// IAEngine: 2D Game Engine by IA
// Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program.  If not, see <https://www.gnu.org/licenses/>.

#pragma once

#include <IAEngine/Engine.hpp>

namespace ia::iae
{

    struct GameRequestedConfig
    {
        INT32 ScreenWidth{};
        INT32 ScreenHeight{};
    };

    struct GameFunctionTable
    {
        GameRequestedConfig (*GetConfigRequest)(){nullptr};

        VOID (*OnInitialize)(){nullptr};
        VOID (*OnTerminate)(){nullptr};
        VOID (*OnDebugDraw)(){nullptr};
        VOID (*OnFixedUpdate)(){nullptr};
        VOID (*OnUpdate)(IN FLOAT32 deltaTime){nullptr};
        VOID (*OnResize)(IN INT32 newWidth, IN INT32 newHeight){nullptr};

        PCCHAR (*GetName)(){nullptr};
        UINT64 (*GetVersion)(){nullptr};
        PCCHAR (*GetPackageName)(){nullptr};
        PCCHAR (*GetDeveloperName)(){nullptr};
        PCCHAR (*GetPublisherName)(){nullptr};
    };

    INT32 Run(IN GameFunctionTable gameFunctionTable);
} // namespace ia::iae