Batch Renderer 1/2
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@ -3,7 +3,6 @@
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layout (location = 0) in vec2 inPosition;
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layout (location = 1) in vec2 inTexCoord;
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layout (location = 2) in vec4 inVertexColor;
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layout(location = 0) out vec2 outTexCoord;
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layout(location = 1) out vec4 outVertexColor;
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@ -22,5 +21,5 @@ void main()
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{
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gl_Position = uboPerScene.projection * uboPerFrame.view * uboPerDraw.model * vec4(inPosition, 0.0f, 1.0f);
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outTexCoord = inTexCoord;
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outVertexColor = inVertexColor;
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//outVertexColor = inVertexColor;
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}
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