Batch Renderer 1/2

This commit is contained in:
Isuru Samarathunga
2025-11-02 02:45:13 +05:30
parent ab484b4016
commit 0bffbbf66c
50 changed files with 21627 additions and 18 deletions

View File

@ -0,0 +1,24 @@
// IAEngine: 2D Game Engine by IA
// Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#pragma once
#include <IAEngine/LibInterface.hpp>
namespace ia::iae::rpg
{
}

View File

@ -0,0 +1,31 @@
// IAEngine: 2D Game Engine by IA
// Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#pragma once
#include <Base.hpp>
namespace ia::iae::rpg
{
GameRequestedConfig* RequestEngineConfig();
VOID OnInitialize();
VOID OnTerminate();
VOID OnDebugDraw();
VOID OnFixedUpdate();
VOID OnUpdate(IN FLOAT32 deltaTime);
VOID OnResize(IN INT32 newWidth, IN INT32 newHeight);
}