// IAEngine: 2D Game Engine by IA
// Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program.  If not, see <https://www.gnu.org/licenses/>.

#include <IAEngine/Components/TextureComponent.hpp>
#include <IAEngine/Engine.hpp>

namespace ia::iae
{
    TextureComponent::TextureComponent(IN Node2D *node) : IComponent(node)
    {
    }

    VOID TextureComponent::SetTexture(IN Handle image)
    {
        m_texture = image;
    }

    VOID TextureComponent::Draw()
    {
        const auto t = Engine::GetImageExtent(m_texture);
        m_textureExtent = {t.x, t.y};
        m_drawnSize = m_node->GetScale() * m_textureExtent * m_scaleOffset;

        Engine::SetRenderState_Texture(m_texture);
        Engine::SetRenderState_FlippedH(m_isFlippedH);
        Engine::SetRenderState_FlippedV(m_isFlippedV);
        Engine::SetRenderState_ColorOverlay(m_colorOverlay);
        Engine::SetRenderState_TextureOffset(m_textureOffset);
        Engine::SetRenderState_CameraRelative(m_isCameraRelative);
        Engine::SetRenderState_Transform(m_node->GetPosition() + m_positionOffset, m_drawnSize, m_node->GetRotation() + m_rotationOffset, m_node->Layer(), m_node->SortIndex());

        Engine::DrawGeometry(Engine::GetGeometry_Quad());
    }

    VOID TextureComponent::DebugDraw()
    {
    }

    VOID TextureComponent::Update()
    {
    }

    VOID TextureComponent::FixedUpdate()
    {
    }
} // namespace ia::iae