Hot Fixes
This commit is contained in:
@ -7,13 +7,20 @@ set(IAEngine_Sources
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imp/cpp/Input.cpp
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imp/cpp/Input.cpp
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imp/cpp/Scene.cpp
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imp/cpp/Scene.cpp
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imp/cpp/Random.cpp
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imp/cpp/Random.cpp
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imp/cpp/ResourceManager.cpp
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imp/cpp/ResourceManager.cpp
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imp/cpp/Events/Event.cpp
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imp/cpp/Events/Event.cpp
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imp/cpp/Nodes/Transform.cpp
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imp/cpp/Nodes/Transform.cpp
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imp/cpp/Nodes/Node.cpp
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imp/cpp/Nodes/Node.cpp
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imp/cpp/Components/AtlasRenderer.cpp
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imp/cpp/Components/AtlasRenderer.cpp
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imp/cpp/Components/SpriteRenderer.cpp
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imp/cpp/Components/SpriteRenderer.cpp
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imp/cpp/Components/SoundEmitter.cpp
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imp/cpp/Components/SoundEmitter.cpp
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imp/cpp/Components/Collider.cpp
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imp/cpp/Components/ParticleEmitter.cpp
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imp/cpp/Components/StackedCollider.cpp
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)
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)
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add_library(IAEngine STATIC ${IAEngine_Sources})
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add_library(IAEngine STATIC ${IAEngine_Sources})
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28
Src/IAEngine/imp/cpp/Components/ParticleEmitter.cpp
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28
Src/IAEngine/imp/cpp/Components/ParticleEmitter.cpp
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@ -0,0 +1,28 @@
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#include <IAEngine/Components/ParticleEmitter.hpp>
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namespace ia::iae
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{
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ParticleEmitterComponent::ParticleEmitterComponent(IN Node *node) : IComponent(node)
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{
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}
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VOID ParticleEmitterComponent::AddAnimation(IN SpriteRendererComponent::Animation anim)
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{
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const auto spriteRenderer = MakeRefPtr<SpriteRendererComponent>(m_node);
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spriteRenderer->AddAnimation(anim);
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spriteRenderer->BakeAnimations();
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m_sprites.pushBack(spriteRenderer);
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}
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VOID ParticleEmitterComponent::Draw()
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{
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for(auto& s: m_sprites)
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s->Draw();
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}
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VOID ParticleEmitterComponent::Update()
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{
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for(auto& s: m_sprites)
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s->Update();
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}
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} // namespace ia::iae
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70
Src/IAEngine/inc/IAEngine/Components/ParticleEmitter.hpp
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70
Src/IAEngine/inc/IAEngine/Components/ParticleEmitter.hpp
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@ -0,0 +1,70 @@
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// IAEngine: 2D Game Engine by IA
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// Copyright (C) 2025 IAS (ias@iasoft.dev)
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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#pragma once
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#include <IAEngine/Components/SpriteRenderer.hpp>
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namespace ia::iae
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{
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class ParticleEmitterComponent : public IComponent
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{
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public:
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ParticleEmitterComponent(IN Node *node);
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VOID AddAnimation(IN SpriteRendererComponent::Animation anim);
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public:
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CONST INT32 &LifeTime() CONST
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{
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return m_lifeTime;
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}
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CONST INT32 &CreationFrequency() CONST
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{
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return m_creationFrequency;
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}
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CONST Vector<RefPtr<SpriteRendererComponent>> &Sprites() CONST
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{
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return m_sprites;
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}
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INT32 &LifeTime()
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{
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return m_lifeTime;
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}
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INT32 &CreationFrequency()
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{
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return m_creationFrequency;
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}
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Vector<RefPtr<SpriteRendererComponent>> &Sprites()
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{
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return m_sprites;
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}
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public:
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VOID Draw();
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VOID Update();
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private:
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INT32 m_lifeTime{};
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INT32 m_creationFrequency{};
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Vector<RefPtr<SpriteRendererComponent>> m_sprites{};
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};
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} // namespace ia::iae
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