Renderer
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@ -38,6 +38,7 @@ namespace ia::iae
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STATIC VOID DestroyPhysicsBody(IN Handle body);
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// Renderer Functions
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STATIC Handle GetGeometry_Quad();
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STATIC Handle CreateGeometry(IN CONST Vector<GeometryVertex>& vertices, IN CONST Vector<INT32>& indices);
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STATIC VOID DestroyGeometry(IN Handle geometry);
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STATIC VOID DrawGeometry(IN Handle handle);
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@ -48,6 +49,7 @@ namespace ia::iae
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STATIC VOID SetRenderState_FlippedH(IN BOOL value);
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STATIC VOID SetRenderState_FlippedV(IN BOOL value);
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STATIC VOID SetRenderState_TextureOffset(IN Vec2 off);
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STATIC VOID SetRenderState_YSortingEnabled(IN BOOL value);
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STATIC VOID SetRenderState_ColorOverlay(IN Color color);
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STATIC VOID SetRenderState_CameraRelative(IN BOOL value);
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STATIC VOID SetRenderState_Texture(IN Handle image);
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