// IAEngine: 2D Game Engine by IA
// Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program.  If not, see <https://www.gnu.org/licenses/>.

#include <Game.hpp>

RefPtr<Node2D> backgroundNode;
RefPtr<CameraNode> mainCamera;

TextureComponent *title;

C_DECL(IA_DLL_EXPORT GameRequestedConfig Game_GetConfigRequest())
{
    return {600, 600};
}

C_DECL(IA_DLL_EXPORT VOID Game_OnInitialize())
{
    mainCamera = MakeRefPtr<CameraNode>("MainCamera");
    Engine::SetActiveCamera(mainCamera->GetCameraComponent());

    Engine::CreateImageFromFile("Background", "Resources/Sprites/bg.png");
    Engine::CreateImageFromFile("Stars-A", "Resources/Sprites/Stars-A.png");
    Engine::CreateImageFromFile("Stars-B", "Resources/Sprites/Stars-B.png");
    Engine::CreateImageFromFile("Title", "Resources/UI/Title.png");

    //UI::SetHTML("<img src=\"Resources/UI/Title.png\" style=\"width: 100%; height: 100%;\"></img>");
    //backgroundNode = MakeRefPtr<Node2D>("BG");
    //backgroundNode->AddComponent<TextureComponent>()->SetTexture(Engine::GetImage("Background"));
    //title = backgroundNode->AddComponent<TextureComponent>();
    //title->PositionOffset() = {150, 100};
    //title->SetTexture(Engine::GetImage("Title"));
    //Engine::AddNodeToActiveScene(backgroundNode);
}

C_DECL(IA_DLL_EXPORT VOID Game_OnTerminate())
{
}

C_DECL(IA_DLL_EXPORT VOID Game_OnDebugDraw())
{
}

C_DECL(IA_DLL_EXPORT VOID Game_OnFixedUpdate())
{
}

C_DECL(IA_DLL_EXPORT VOID Game_OnUpdate(IN FLOAT32 deltaTime))
{
}

C_DECL(IA_DLL_EXPORT VOID Game_OnResize(IN INT32 newWidth, IN INT32 newHeight))
{

}

C_DECL(IA_DLL_EXPORT PCCHAR Game_GetName())
{
    return "Space Case";
}

C_DECL(IA_DLL_EXPORT UINT64 Game_GetVersion())
{
    return IA_MAKE_VERSION(1, 0, 0);
}

C_DECL(IA_DLL_EXPORT PCCHAR Game_GetPackageName())
{
    return "com.iasoft.spacecase";
}

C_DECL(IA_DLL_EXPORT PCCHAR Game_GetDeveloperName())
{
    return "IASoft (PVT) LTD";
}

C_DECL(IA_DLL_EXPORT PCCHAR Game_GetPublisherName())
{
    return "IASoft (PVT) LTD";
}
