223 lines
7.1 KiB
C++
223 lines
7.1 KiB
C++
// IACore-OSS; The Core Library for All IA Open Source Projects
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// Copyright (C) 2026 IAS (ias@iasoft.dev)
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include <IACore/Utils.hpp>
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#include <IACore/IATest.hpp>
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using namespace IACore;
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// -----------------------------------------------------------------------------
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// Test Structs for Hashing (Must be defined at Global Scope)
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// -----------------------------------------------------------------------------
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struct TestVec3
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{
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f32 x, y, z;
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// Equality operator required for hash maps, though strictly
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// the hash function itself doesn't need it, it's good practice to test both.
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bool operator==(const TestVec3 &other) const
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{
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return x == other.x && y == other.y && z == other.z;
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}
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};
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// Inject the hash specialization into the ankerl namespace
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// This proves the macro works structurally
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IA_MAKE_HASHABLE(TestVec3, &TestVec3::x, &TestVec3::y, &TestVec3::z);
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// -----------------------------------------------------------------------------
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// Test Block Definition
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// -----------------------------------------------------------------------------
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IAT_BEGIN_BLOCK(Core, Utils)
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// -------------------------------------------------------------------------
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// 1. Binary <-> Hex String Conversion
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// -------------------------------------------------------------------------
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bool TestHexConversion()
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{
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// A. Binary To Hex
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u8 bin[] = {0xDE, 0xAD, 0xBE, 0xEF, 0x00, 0xFF};
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String hex = IACore::Utils::BinaryToHexString(bin);
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IAT_CHECK_EQ(hex, String("DEADBEEF00FF"));
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// B. Hex To Binary (Valid Upper)
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auto resUpper = IACore::Utils::HexStringToBinary("DEADBEEF00FF");
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IAT_CHECK(resUpper.has_value());
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IAT_CHECK_EQ(resUpper->size(), (usize) 6);
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IAT_CHECK_EQ((*resUpper)[0], 0xDE);
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IAT_CHECK_EQ((*resUpper)[5], 0xFF);
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// C. Hex To Binary (Valid Lower/Mixed)
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auto resLower = IACore::Utils::HexStringToBinary("deadbeef00ff");
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IAT_CHECK(resLower.has_value());
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IAT_CHECK_EQ((*resLower)[0], 0xDE);
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// D. Round Trip Integrity
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Vec<u8> original = {1, 2, 3, 4, 5};
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String s = IACore::Utils::BinaryToHexString(original);
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auto back = IACore::Utils::HexStringToBinary(s);
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IAT_CHECK(back.has_value());
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IAT_CHECK_EQ(original.size(), back->size());
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IAT_CHECK_EQ(original[2], (*back)[2]);
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return TRUE;
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}
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// -------------------------------------------------------------------------
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// 2. Hex Error Handling
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// -------------------------------------------------------------------------
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bool TestHexErrors()
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{
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// Odd Length
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auto odd = IACore::Utils::HexStringToBinary("ABC");
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IAT_CHECK_NOT(odd.has_value());
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// Invalid Characters
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auto invalid = IACore::Utils::HexStringToBinary("ZZTOP");
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IAT_CHECK_NOT(invalid.has_value());
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// Empty string is valid (empty vector)
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auto empty = IACore::Utils::HexStringToBinary("");
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IAT_CHECK(empty.has_value());
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IAT_CHECK_EQ(empty->size(), (usize) 0);
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return TRUE;
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}
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// -------------------------------------------------------------------------
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// 3. Algorithms: Sorting
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// -------------------------------------------------------------------------
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bool TestSort()
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{
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Vec<int> nums = {5, 1, 4, 2, 3};
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IACore::Utils::Sort(nums);
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IAT_CHECK_EQ(nums[0], 1);
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IAT_CHECK_EQ(nums[1], 2);
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IAT_CHECK_EQ(nums[2], 3);
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IAT_CHECK_EQ(nums[3], 4);
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IAT_CHECK_EQ(nums[4], 5);
