// IAEngine: 2D Game Engine by IA
// Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program.  If not, see <https://www.gnu.org/licenses/>.

#pragma once

#include <IAEngine/Base.hpp>

#include <SDL3/SDL.h>
#include <SDL3_mixer/SDL_mixer.h>

namespace ia::iae
{
    class AudioManager
    {
      public:
        STATIC VOID Initialize();
        STATIC VOID Terminate();

        STATIC Handle CreateAudio(IN PCUINT8 encodedData, IN SIZE_T encodedDataSize);
        STATIC VOID DestoryAudio(IN Handle handle);

      private:
        STATIC MIX_Mixer *s_mixer;
    };
} // namespace ia::iae