TestSuite
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This commit is contained in:
2026-01-23 05:52:26 +05:30
parent fc18c8667a
commit cfa0759133
37 changed files with 5631 additions and 1083 deletions

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@ -14,7 +14,6 @@
// limitations under the License.
#include <IACore/Environment.hpp>
#include <IACore/IATest.hpp>
using namespace IACore;
@ -22,8 +21,8 @@ using namespace IACore;
// -----------------------------------------------------------------------------
// Constants
// -----------------------------------------------------------------------------
static const char *TEST_KEY = "IA_TEST_ENV_VAR_12345";
static const char *TEST_VAL = "Hello World";
static constexpr const char *TEST_KEY = "IA_TEST_ENV_VAR_12345";
static constexpr const char *TEST_VAL = "Hello World";
// -----------------------------------------------------------------------------
// Test Block Definition
@ -34,87 +33,83 @@ IAT_BEGIN_BLOCK(Core, Environment)
// -------------------------------------------------------------------------
// 1. Basic Set and Get (The Happy Path)
// -------------------------------------------------------------------------
bool TestBasicCycle()
{
// 1. Ensure clean slate
Environment::Unset(TEST_KEY);
IAT_CHECK_NOT(Environment::Exists(TEST_KEY));
auto test_basic_cycle() -> bool {
// 1. Ensure clean slate
(void)Environment::unset(TEST_KEY);
IAT_CHECK_NOT(Environment::exists(TEST_KEY));
// 2. Set
bool setRes = Environment::Set(TEST_KEY, TEST_VAL);
IAT_CHECK(setRes);
IAT_CHECK(Environment::Exists(TEST_KEY));
// 2. Set
const auto set_res = Environment::set(TEST_KEY, TEST_VAL);
IAT_CHECK(set_res.has_value());
IAT_CHECK(Environment::exists(TEST_KEY));
// 3. Find (Optional)
auto opt = Environment::Find(TEST_KEY);
IAT_CHECK(opt.has_value());
IAT_CHECK_EQ(*opt, String(TEST_VAL));
// 3. Find (Optional)
const auto opt = Environment::find(TEST_KEY);
IAT_CHECK(opt.has_value());
IAT_CHECK_EQ(*opt, String(TEST_VAL));
// 4. Get (Direct)
String val = Environment::Get(TEST_KEY);
IAT_CHECK_EQ(val, String(TEST_VAL));
// 4. Get (Direct)
const String val = Environment::get(TEST_KEY);
IAT_CHECK_EQ(val, String(TEST_VAL));
// Cleanup
Environment::Unset(TEST_KEY);
return TRUE;
// Cleanup
(void)Environment::unset(TEST_KEY);
return true;
}
// -------------------------------------------------------------------------
// 2. Overwriting Values
// -------------------------------------------------------------------------
bool TestOverwrite()
{
Environment::Set(TEST_KEY, "ValueA");
IAT_CHECK_EQ(Environment::Get(TEST_KEY), String("ValueA"));
auto test_overwrite() -> bool {
(void)Environment::set(TEST_KEY, "ValueA");
IAT_CHECK_EQ(Environment::get(TEST_KEY), String("ValueA"));
// Overwrite
Environment::Set(TEST_KEY, "ValueB");
IAT_CHECK_EQ(Environment::Get(TEST_KEY), String("ValueB"));
// Overwrite
(void)Environment::set(TEST_KEY, "ValueB");
IAT_CHECK_EQ(Environment::get(TEST_KEY), String("ValueB"));
Environment::Unset(TEST_KEY);
return TRUE;
(void)Environment::unset(TEST_KEY);
return true;
}
// -------------------------------------------------------------------------
// 3. Unset Logic
// -------------------------------------------------------------------------
bool TestUnset()
{
Environment::Set(TEST_KEY, "To Be Deleted");
IAT_CHECK(Environment::Exists(TEST_KEY));
auto test_unset() -> bool {
(void)Environment::set(TEST_KEY, "To Be Deleted");
IAT_CHECK(Environment::exists(TEST_KEY));
bool unsetRes = Environment::Unset(TEST_KEY);
IAT_CHECK(unsetRes);
const auto unset_res = Environment::unset(TEST_KEY);
IAT_CHECK(unset_res.has_value());
// Verify it is actually gone
IAT_CHECK_NOT(Environment::Exists(TEST_KEY));
// Verify it is actually gone
IAT_CHECK_NOT(Environment::exists(TEST_KEY));
// Find should return nullopt
auto opt = Environment::Find(TEST_KEY);
IAT_CHECK_NOT(opt.has_value());
// Find should return nullopt
const auto opt = Environment::find(TEST_KEY);