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return TRUE;
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}
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// -------------------------------------------------------------------------
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// 4. Algorithms: Binary Search (Left/Right)
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// -------------------------------------------------------------------------
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bool TestBinarySearch()
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{
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// Must be sorted for Binary Search
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Vec<int> nums = {10, 20, 20, 20, 30};
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// Search Left (Lower Bound) -> First element >= value
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auto itLeft = IACore::Utils::BinarySearchLeft(nums, 20);
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IAT_CHECK(itLeft != nums.end());
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IAT_CHECK_EQ(*itLeft, 20);
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IAT_CHECK_EQ(std::distance(nums.begin(), itLeft), 1); // Index 1 is first 20
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// Search Right (Upper Bound) -> First element > value
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auto itRight = IACore::Utils::BinarySearchRight(nums, 20);
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IAT_CHECK(itRight != nums.end());
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IAT_CHECK_EQ(*itRight, 30); // Points to 30
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IAT_CHECK_EQ(std::distance(nums.begin(), itRight), 4); // Index 4
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// Search for non-existent
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auto itFail = IACore::Utils::BinarySearchLeft(nums, 99);
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IAT_CHECK(itFail == nums.end());
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return TRUE;
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}
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// -------------------------------------------------------------------------
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// 5. Hashing Basics
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// -------------------------------------------------------------------------
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bool TestHashBasics()
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{
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u64 h1 = IACore::Utils::ComputeHash(10, 20.5f, "Hello");
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u64 h2 = IACore::Utils::ComputeHash(10, 20.5f, "Hello");
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u64 h3 = IACore::Utils::ComputeHash(10, 20.5f, "World");
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// Determinism
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IAT_CHECK_EQ(h1, h2);
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// Differentiation
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IAT_CHECK_NEQ(h1, h3);
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// Order sensitivity (Golden ratio combine should care about order)
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// Hash(A, B) != Hash(B, A)
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u64 orderA = IACore::Utils::ComputeHash(1, 2);
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u64 orderB = IACore::Utils::ComputeHash(2, 1);
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IAT_CHECK_NEQ(orderA, orderB);
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return TRUE;
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}
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// -------------------------------------------------------------------------
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// 6. Macro Verification (IA_MAKE_HASHABLE)
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// -------------------------------------------------------------------------
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bool TestHashMacro()
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{
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TestVec3 v1{1.0f, 2.0f, 3.0f};
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TestVec3 v2{1.0f, 2.0f, 3.0f};
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TestVec3 v3{1.0f, 2.0f, 4.0f};
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ankerl::unordered_dense::hash<TestVec3> hasher;
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u64 h1 = hasher(v1);
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u64 h2 = hasher(v2);
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u64 h3 = hasher(v3);
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IAT_CHECK_EQ(h1, h2); // Same content = same hash
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IAT_CHECK_NEQ(h1, h3); // Different content = different hash
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// -------------------------------------------------------------
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// Verify ComputeHash integration
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// -------------------------------------------------------------
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u64 hManual = 0;
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IACore::Utils::HashCombine(hManual, v1);
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u64 hWrapper = IACore::Utils::ComputeHash(v1);
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// This proves ComputeHash found the specialization and mixed it correctly
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IAT_CHECK_EQ(hManual, hWrapper);
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// Verify the avalanche effect took place (hWrapper should NOT be h1)
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IAT_CHECK_NEQ(h1, hWrapper);
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return TRUE;
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}
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// -------------------------------------------------------------------------
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// Registration
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// -------------------------------------------------------------------------
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IAT_BEGIN_TEST_LIST()
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IAT_ADD_TEST(TestHexConversion);
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IAT_ADD_TEST(TestHexErrors);
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IAT_ADD_TEST(TestSort);
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IAT_ADD_TEST(TestBinarySearch);
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IAT_ADD_TEST(TestHashBasics);
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IAT_ADD_TEST(TestHashMacro);
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IAT_END_TEST_LIST()
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IAT_END_BLOCK()
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IAT_REGISTER_ENTRY(Core, Utils)
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