TileMap Component
This commit is contained in:
@ -22,6 +22,7 @@ set(SRC_FILES
|
|||||||
"Src/Imp/CPP/Nodes/CameraNode.cpp"
|
"Src/Imp/CPP/Nodes/CameraNode.cpp"
|
||||||
"Src/Imp/CPP/Nodes/SpriteNode.cpp"
|
"Src/Imp/CPP/Nodes/SpriteNode.cpp"
|
||||||
"Src/Imp/CPP/Nodes/TextureNode.cpp"
|
"Src/Imp/CPP/Nodes/TextureNode.cpp"
|
||||||
|
"Src/Imp/CPP/Nodes/TileMapNode.cpp"
|
||||||
|
|
||||||
"Src/Imp/CPP/Components/CameraComponent.cpp"
|
"Src/Imp/CPP/Components/CameraComponent.cpp"
|
||||||
"Src/Imp/CPP/Components/PhysicsComponent.cpp"
|
"Src/Imp/CPP/Components/PhysicsComponent.cpp"
|
||||||
|
|||||||
@ -15,6 +15,7 @@
|
|||||||
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
#include <IAEngine/Components/CameraComponent.hpp>
|
#include <IAEngine/Components/CameraComponent.hpp>
|
||||||
|
#include <IAEngine/Nodes/Node2D.hpp>
|
||||||
|
|
||||||
#include <Renderer/Renderer.hpp>
|
#include <Renderer/Renderer.hpp>
|
||||||
|
|
||||||
@ -45,6 +46,8 @@ namespace ia::iae
|
|||||||
|
|
||||||
VOID CameraComponent::Update()
|
VOID CameraComponent::Update()
|
||||||
{
|
{
|
||||||
|
const auto pos = m_node->GetPosition();
|
||||||
|
m_viewMatrix = glm::lookAtLH(glm::vec3{pos, -2.0f}, {pos, 0.0f}, {0.0f, 1.0f, 0.0f});
|
||||||
}
|
}
|
||||||
|
|
||||||
VOID CameraComponent::FixedUpdate()
|
VOID CameraComponent::FixedUpdate()
|
||||||
|
|||||||
@ -0,0 +1,74 @@
|
|||||||
|
// IAEngine: 2D Game Engine by IA
|
||||||
|
// Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
|
||||||
|
//
|
||||||
|
// This program is free software: you can redistribute it and/or modify
|
||||||
|
// it under the terms of the GNU General Public License as published by
|
||||||
|
// the Free Software Foundation, either version 3 of the License, or
|
||||||
|
// (at your option) any later version.
|
||||||
|
//
|
||||||
|
// This program is distributed in the hope that it will be useful,
|
||||||
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
// GNU General Public License for more details.
|
||||||
|
//
|
||||||
|
// You should have received a copy of the GNU General Public License
|
||||||
|
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
#include <IAEngine/Components/TileMapComponent.hpp>
|
||||||
|
#include <IAEngine/Engine.hpp>
|
||||||
|
|
||||||
|
namespace ia::iae
|
||||||
|
{
|
||||||
|
STATIC Vector<Handle> TileTextures;
|
||||||
|
|
||||||
|
TileMapComponent::TileMapComponent(IN Node2D *node) : TextureComponent(node)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
VOID TileMapComponent::Draw()
|
||||||
|
{
|
||||||
|
TextureComponent::Draw();
|
||||||
|
}
|
||||||
|
|
||||||
|
VOID TileMapComponent::DebugDraw()
|
||||||
|
{
|
||||||
|
TextureComponent::DebugDraw();
|
||||||
|
}
|
||||||
|
|
||||||
|
VOID TileMapComponent::Update()
|
||||||
|
{
|
||||||
|
TextureComponent::Update();
|
||||||
|
}
|
||||||
|
|
||||||
|
VOID TileMapComponent::FixedUpdate()
|
||||||
|
{
|
||||||
|
TextureComponent::FixedUpdate();
|
||||||
|
}
|
||||||
|
|
||||||
|
VOID TileMapComponent::BeginGridSetup(IN INT32 tileWidth, IN INT32 tileHeight, IN INT32 tileCountX,
|
||||||
|
IN INT32 tileCountY)
