// IAEngine: 2D Game Engine by IA
// Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program.  If not, see <https://www.gnu.org/licenses/>.

#include <IAEngine/Engine.hpp>
#include <Time.hpp>
#include <Random.hpp>

namespace ia::iae
{
    VOID Random::Initialize()
    {
        srand((INT32)Time::GetUnixMillisecond());
    }

    VOID Random::Terminate()
    {
    }

    FLOAT32 Random::Get()
    {
        return ((FLOAT32) rand()) / ((FLOAT32) RAND_MAX);
    }

    INT32 Random::GetInRange(IN INT32 min, IN INT32 max)
    {
        return min + (INT32)((max - min) * Get());
    }
} // namespace ia::iae

namespace ia::iae
{
    FLOAT32 Engine::GetRandomFloat()
    {
        return Random::Get();
    }

    INT32 Engine::GetRandomInRange(IN INT32 min, IN INT32 max)
    {
        return Random::GetInRange(min, max);
    }
} // namespace ia::iae