Sample: RPG: Init

This commit is contained in:
Isuru Samarathunga
2025-10-31 01:14:19 +05:30
parent 7530303389
commit 0afd478761
989 changed files with 132314 additions and 6 deletions

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// IAEngine: 2D Game Engine by IA
// Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#include <Game.hpp>
RefPtr<Node2D> backgroundNode;
RefPtr<CameraNode> mainCamera;
TextureComponent *title;
C_DECL(IA_DLL_EXPORT GameRequestedConfig Game_GetConfigRequest())
{
return {600, 600};
}
C_DECL(IA_DLL_EXPORT VOID Game_OnInitialize())
{
mainCamera = MakeRefPtr<CameraNode>("MainCamera");
Engine::SetActiveCamera(mainCamera->GetCameraComponent());
Engine::CreateImageFromFile("Background", "Resources/Sprites/bg.png");
Engine::CreateImageFromFile("Stars-A", "Resources/Sprites/Stars-A.png");
Engine::CreateImageFromFile("Stars-B", "Resources/Sprites/Stars-B.png");
Engine::CreateImageFromFile("Title", "Resources/UI/Title.png");
//UI::SetHTML("<img src=\"Resources/UI/Title.png\" style=\"width: 100%; height: 100%;\"></img>");
//backgroundNode = MakeRefPtr<Node2D>("BG");
//backgroundNode->AddComponent<TextureComponent>()->SetTexture(Engine::GetImage("Background"));
//title = backgroundNode->AddComponent<TextureComponent>();
//title->PositionOffset() = {150, 100};
//title->SetTexture(Engine::GetImage("Title"));
//Engine::AddNodeToActiveScene(backgroundNode);
}
C_DECL(IA_DLL_EXPORT VOID Game_OnTerminate())
{
}
C_DECL(IA_DLL_EXPORT VOID Game_OnDebugDraw())
{
}
C_DECL(IA_DLL_EXPORT VOID Game_OnFixedUpdate())
{
}
C_DECL(IA_DLL_EXPORT VOID Game_OnUpdate(IN FLOAT32 deltaTime))
{
}
C_DECL(IA_DLL_EXPORT VOID Game_OnResize(IN INT32 newWidth, IN INT32 newHeight))
{
}
C_DECL(IA_DLL_EXPORT PCCHAR Game_GetName())
{
return "Space Case";
}
C_DECL(IA_DLL_EXPORT UINT64 Game_GetVersion())
{
return IA_MAKE_VERSION(1, 0, 0);
}
C_DECL(IA_DLL_EXPORT PCCHAR Game_GetPackageName())
{
return "com.iasoft.spacecase";
}
C_DECL(IA_DLL_EXPORT PCCHAR Game_GetDeveloperName())
{
return "IASoft (PVT) LTD";
}
C_DECL(IA_DLL_EXPORT PCCHAR Game_GetPublisherName())
{
return "IASoft (PVT) LTD";
}