This commit is contained in:
Isuru Samarathunga
2025-10-31 17:16:01 +05:30
parent f9007403d9
commit 050027fcb0
2 changed files with 15 additions and 7 deletions

View File

@ -43,7 +43,7 @@ namespace ia::iae
TextureComponent::FixedUpdate(); TextureComponent::FixedUpdate();
} }
VOID TileMapComponent::Setup(IN InitializerList<TileEntryDesc> tileDescs, IN INT32 tileWidth, IN INT32 tileHeight, VOID TileMapComponent::Setup(IN CONST Vector<TileEntryDesc> &tileDescs, IN INT32 tileWidth, IN INT32 tileHeight,
IN INT32 tileCountX, IN INT32 tileCountY) IN INT32 tileCountX, IN INT32 tileCountY)
{ {
Vector<Handle> textures; Vector<Handle> textures;
@ -57,12 +57,17 @@ namespace ia::iae
m_tileEntries.reserve(tileDescs.size()); m_tileEntries.reserve(tileDescs.size());
for (const auto &td : tileDescs) for (const auto &td : tileDescs)
{ {
const auto tileSet = (TileSet*)Engine::GetTileSet(td.TileSetName); if (td.TileTexture != INVALID_HANDLE)
textures.pushBack(tileSet->GetTileTexture(td.TileIndex)); textures.pushBack(td.TileTexture);
else
{
const auto tileSet = (TileSet *) Engine::GetTileSet(td.TileSetName);
textures.pushBack(tileSet->GetTileTexture(td.TileIndex));
}
m_tileEntries.pushBack(TileEntry{.IsWalkable = td.IsWalkable}); m_tileEntries.pushBack(TileEntry{.IsWalkable = td.IsWalkable});
} }
if(m_mapTexture != INVALID_HANDLE) if (m_mapTexture != INVALID_HANDLE)
Engine::DestroyImage(m_mapTexture); Engine::DestroyImage(m_mapTexture);
m_mapTexture = Engine::CombineImages(textures, m_tileWidth, m_tileHeight, m_tileCountX, m_tileCountY); m_mapTexture = Engine::CombineImages(textures, m_tileWidth, m_tileHeight, m_tileCountX, m_tileCountY);
SetTexture(m_mapTexture); SetTexture(m_mapTexture);
@ -70,11 +75,13 @@ namespace ia::iae
BOOL TileMapComponent::CanWalkX(IN Vec2 pixelPosition, IN FLOAT32 d) BOOL TileMapComponent::CanWalkX(IN Vec2 pixelPosition, IN FLOAT32 d)
{ {
return true; const auto p = pixelPosition.x + d;
return GetTileEntry((INT32)(p/m_tileWidth), (INT32)(pixelPosition.y/m_tileHeight)).IsWalkable;
} }
BOOL TileMapComponent::CanWalkY(IN Vec2 pixelPosition, IN FLOAT32 d) BOOL TileMapComponent::CanWalkY(IN Vec2 pixelPosition, IN FLOAT32 d)
{ {
return true; const auto p = pixelPosition.y + d;
return GetTileEntry((INT32)(pixelPosition.x/m_tileWidth), (INT32)(p/m_tileHeight)).IsWalkable;
} }
} // namespace ia::iae } // namespace ia::iae

View File

@ -34,6 +34,7 @@ namespace ia::iae
BOOL IsWalkable{}; BOOL IsWalkable{};
INT32 TileIndex{}; INT32 TileIndex{};
String TileSetName{}; String TileSetName{};
Handle TileTexture{INVALID_HANDLE};
}; };
public: public:
@ -50,7 +51,7 @@ namespace ia::iae
VIRTUAL VOID FixedUpdate(); VIRTUAL VOID FixedUpdate();
public: public:
VOID Setup(IN InitializerList<TileEntryDesc> tileDescs, VOID Setup(IN CONST Vector<TileEntryDesc>& tileDescs,
IN INT32 tileWidth, IN INT32 tileHeight, IN INT32 tileCountX, IN INT32 tileCountY); IN INT32 tileWidth, IN INT32 tileHeight, IN INT32 tileCountX, IN INT32 tileCountY);
TileEntry &GetTileEntry(IN INT32 index) TileEntry &GetTileEntry(IN INT32 index)