IACore v1.2
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Docs/USING.md
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## 🚀 Using IACore in a New Project
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IACore provides a CMake macro `iacore_setup_project()`, which standardizes your build environment. This macro automatically:
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* Enforces C++20 standard.
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* Sets warning levels (-Wall -Wextra -Wpedantic for Clang/GCC, /W4 for MSVC/Clang-CL).
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* Detects the target architecture (x64, ARM64, WASM) and sets internal cache variables.
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* Suppresses C++98 compatibility warnings when using Clang on Windows.
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Example CMakeLists.txt
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```cmake
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cmake_minimum_required(VERSION 3.28)
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project(MyGame)
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# Or you can use FetchContent
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add_subdirectory(external/IACore)
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## Apply IACore's standard project configuration
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# This applies C++20 and strict warning flags globally to your targets.
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iacore_setup_project()
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# Define your target(s)
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add_executable(MyGame src/main.cpp)
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# Link IACore
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target_link_libraries(MyGame PRIVATE IACore)
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```
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