|
||||||
|
{
|
||||||
|
m_tileWidth = tileWidth;
|
||||||
|
m_tileHeight = tileHeight;
|
||||||
|
m_tileCountX = tileCountX;
|
||||||
|
m_tileCountY = tileCountY;
|
||||||
|
TileTextures.resize(m_tileCountX * m_tileCountY);
|
||||||
|
}
|
||||||
|
|
||||||
|
VOID TileMapComponent::SetupGridTile(IN INT32 index, IN Handle texture)
|
||||||
|
{
|
||||||
|
TileTextures[index] = texture;
|
||||||
|
}
|
||||||
|
|
||||||
|
VOID TileMapComponent::SetupGridTile(IN INT32 x, IN INT32 y, IN Handle texture)
|
||||||
|
{
|
||||||
|
TileTextures[x + y * m_tileCountX] = texture;
|
||||||
|
}
|
||||||
|
|
||||||
|
VOID TileMapComponent::EndGridSetup()
|
||||||
|
{
|
||||||
|
m_mapTexture = Engine::CombineImages(TileTextures, m_tileWidth, m_tileHeight, m_tileCountX, m_tileCountY);
|
||||||
|
SetTexture(m_mapTexture);
|
||||||
|
TileTextures.reset();
|
||||||
|
}
|
||||||
|
} // namespace ia::iae
|
||||||
@ -63,8 +63,8 @@ namespace ia::iae
|
|||||||
Vec2 InputManager::GetAxis()
|
Vec2 InputManager::GetAxis()
|
||||||
{
|
{
|
||||||
return Vec2{
|
return Vec2{
|
||||||
IsKeyDown(s_axisInputs[1]) + IsKeyDown(s_axisInputs[0]) * -1,
|
IsKeyDown(s_axisInputs[3]) + IsKeyDown(s_axisInputs[2]) * -1,
|
||||||
IsKeyDown(s_axisInputs[3]) + IsKeyDown(s_axisInputs[2]) * -1
|
IsKeyDown(s_axisInputs[1]) + IsKeyDown(s_axisInputs[0]) * -1
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
25
Engine/Src/Imp/CPP/Nodes/TileMapNode.cpp
Normal file
25
Engine/Src/Imp/CPP/Nodes/TileMapNode.cpp
Normal file
@ -0,0 +1,25 @@
|
|||||||
|
// IAEngine: 2D Game Engine by IA
|
||||||
|
// Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
|
||||||
|
//
|
||||||
|
// This program is free software: you can redistribute it and/or modify
|
||||||
|
// it under the terms of the GNU General Public License as published by
|
||||||
|
// the Free Software Foundation, either version 3 of the License, or
|
||||||
|
// (at your option) any later version.
|
||||||
|
//
|
||||||
|
// This program is distributed in the hope that it will be useful,
|
||||||
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
// GNU General Public License for more details.
|
||||||
|
//
|
||||||
|
// You should have received a copy of the GNU General Public License
|
||||||
|
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
#include <IAEngine/Engine.hpp>
|
||||||
|
#include <IAEngine/Nodes/TileMapNode.hpp>
|
||||||
|
|
||||||
|
namespace ia::iae
|
||||||
|
{
|
||||||
|
TileMapNode::TileMapNode(IN CONST String &name) : Node2D(name), m_tilemapComponent(AddComponent<TileMapComponent>())
|
||||||
|
{
|
||||||
|
}
|
||||||
|
} // namespace ia::iae
|
||||||
@ -154,7 +154,7 @@ namespace ia::iae
|
|||||||
s_state.ActiveCamera ? s_state.ActiveCamera->GetProjectionMatrix() : &IdentityMatrix, sizeof(Mat4));
|
s_state.ActiveCamera ? s_state.ActiveCamera->GetProjectionMatrix() : &IdentityMatrix, sizeof(Mat4));
|
||||||
SDL_PushGPUVertexUniformData(
|
SDL_PushGPUVertexUniformData(
|
||||||
s_state.ActiveCommandBuffer, 1,
|
s_state.ActiveCommandBuffer, 1,
|
||||||
(s_state.ActiveCamera && !s_state.CameraRelative) ? s_state.ActiveCamera->GetViewMatrix() : &IdentityMatrix,
