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IACore/Tests/Unit/SIMD/FloatVec4.cpp
2026-01-21 03:25:52 +05:30

106 lines
2.5 KiB
C++

// IACore-OSS; The Core Library for All IA Open Source Projects
// Copyright (C) 2026 IAS (ias@iasoft.dev)
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include <IACore/SIMD.hpp>
#include <IACore/IATest.hpp>
using namespace IACore;
IAT_BEGIN_BLOCK(Core, FloatVec4)
BOOL TestFloatArithmetic()
{
FloatVec4 v1(10.0f, 20.0f, 30.0f, 40.0f);
FloatVec4 v2(2.0f, 4.0f, 5.0f, 8.0f);
ALIGN(16) FLOAT32 res[4];
(v1 / v2).Store(res);
IAT_CHECK_APPROX(res[0], 5.0f);
IAT_CHECK_APPROX(res[3], 5.0f);
(v1 * v2).Store(res);
IAT_CHECK_APPROX(res[0], 20.0f);
(v1 + v2).Store(res);
IAT_CHECK_APPROX(res[0], 12.0f);
return TRUE;
}
BOOL TestMathHelpers()
{
ALIGN(16) FLOAT32 res[4];
FloatVec4 vSq(4.0f, 9.0f, 16.0f, 25.0f);
vSq.Sqrt().Store(res);
IAT_CHECK_APPROX(res[0], 2.0f);
IAT_CHECK_APPROX(res[3], 5.0f);
FloatVec4 vNeg(-1.0f, -5.0f, 10.0f, -0.0f);
vNeg.Abs().Store(res);
IAT_CHECK_APPROX(res[0], 1.0f);
IAT_CHECK_APPROX(res[2], 10.0f);
FloatVec4 vClamp(-100.0f, 0.0f, 50.0f, 200.0f);
vClamp.Clamp(0.0f, 100.0f).Store(res);
IAT_CHECK_APPROX(res[0], 0.0f);
IAT_CHECK_APPROX(res[2], 50.0f);
IAT_CHECK_APPROX(res[3], 100.0f);
return TRUE;
}
BOOL TestApproxMath()
{
ALIGN(16) FLOAT32 res[4];
FloatVec4 v(16.0f, 25.0f, 100.0f, 1.0f);
v.Rsqrt().Store(res);
IAT_CHECK_APPROX(res[0], 0.25f);
IAT_CHECK_APPROX(res[2], 0.1f);
return TRUE;
}
BOOL TestLinearAlgebra()
{
FloatVec4 v1(1.0f, 2.0f, 3.0f, 4.0f);
FloatVec4 v2(1.0f, 0.0f, 1.0f, 0.0f);
FLOAT32 dot = v1.Dot(v2);
IAT_CHECK_APPROX(dot, 4.0f);
FloatVec4 vNorm(10.0f, 0.0f, 0.0f, 0.0f);
ALIGN(16) FLOAT32 res[4];
vNorm.Normalize().Store(res);
IAT_CHECK_APPROX(res[0], 1.0f);
IAT_CHECK_APPROX(res[1], 0.0f);
return TRUE;
}
IAT_BEGIN_TEST_LIST()
IAT_ADD_TEST(TestFloatArithmetic);
IAT_ADD_TEST(TestMathHelpers);
IAT_ADD_TEST(TestApproxMath);
IAT_ADD_TEST(TestLinearAlgebra);
IAT_END_TEST_LIST()
IAT_END_BLOCK()
IAT_REGISTER_ENTRY(Core, FloatVec4)