// IAEngine: 2D Game Engine by IA
// Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program.  If not, see <https://www.gnu.org/licenses/>.

#pragma once

#include <IAEngine/Base.hpp>

#include <SDL3/SDL.h>

namespace ia::iae
{
    class Time
    {
    public:
        STATIC VOID Initialize();
        STATIC VOID Terminate();

        STATIC VOID NextFrame();

        STATIC INT64 GetTickCount();
        STATIC INT64 GetCurrentSecond();
        STATIC FLOAT32 GetFrameDeltaTime();

        STATIC INT64 GetUnixSecond();
        STATIC INT64 GetUnixMillisecond();
    };
}