|
(s_state.ActiveCamera && s_state.CameraRelative) ? s_state.ActiveCamera->GetViewMatrix() : &IdentityMatrix,
|
||||||
sizeof(Mat4));
|
sizeof(Mat4));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@ -18,8 +18,8 @@
|
|||||||
#include <ResourceManager.hpp>
|
#include <ResourceManager.hpp>
|
||||||
|
|
||||||
#include <AudioManager.hpp>
|
#include <AudioManager.hpp>
|
||||||
#include <Renderer/Renderer.hpp>
|
|
||||||
#include <Renderer/GPUResourceManager.hpp>
|
#include <Renderer/GPUResourceManager.hpp>
|
||||||
|
#include <Renderer/Renderer.hpp>
|
||||||
|
|
||||||
#define STB_IMAGE_IMPLEMENTATION
|
#define STB_IMAGE_IMPLEMENTATION
|
||||||
#define STB_IMAGE_RESIZE_IMPLEMENTATION
|
#define STB_IMAGE_RESIZE_IMPLEMENTATION
|
||||||
@ -28,7 +28,7 @@
|
|||||||
|
|
||||||
namespace ia::iae
|
namespace ia::iae
|
||||||
{
|
{
|
||||||
Vector<SDL_GPUTexture*> ResourceManager::s_imageHandles;
|
Vector<SDL_GPUTexture *> ResourceManager::s_imageHandles;
|
||||||
Map<String, Handle> ResourceManager::s_images;
|
Map<String, Handle> ResourceManager::s_images;
|
||||||
Map<String, Handle> ResourceManager::s_sounds;
|
Map<String, Handle> ResourceManager::s_sounds;
|
||||||
Map<Handle, UINT64> ResourceManager::s_imageExtents;
|
Map<Handle, UINT64> ResourceManager::s_imageExtents;
|
||||||
@ -37,8 +37,8 @@ namespace ia::iae
|
|||||||
VOID ResourceManager::Initialize()
|
VOID ResourceManager::Initialize()
|
||||||
{
|
{
|
||||||
{ // Set Texture Handle 0 to a pure white image
|
{ // Set Texture Handle 0 to a pure white image
|
||||||
const auto data = new UINT8[100*100*4];
|
const auto data = new UINT8[100 * 100 * 4];
|
||||||
ia_memset(data, 0xFF, 100* 100* 4);
|
ia_memset(data, 0xFF, 100 * 100 * 4);
|
||||||
CreateImage(Engine::GetUniqueResourceName(), data, 100, 100);
|
CreateImage(Engine::GetUniqueResourceName(), data, 100, 100);
|
||||||
delete[] data;
|
delete[] data;
|
||||||
}
|
}
|
||||||
@ -63,8 +63,8 @@ namespace ia::iae
|
|||||||
|
|
||||||
Handle ResourceManager::CreateImage(IN CONST String &name, IN PCUINT8 rgbaData, IN INT32 width, IN INT32 height)
|
Handle ResourceManager::CreateImage(IN CONST String &name, IN PCUINT8 rgbaData, IN INT32 width, IN INT32 height)
|
||||||
{
|
{
|
||||||
const auto texture = GPUResourceManager::CreateTexture(SDL_GPU_TEXTUREUSAGE_SAMPLER, width, height,
|
const auto texture = GPUResourceManager::CreateTexture(SDL_GPU_TEXTUREUSAGE_SAMPLER, width, height, rgbaData,
|
||||||
rgbaData, SDL_GPU_TEXTUREFORMAT_R8G8B8A8_UNORM);
|
SDL_GPU_TEXTUREFORMAT_R8G8B8A8_UNORM);
|
||||||
s_imageHandles.pushBack(texture);
|
s_imageHandles.pushBack(texture);
|
||||||
Handle handle = s_imageHandles.size() - 1;
|
Handle handle = s_imageHandles.size() - 1;
|
||||||
s_images[name] = handle;
|
s_images[name] = handle;
|
||||||
@ -138,7 +138,7 @@ namespace ia::iae
|
|||||||
stbir_resize_uint8_linear(pixelData.data(), currentExtent.x, currentExtent.y, currentExtent.x * 4, nullptr,
|
stbir_resize_uint8_linear(pixelData.data(), currentExtent.x, currentExtent.y, currentExtent.x * 4, nullptr,
|
||||||
newWidth, newHeight, newWidth * 4, stbir_pixel_layout::STBIR_RGBA);