IAT_CHECK_NOT(opt.has_value());
return TRUE;
return true;
}
// -------------------------------------------------------------------------
// 4. Default Value Fallbacks
// -------------------------------------------------------------------------
bool TestDefaults()
{
const char *ghostKey = "IA_THIS_KEY_DOES_NOT_EXIST";
auto test_defaults() -> bool {
const char *ghost_key = "IA_THIS_KEY_DOES_NOT_EXIST";
// Ensure it really doesn't exist
Environment::Unset(ghostKey);
// Ensure it really doesn't exist
(void)Environment::unset(ghost_key);
// Test Get with implicit default ("")
String empty = Environment::Get(ghostKey);
IAT_CHECK(empty.empty());
// Test Get with implicit default ("")
const String empty = Environment::get(ghost_key);
IAT_CHECK(empty.empty());
// Test Get with explicit default
String fallback = Environment::Get(ghostKey, "MyDefault");
IAT_CHECK_EQ(fallback, String("MyDefault"));
// Test Get with explicit default
const String fallback = Environment::get(ghost_key, "MyDefault");
IAT_CHECK_EQ(fallback, String("MyDefault"));
return TRUE;
return true;
}
// -------------------------------------------------------------------------
@ -122,58 +117,56 @@ bool TestDefaults()
// -------------------------------------------------------------------------
// Does Set(Key, "") create an existing empty variable, or unset it?
// Standard POSIX/Windows API behavior is that it EXISTS, but is empty.
bool TestEmptyValue()
{
Environment::Set(TEST_KEY, "");
auto test_empty_value() -> bool {
(void)Environment::set(TEST_KEY, "");
#if IA_PLATFORM_WINDOWS
// Windows behavior: Setting to empty string removes the variable
// IAT_CHECK_NOT(Environment::Exists(TEST_KEY));
// auto opt = Environment::Find(TEST_KEY);
// IAT_CHECK_NOT(opt.has_value());
// Windows behavior: Setting to empty string removes the variable
// IAT_CHECK_NOT(Environment::exists(TEST_KEY));
// auto opt = Environment::find(TEST_KEY);
// IAT_CHECK_NOT(opt.has_value());
#else
// POSIX behavior: Variable exists but is empty
IAT_CHECK(Environment::Exists(TEST_KEY));
auto opt = Environment::Find(TEST_KEY);
IAT_CHECK(opt.has_value());
IAT_CHECK(opt->empty());
// POSIX behavior: Variable exists but is empty
IAT_CHECK(Environment::exists(TEST_KEY));
const auto opt = Environment::find(TEST_KEY);
IAT_CHECK(opt.has_value());
IAT_CHECK(opt->empty());
#endif
// Cleanup
Environment::Unset(TEST_KEY);
IAT_CHECK_NOT(Environment::Exists(TEST_KEY));
// Cleanup
(void)Environment::unset(TEST_KEY);
IAT_CHECK_NOT(Environment::exists(TEST_KEY));
return TRUE;
return true;
}
// -------------------------------------------------------------------------
// 6. Validation / Bad Input
// -------------------------------------------------------------------------
bool TestBadInput()
{
// Setting an empty key should fail gracefully
bool res = Environment::Set("", "Value");
IAT_CHECK_NOT(res);
auto test_bad_input() -> bool {
// Setting an empty key should fail gracefully
const auto res = Environment::set("", "Value");
IAT_CHECK_NOT(res.has_value());
// Unsetting an empty key should fail
bool resUnset = Environment::Unset("");
IAT_CHECK_NOT(resUnset);
// Unsetting an empty key should fail
const auto res_unset = Environment::unset("");
IAT_CHECK_NOT(res_unset.has_value());
return TRUE;
return true;
}
// -------------------------------------------------------------------------
// Registration
// -------------------------------------------------------------------------
IAT_BEGIN_TEST_LIST()
IAT_ADD_TEST(TestBasicCycle);
IAT_ADD_TEST(TestOverwrite);
IAT_ADD_TEST(TestUnset);
IAT_ADD_TEST(TestDefaults);
IAT_ADD_TEST(TestEmptyValue);
IAT_ADD_TEST(TestBadInput);
IAT_ADD_TEST(test_basic_cycle);
IAT_ADD_TEST(test_overwrite);
IAT_ADD_TEST(test_unset);
IAT_ADD_TEST(test_defaults);
IAT_ADD_TEST(test_empty_value);
IAT_ADD_TEST(test_bad_input);
IAT_END_TEST_LIST()
IAT_END_BLOCK()
IAT_REGISTER_ENTRY(Core, Environment)
IAT_REGISTER_ENTRY(Core, Environment)