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IACore/Tests/Unit/Environment.cpp
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TestSuite
2026-01-23 05:52:26 +05:30

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5.6 KiB
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// IACore-OSS; The Core Library for All IA Open Source Projects
// Copyright (C) 2026 IAS (ias@iasoft.dev)
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include <IACore/Environment.hpp>
#include <IACore/IATest.hpp>
using namespace IACore;
// -----------------------------------------------------------------------------
// Constants
// -----------------------------------------------------------------------------
static constexpr const char *TEST_KEY = "IA_TEST_ENV_VAR_12345";
static constexpr const char *TEST_VAL = "Hello World";
// -----------------------------------------------------------------------------
// Test Block Definition
// -----------------------------------------------------------------------------
IAT_BEGIN_BLOCK(Core, Environment)
// -------------------------------------------------------------------------
// 1. Basic Set and Get (The Happy Path)
// -------------------------------------------------------------------------
auto test_basic_cycle() -> bool {
// 1. Ensure clean slate
(void)Environment::unset(TEST_KEY);
IAT_CHECK_NOT(Environment::exists(TEST_KEY));
// 2. Set
const auto set_res = Environment::set(TEST_KEY, TEST_VAL);
IAT_CHECK(set_res.has_value());
IAT_CHECK(Environment::exists(TEST_KEY));
// 3. Find (Optional)
const auto opt = Environment::find(TEST_KEY);
IAT_CHECK(opt.has_value());
IAT_CHECK_EQ(*opt, String(TEST_VAL));
// 4. Get (Direct)
const String val = Environment::get(TEST_KEY);
IAT_CHECK_EQ(val, String(TEST_VAL));
// Cleanup
(void)Environment::unset(TEST_KEY);
return true;
}
// -------------------------------------------------------------------------
// 2. Overwriting Values
// -------------------------------------------------------------------------
auto test_overwrite() -> bool {
(void)Environment::set(TEST_KEY, "ValueA");
IAT_CHECK_EQ(Environment::get(TEST_KEY), String("ValueA"));
// Overwrite
(void)Environment::set(TEST_KEY, "ValueB");
IAT_CHECK_EQ(Environment::get(TEST_KEY), String("ValueB"));
(void)Environment::unset(TEST_KEY);
return true;
}
// -------------------------------------------------------------------------
// 3. Unset Logic
// -------------------------------------------------------------------------
auto test_unset() -> bool {
(void)Environment::set(TEST_KEY, "To Be Deleted");
IAT_CHECK(Environment::exists(TEST_KEY));
const auto unset_res = Environment::unset(TEST_KEY);
IAT_CHECK(unset_res.has_value());
// Verify it is actually gone
IAT_CHECK_NOT(Environment::exists(TEST_KEY));
// Find should return nullopt
const auto opt = Environment::find(TEST_KEY);
IAT_CHECK_NOT(opt.has_value());
return true;
}
// -------------------------------------------------------------------------
// 4. Default Value Fallbacks
// -------------------------------------------------------------------------
auto test_defaults() -> bool {
const char *ghost_key = "IA_THIS_KEY_DOES_NOT_EXIST";
// Ensure it really doesn't exist
(void)Environment::unset(ghost_key);
// Test Get with implicit default ("")
const String empty = Environment::get(ghost_key);
IAT_CHECK(empty.empty());
// Test Get with explicit default
const String fallback = Environment::get(ghost_key, "MyDefault");
IAT_CHECK_EQ(fallback, String("MyDefault"));
return true;
}
// -------------------------------------------------------------------------
// 5. Empty Strings vs Null/Unset
// -------------------------------------------------------------------------
// Does Set(Key, "") create an existing empty variable, or unset it?
// Standard POSIX/Windows API behavior is that it EXISTS, but is empty.
auto test_empty_value() -> bool {
(void)Environment::set(TEST_KEY, "");
#if IA_PLATFORM_WINDOWS
// Windows behavior: Setting to empty string removes the variable
// IAT_CHECK_NOT(Environment::exists(TEST_KEY));
// auto opt = Environment::find(TEST_KEY);
// IAT_CHECK_NOT(opt.has_value());
#else
// POSIX behavior: Variable exists but is empty
IAT_CHECK(Environment::exists(TEST_KEY));
const auto opt = Environment::find(TEST_KEY);
IAT_CHECK(opt.has_value());
IAT_CHECK(opt->empty());
#endif
// Cleanup
(void)Environment::unset(TEST_KEY);
IAT_CHECK_NOT(Environment::exists(TEST_KEY));
return true;
}
// -------------------------------------------------------------------------
// 6. Validation / Bad Input
// -------------------------------------------------------------------------
auto test_bad_input() -> bool {
// Setting an empty key should fail gracefully
const auto res = Environment::set("", "Value");
IAT_CHECK_NOT(res.has_value());
// Unsetting an empty key should fail
const auto res_unset = Environment::unset("");
IAT_CHECK_NOT(res_unset.has_value());
return true;
}
// -------------------------------------------------------------------------
// Registration
// -------------------------------------------------------------------------
IAT_BEGIN_TEST_LIST()
IAT_ADD_TEST(test_basic_cycle);
IAT_ADD_TEST(test_overwrite);
IAT_ADD_TEST(test_unset);
IAT_ADD_TEST(test_defaults);
IAT_ADD_TEST(test_empty_value);
IAT_ADD_TEST(test_bad_input);
IAT_END_TEST_LIST()
IAT_END_BLOCK()
IAT_REGISTER_ENTRY(Core, Environment)