Fixes
This commit is contained in:
@ -43,7 +43,7 @@ namespace ia::iae
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TextureComponent::FixedUpdate();
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TextureComponent::FixedUpdate();
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}
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}
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VOID TileMapComponent::Setup(IN InitializerList<TileEntryDesc> tileDescs, IN INT32 tileWidth, IN INT32 tileHeight,
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VOID TileMapComponent::Setup(IN CONST Vector<TileEntryDesc> &tileDescs, IN INT32 tileWidth, IN INT32 tileHeight,
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IN INT32 tileCountX, IN INT32 tileCountY)
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IN INT32 tileCountX, IN INT32 tileCountY)
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{
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{
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Vector<Handle> textures;
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Vector<Handle> textures;
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@ -57,12 +57,17 @@ namespace ia::iae
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m_tileEntries.reserve(tileDescs.size());
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m_tileEntries.reserve(tileDescs.size());
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for (const auto &td : tileDescs)
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for (const auto &td : tileDescs)
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{
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{
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const auto tileSet = (TileSet*)Engine::GetTileSet(td.TileSetName);
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if (td.TileTexture != INVALID_HANDLE)
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textures.pushBack(tileSet->GetTileTexture(td.TileIndex));
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textures.pushBack(td.TileTexture);
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else
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{
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const auto tileSet = (TileSet *) Engine::GetTileSet(td.TileSetName);
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textures.pushBack(tileSet->GetTileTexture(td.TileIndex));
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}
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m_tileEntries.pushBack(TileEntry{.IsWalkable = td.IsWalkable});
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m_tileEntries.pushBack(TileEntry{.IsWalkable = td.IsWalkable});
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}
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}
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if(m_mapTexture != INVALID_HANDLE)
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if (m_mapTexture != INVALID_HANDLE)
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Engine::DestroyImage(m_mapTexture);
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Engine::DestroyImage(m_mapTexture);
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m_mapTexture = Engine::CombineImages(textures, m_tileWidth, m_tileHeight, m_tileCountX, m_tileCountY);
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m_mapTexture = Engine::CombineImages(textures, m_tileWidth, m_tileHeight, m_tileCountX, m_tileCountY);
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SetTexture(m_mapTexture);
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SetTexture(m_mapTexture);
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@ -70,11 +75,13 @@ namespace ia::iae
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BOOL TileMapComponent::CanWalkX(IN Vec2 pixelPosition, IN FLOAT32 d)
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BOOL TileMapComponent::CanWalkX(IN Vec2 pixelPosition, IN FLOAT32 d)
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{
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{
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return true;
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const auto p = pixelPosition.x + d;
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return GetTileEntry((INT32)(p/m_tileWidth), (INT32)(pixelPosition.y/m_tileHeight)).IsWalkable;
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}
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}
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BOOL TileMapComponent::CanWalkY(IN Vec2 pixelPosition, IN FLOAT32 d)
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BOOL TileMapComponent::CanWalkY(IN Vec2 pixelPosition, IN FLOAT32 d)
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{
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{
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return true;
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const auto p = pixelPosition.y + d;
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return GetTileEntry((INT32)(pixelPosition.x/m_tileWidth), (INT32)(p/m_tileHeight)).IsWalkable;
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}
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}
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} // namespace ia::iae
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} // namespace ia::iae
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@ -34,6 +34,7 @@ namespace ia::iae
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BOOL IsWalkable{};
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BOOL IsWalkable{};
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INT32 TileIndex{};
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INT32 TileIndex{};
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String TileSetName{};
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String TileSetName{};
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Handle TileTexture{INVALID_HANDLE};
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};
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};
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public:
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public:
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@ -50,7 +51,7 @@ namespace ia::iae
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VIRTUAL VOID FixedUpdate();
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VIRTUAL VOID FixedUpdate();
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public:
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public:
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VOID Setup(IN InitializerList<TileEntryDesc> tileDescs,
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VOID Setup(IN CONST Vector<TileEntryDesc>& tileDescs,
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IN INT32 tileWidth, IN INT32 tileHeight, IN INT32 tileCountX, IN INT32 tileCountY);
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IN INT32 tileWidth, IN INT32 tileHeight, IN INT32 tileCountX, IN INT32 tileCountY);
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TileEntry &GetTileEntry(IN INT32 index)
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TileEntry &GetTileEntry(IN INT32 index)
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