// IAEngine: 2D Game Engine by IA
// Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program.  If not, see <https://www.gnu.org/licenses/>.

#pragma once

#include <IAEngine/Base.hpp>

#include <SDL3/SDL.h>

namespace ia::iae
{
    class ResourceManager
    {
        struct ImageResource
        {
            INT32 Width{};
            INT32 Height{};
            SDL_GPUTexture *Texture{};
        };

      public:
        STATIC VOID Initialize();
        STATIC VOID Terminate();

        STATIC Handle CreateImage(IN CONST String &name, IN PCUINT8 encodedData, IN SIZE_T encodedDataSize);
        STATIC Handle CreateImage(IN CONST String &name, IN PCUINT8 rgbaData, IN INT32 width, IN INT32 height);
        STATIC Handle CreateSound(IN CONST String &name, IN PCUINT8 encodedData, IN SIZE_T encodedDataSize);

        STATIC Handle GetImage(IN CONST String &name);
        STATIC Handle GetSound(IN CONST String &name);
        STATIC String GetImageName(IN Handle handle);
        STATIC String GetSoundName(IN Handle handle);

        STATIC VOID DestroyImage(IN Handle image);
        STATIC VOID DestroySound(IN Handle sound);
        STATIC IVec2 GetImageExtent(IN Handle image);
        STATIC VOID RescaleAllImages(IN FLOAT32 factorX, IN FLOAT32 factorY);
        STATIC Handle ResizeImage(IN Handle image, IN INT32 newWidth, IN INT32 newHeight);
        STATIC Handle CombineImages(IN CONST Vector<Handle> &images, IN INT32 unitWidth, IN INT32 unitHeight,
                                    IN INT32 unitCountX, IN INT32 unitCountY);

      public:
        STATIC SDL_GPUTexture *GetTextureFromImage(IN Handle image)
        {
            return s_imageHandles[image];
        }

      private:
        STATIC Vector<SDL_GPUTexture *> s_imageHandles;
        STATIC Map<String, Handle> s_images;
        STATIC Map<String, Handle> s_sounds;
        STATIC Map<Handle, UINT64> s_imageExtents;
        STATIC Map<Handle, UINT64> s_nonScaledImageExtents;
    };
} // namespace ia::iae