## 🚀 Using IACore in a New Project IACore provides a CMake macro `iacore_setup_project()`, which standardizes your build environment. This macro automatically: * Enforces C++20 standard. * Sets warning levels (-Wall -Wextra -Wpedantic for Clang/GCC, /W4 for MSVC/Clang-CL). * Detects the target architecture (x64, ARM64, WASM) and sets internal cache variables. * Suppresses C++98 compatibility warnings when using Clang on Windows. Example CMakeLists.txt ```cmake cmake_minimum_required(VERSION 3.28) project(MyGame) add_subdirectory(external/IACore) ## Apply IACore's standard project configuration # This applies C++20 and strict warning flags globally to your targets. iacore_setup_project() # Define your target(s) add_executable(MyGame src/main.cpp) # Link IACore target_link_libraries(MyGame PRIVATE IACore) ```