// IAEngine: 2D Game Engine by IA
// Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program.  If not, see <https://www.gnu.org/licenses/>.

#pragma once

#include <IAEngine/Base.hpp>

namespace ia::iae
{
    class Node2D;

    class IComponent
    {
    public:
        PURE_VIRTUAL(VOID Draw());
        PURE_VIRTUAL(VOID DebugDraw());
        PURE_VIRTUAL(VOID Update());
        PURE_VIRTUAL(VOID FixedUpdate());

      public:
        IComponent(IN Node2D *node) : m_node(node)
        {
        }

        Node2D *GetNode()
        {
            return m_node;
        }

        CONST Node2D *GetNode() CONST
        {
            return m_node;
        }

      protected:
        Node2D *CONST m_node{};
    };
} // namespace ia::iae