|
newWidth, newHeight, newWidth * 4, stbir_pixel_layout::STBIR_RGBA);
|
||||||
const auto texture = GPUResourceManager::CreateTexture(SDL_GPU_TEXTUREUSAGE_SAMPLER, newWidth, newHeight,
|
const auto texture = GPUResourceManager::CreateTexture(SDL_GPU_TEXTUREUSAGE_SAMPLER, newWidth, newHeight,
|
||||||
newPixelData, SDL_GPU_TEXTUREFORMAT_R8G8B8A8_UNORM);
|
newPixelData, SDL_GPU_TEXTUREFORMAT_R8G8B8A8_UNORM);
|
||||||
s_imageExtents[image] = (((UINT64) newWidth) << 32) | newHeight;
|
s_imageExtents[image] = (((UINT64) newWidth) << 32) | newHeight;
|
||||||
GPUResourceManager::DestroyTexture(s_imageHandles[image]);
|
GPUResourceManager::DestroyTexture(s_imageHandles[image]);
|
||||||
s_imageHandles[image] = texture;
|
s_imageHandles[image] = texture;
|
||||||
@ -149,16 +149,24 @@ namespace ia::iae
|
|||||||
Handle ResourceManager::CombineImages(IN CONST Vector<Handle> &images, IN INT32 unitWidth, IN INT32 unitHeight,
|
Handle ResourceManager::CombineImages(IN CONST Vector<Handle> &images, IN INT32 unitWidth, IN INT32 unitHeight,
|
||||||
IN INT32 unitCountX, IN INT32 unitCountY)
|
IN INT32 unitCountX, IN INT32 unitCountY)
|
||||||
{
|
{
|
||||||
Vector<SDL_GPUTexture*> textures;
|
const auto w = unitWidth * unitCountX;
|
||||||
for(const auto& t: images)
|
const auto h = unitHeight * unitCountY;
|
||||||
|
Vector<SDL_GPUTexture *> textures;
|
||||||
|
for (const auto &t : images)
|
||||||
textures.pushBack(s_imageHandles[t]);
|
textures.pushBack(s_imageHandles[t]);
|
||||||
return (Handle) GPUResourceManager::CombineTextures(textures.data(), unitWidth, unitHeight,
|
const auto texture =
|
||||||
unitCountX, unitCountY);
|
GPUResourceManager::CombineTextures(textures.data(), unitWidth, unitHeight, unitCountX, unitCountY);
|
||||||
|
s_imageHandles.pushBack(texture);
|
||||||
|
Handle handle = s_imageHandles.size() - 1;
|
||||||
|
s_images[Engine::GetUniqueResourceName()] = handle;
|
||||||
|
s_imageExtents[handle] = (((UINT64) w) << 32) | h;
|
||||||
|
s_nonScaledImageExtents[handle] = s_imageExtents[handle];
|
||||||
|
return handle;
|
||||||
}
|
}
|
||||||
|
|
||||||
VOID ResourceManager::RescaleAllImages(IN FLOAT32 factorX, IN FLOAT32 factorY)
|
VOID ResourceManager::RescaleAllImages(IN FLOAT32 factorX, IN FLOAT32 factorY)
|
||||||
{
|
{
|
||||||
for(auto& t: s_images)
|
for (auto &t : s_images)
|
||||||
{
|
{
|
||||||
const auto p = s_nonScaledImageExtents[t->Value];
|
const auto p = s_nonScaledImageExtents[t->Value];
|
||||||
t->Value = ResizeImage(t->Value, ((INT32) (p >> 32)) * factorX, ((INT32) p) * factorY);
|
t->Value = ResizeImage(t->Value, ((INT32) (p >> 32)) * factorX, ((INT32) p) * factorY);
|
||||||
|
|||||||
@ -0,0 +1,48 @@
|
|||||||
|
// IAEngine: 2D Game Engine by IA
|
||||||
|
// Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
|
||||||
|
//
|
||||||
|
// This program is free software: you can redistribute it and/or modify
|
||||||
|
// it under the terms of the GNU General Public License as published by
|
||||||
|
// the Free Software Foundation, either version 3 of the License, or
|
||||||
|
// (at your option) any later version.
