This commit is contained in:
Isuru Samarathunga
2025-10-14 02:58:39 +05:30
parent 58f2190199
commit 0f557eb010
3 changed files with 8 additions and 1 deletions

View File

@ -18,6 +18,7 @@
#include <IAEngine/Nodes/Node2D.hpp>
#include <Renderer/Renderer.hpp>
#include <IAEngine/Engine.hpp>
namespace ia::iae
{
@ -38,7 +39,7 @@ namespace ia::iae
CONST Mat4 *CameraComponent::GetViewMatrix()
{
const auto pos = m_node->GetPosition() + m_positionOffset;
const auto pos = (m_node->GetPosition() + m_positionOffset) * Engine::GetRendererScalingFactor();
m_viewMatrix = glm::lookAtLH(glm::vec3{pos, -2.0f}, {pos, 0.0f}, {0.0f, 1.0f, 0.0f});
return &m_viewMatrix;
}

View File

@ -326,6 +326,11 @@ namespace ia::iae
return Renderer::s_state.ActiveCamera;
}
Vec2 Engine::GetRendererScalingFactor()
{
return Renderer::s_state.SceneScaleFactor;
}
Handle Engine::CreateGeometry(IN CONST Vector<GeometryVertex> &vertices, IN CONST Vector<INT32> &indices)
{
return (Handle) Renderer::CreateGeometry(vertices, indices);

View File

@ -61,6 +61,7 @@ namespace ia::iae
STATIC VOID SetRenderState_Texture(IN Handle image);
STATIC VOID SetRenderState_Transform(IN Vec2 position, IN Vec2 scale, IN FLOAT32 rotation, IN UINT8 layer,
IN INT16 sortIndex);
STATIC Vec2 GetRendererScalingFactor();
// Debug Draw Functions
STATIC VOID DebugDraw_SetColor(IN Color color);