Batch Renderer 1/2
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// IAEngine: 2D Game Engine by IA
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// Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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int main(int agrc, char** argv)
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#include <Game.hpp>
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C_DECL(GameRequestedConfig *Game_GetConfigRequest())
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{
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return 0;
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}
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return rpg::RequestEngineConfig();
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}
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C_DECL(VOID Game_OnInitialize())
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{
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rpg::OnInitialize();
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}
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C_DECL(VOID Game_OnTerminate())
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{
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rpg::OnTerminate();
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}
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C_DECL(VOID Game_OnDebugDraw())
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{
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rpg::OnDebugDraw();
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}
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C_DECL(VOID Game_OnFixedUpdate())
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{
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rpg::OnFixedUpdate();
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}
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C_DECL(VOID Game_OnUpdate(IN FLOAT32 deltaTime))
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{
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rpg::OnUpdate(deltaTime);
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}
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C_DECL(VOID Game_OnResize(IN INT32 newWidth, IN INT32 newHeight))
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{
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rpg::OnResize(newWidth, newHeight);
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}
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IAENGINE_RUN("IAE RPG", "com.iasoft.iae.sample.rpg", "IASoft (PVT) LTD", "IASoft (PVT) LTD", 1, 0, 0);
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