TileMap Component

This commit is contained in:
Isuru Samarathunga
2025-10-11 23:54:31 +05:30
parent e0411333fb
commit 09131d7fab
11 changed files with 218 additions and 15 deletions

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@ -0,0 +1,48 @@
// IAEngine: 2D Game Engine by IA
// Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#pragma once
#include <IAEngine/Components/TextureComponent.hpp>
namespace ia::iae
{
class TileMapComponent : public TextureComponent
{
public:
TileMapComponent(IN Node2D *node);
public:
VIRTUAL VOID Draw();
VIRTUAL VOID DebugDraw();
VIRTUAL VOID Update();
VIRTUAL VOID FixedUpdate();
public:
VOID BeginGridSetup(IN INT32 tileWidth, IN INT32 tileHeight, IN INT32 tileCountX, IN INT32 tileCountY);
VOID SetupGridTile(IN INT32 index, IN Handle texture);
VOID SetupGridTile(IN INT32 x, IN INT32 y, IN Handle texture);
VOID EndGridSetup();
private:
INT32 m_tileWidth{};
INT32 m_tileHeight{};
INT32 m_tileCountX{};
INT32 m_tileCountY{};
Handle m_mapTexture{INVALID_HANDLE};
};
} // namespace ia::iae

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@ -26,6 +26,7 @@
#include <IAEngine/UI.hpp>
#include <IAEngine/Scene.hpp>
#include <IAEngine/Utils.hpp>
namespace ia::iae
{

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@ -58,6 +58,11 @@ namespace ia::iae
return result;
}
VOID AddChild(IN RefPtr<Node2D> node)
{
m_children.pushBack(node);
}
public:
VOID Translate(IN Vec2 v)
{

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@ -0,0 +1,38 @@
// IAEngine: 2D Game Engine by IA
// Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#pragma once
#include <IAEngine/Components/TileMapComponent.hpp>
#include <IAEngine/Nodes/Node2D.hpp>
namespace ia::iae
{
class TileMapNode : public Node2D
{
public:
TileMapNode(IN CONST String &name);
public:
TileMapComponent *GetTileMapComponent()
{
return m_tilemapComponent;
}
protected:
TileMapComponent *CONST m_tilemapComponent{};
};
} // namespace ia::iae