|
||||||
|
//
|
||||||
|
// This program is distributed in the hope that it will be useful,
|
||||||
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
// GNU General Public License for more details.
|
||||||
|
//
|
||||||
|
// You should have received a copy of the GNU General Public License
|
||||||
|
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <IAEngine/Components/TextureComponent.hpp>
|
||||||
|
|
||||||
|
namespace ia::iae
|
||||||
|
{
|
||||||
|
class TileMapComponent : public TextureComponent
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
TileMapComponent(IN Node2D *node);
|
||||||
|
|
||||||
|
public:
|
||||||
|
VIRTUAL VOID Draw();
|
||||||
|
VIRTUAL VOID DebugDraw();
|
||||||
|
|
||||||
|
VIRTUAL VOID Update();
|
||||||
|
VIRTUAL VOID FixedUpdate();
|
||||||
|
|
||||||
|
public:
|
||||||
|
VOID BeginGridSetup(IN INT32 tileWidth, IN INT32 tileHeight, IN INT32 tileCountX, IN INT32 tileCountY);
|
||||||
|
VOID SetupGridTile(IN INT32 index, IN Handle texture);
|
||||||
|
VOID SetupGridTile(IN INT32 x, IN INT32 y, IN Handle texture);
|
||||||
|
VOID EndGridSetup();
|
||||||
|
|
||||||
|
private:
|
||||||
|
INT32 m_tileWidth{};
|
||||||
|
INT32 m_tileHeight{};
|
||||||
|
INT32 m_tileCountX{};
|
||||||
|
INT32 m_tileCountY{};
|
||||||
|
Handle m_mapTexture{INVALID_HANDLE};
|
||||||
|
};
|
||||||
|
} // namespace ia::iae
|
||||||
@ -26,6 +26,7 @@
|
|||||||
|
|
||||||
#include <IAEngine/UI.hpp>
|
#include <IAEngine/UI.hpp>
|
||||||
#include <IAEngine/Scene.hpp>
|
#include <IAEngine/Scene.hpp>
|
||||||
|
#include <IAEngine/Utils.hpp>
|
||||||
|
|
||||||
namespace ia::iae
|
namespace ia::iae
|
||||||
{
|
{
|
||||||
|
|||||||
@ -58,6 +58,11 @@ namespace ia::iae
|
|||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
VOID AddChild(IN RefPtr<Node2D> node)
|
||||||
|
{
|
||||||
|
m_children.pushBack(node);
|
||||||
|
}
|
||||||
|
|
||||||
public:
|
public:
|
||||||
VOID Translate(IN Vec2 v)
|
VOID Translate(IN Vec2 v)
|
||||||
{
|
{
|
||||||
|
|||||||
@ -0,0 +1,38 @@
|
|||||||
|
// IAEngine: 2D Game Engine by IA
|
||||||
|
// Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
|
||||||
|
//
|
||||||
|
// This program is free software: you can redistribute it and/or modify
|
||||||
|
// it under the terms of the GNU General Public License as published by
|
||||||
|
// the Free Software Foundation, either version 3 of the License, or
|
||||||
|
// (at your option) any later version.
|
||||||
|
//
|
||||||
|
// This program is distributed in the hope that it will be useful,
|
||||||
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
// GNU General Public License for more details.
|
||||||
|
//
|
||||||
|
// You should have received a copy of the GNU General Public License
|
||||||
|
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <IAEngine/Components/TileMapComponent.hpp>
|
||||||
|
#include <IAEngine/Nodes/Node2D.hpp>
|
||||||
|
|
||||||
|
namespace ia::iae
|
||||||
|
{
|
||||||
|
class TileMapNode : public Node2D
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
TileMapNode(IN CONST String &name);
|
||||||
|
|
||||||
|
public:
|
||||||
|
TileMapComponent *GetTileMapComponent()
|
||||||
|
{
|
||||||
|
return m_tilemapComponent;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected:
|
||||||
|
TileMapComponent *CONST m_tilemapComponent{};
|
||||||
|
};
|
||||||
|
} // namespace ia::iae
|
||||||
Reference in New Issue
Block a user