAT_CHECK(Environment::Exists(TEST_KEY));
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// 3. Find (Optional)
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auto opt = Environment::Find(TEST_KEY);
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IAT_CHECK(opt.has_value());
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IAT_CHECK_EQ(*opt, String(TEST_VAL));
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// 4. Get (Direct)
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String val = Environment::Get(TEST_KEY);
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IAT_CHECK_EQ(val, String(TEST_VAL));
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// Cleanup
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Environment::Unset(TEST_KEY);
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return TRUE;
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}
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// -------------------------------------------------------------------------
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// 2. Overwriting Values
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// -------------------------------------------------------------------------
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BOOL TestOverwrite()
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{
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Environment::Set(TEST_KEY, "ValueA");
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IAT_CHECK_EQ(Environment::Get(TEST_KEY), String("ValueA"));
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// Overwrite
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Environment::Set(TEST_KEY, "ValueB");
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IAT_CHECK_EQ(Environment::Get(TEST_KEY), String("ValueB"));
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Environment::Unset(TEST_KEY);
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return TRUE;
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}
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// -------------------------------------------------------------------------
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// 3. Unset Logic
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// -------------------------------------------------------------------------
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BOOL TestUnset()
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{
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Environment::Set(TEST_KEY, "To Be Deleted");
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IAT_CHECK(Environment::Exists(TEST_KEY));
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BOOL unsetRes = Environment::Unset(TEST_KEY);
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IAT_CHECK(unsetRes);
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// Verify it is actually gone
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IAT_CHECK_NOT(Environment::Exists(TEST_KEY));
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// Find should return nullopt
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auto opt = Environment::Find(TEST_KEY);
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IAT_CHECK_NOT(opt.has_value());
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return TRUE;
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}
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// -------------------------------------------------------------------------
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// 4. Default Value Fallbacks
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// -------------------------------------------------------------------------
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BOOL TestDefaults()
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{
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const char* ghostKey = "IA_THIS_KEY_DOES_NOT_EXIST";
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// Ensure it really doesn't exist
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Environment::Unset(ghostKey);
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// Test Get with implicit default ("")
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String empty = Environment::Get(ghostKey);
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IAT_CHECK(empty.empty());
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// Test Get with explicit default
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String fallback = Environment::Get(ghostKey, "MyDefault");
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IAT_CHECK_EQ(fallback, String("MyDefault"));
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return TRUE;
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}
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// -------------------------------------------------------------------------
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// 5. Empty Strings vs Null/Unset
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// -------------------------------------------------------------------------
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// This is a critical edge case.
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// Does Set(Key, "") create an existing empty variable, or unset it?
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// Standard POSIX/Windows API behavior is that it EXISTS, but is empty.
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BOOL TestEmptyValue()
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{
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Environment::Set(TEST_KEY, "");
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// It should exist
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IAT_CHECK(Environment::Exists(TEST_KEY));
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// It should be retrievable as empty string
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auto opt = Environment::Find(TEST_KEY);
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IAT_CHECK(opt.has_value());
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IAT_CHECK(opt->empty());
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// Cleanup
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Environment::Unset(TEST_KEY);
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IAT_CHECK_NOT(Environment::Exists(TEST_KEY));
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return TRUE;
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}
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// -------------------------------------------------------------------------
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// 6. Validation / Bad Input
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// -------------------------------------------------------------------------
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BOOL TestBadInput()
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{
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// Setting an empty key should fail gracefully
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BOOL res = Environment::Set("", "Value");
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IAT_CHECK_NOT(res);
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// Unsetting an empty key should fail
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BOOL resUnset = Environment::Unset("");
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IAT_CHECK_NOT(resUnset);
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return TRUE;
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}
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// -------------------------------------------------------------------------
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// Registration
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// -------------------------------------------------------------------------
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IAT_BEGIN_TEST_LIST()
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IAT_ADD_TEST(TestBasicCycle);
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IAT_ADD_TEST(TestOverwrite);
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IAT_ADD_TEST(TestUnset);
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IAT_ADD_TEST(TestDefaults);
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IAT_ADD_TEST(TestEmptyValue);
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IAT_ADD_TEST(TestBadInput);
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IAT_END_TEST_LIST()
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IAT_END_BLOCK()
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int main(int argc, char* argv[])
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{
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UNUSED(argc);
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UNUSED(argv);
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// Define runner (StopOnFail=false, Verbose=true)
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ia::iatest::runner<false, true> testRunner;
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// Run the BinaryReader block
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testRunner.testBlock<Core_Environment>();
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return 0;
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}
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