// IAEngine: 2D Game Engine by IA
// Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program.  If not, see <https://www.gnu.org/licenses/>.

#pragma once

#include <IAEngine/Components/TextureComponent.hpp>

namespace ia::iae
{
    class TileMapComponent : public TextureComponent
    {
      public:
        TileMapComponent(IN Node2D *node);

      public:
        VIRTUAL VOID Draw();
        VIRTUAL VOID DebugDraw();

        VIRTUAL VOID Update();
        VIRTUAL VOID FixedUpdate();

      public:
        VOID BeginGridSetup(IN INT32 tileWidth, IN INT32 tileHeight, IN INT32 tileCountX, IN INT32 tileCountY);
        VOID SetupGridTile(IN INT32 index, IN Handle texture);
        VOID SetupGridTile(IN INT32 x, IN INT32 y, IN Handle texture);
        VOID EndGridSetup();

      private:
        INT32 m_tileWidth{};
        INT32 m_tileHeight{};
        INT32 m_tileCountX{};
        INT32 m_tileCountY{};
        Handle m_mapTexture{INVALID_HANDLE};
    };
} // namespace ia::iae