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/*
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* Copyright 2013 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include <vector>
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#include <android/sensor.h>
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#include <android/log.h>
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#include <android_native_app_glue.h>
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#include <android/native_window_jni.h>
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#include "JNIHelper.h"
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#include "vecmath.h"
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namespace ndk_helper
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{
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//--------------------------------------------------------------------------------
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// Constants
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//--------------------------------------------------------------------------------
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const int32_t DOUBLE_TAP_TIMEOUT = 300 * 1000000;
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const int32_t TAP_TIMEOUT = 180 * 1000000;
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const int32_t DOUBLE_TAP_SLOP = 100;
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const int32_t TOUCH_SLOP = 8;
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enum
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{
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GESTURE_STATE_NONE = 0,
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GESTURE_STATE_START = 1,
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GESTURE_STATE_MOVE = 2,
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GESTURE_STATE_END = 4,
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GESTURE_STATE_ACTION = (GESTURE_STATE_START | GESTURE_STATE_END),
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};
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typedef int32_t GESTURE_STATE;
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/******************************************************************
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* Base class of Gesture Detectors
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* GestureDetectors handles input events and detect gestures
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* Note that different detectors may detect gestures with an event at
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* same time. The caller needs to manage gesture priority accordingly
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*
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*/
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class GestureDetector
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{
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protected:
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float dp_factor_;
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public:
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GestureDetector();
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virtual ~GestureDetector()
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{
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}
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virtual void SetConfiguration( AConfiguration* config );
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virtual GESTURE_STATE Detect( const AInputEvent* motion_event ) = 0;
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};
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/******************************************************************
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* Tap gesture detector
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* Returns GESTURE_STATE_ACTION when a tap gesture is detected
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*
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*/
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class TapDetector: public GestureDetector
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{
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private:
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int32_t down_pointer_id_;
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float down_x_;
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float down_y_;
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public:
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TapDetector()
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{
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}
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virtual ~TapDetector()
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{
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}
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virtual GESTURE_STATE Detect( const AInputEvent* motion_event );
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};
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/******************************************************************
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* Pinch gesture detector
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* Returns GESTURE_STATE_ACTION when a double-tap gesture is detected
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*
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*/
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class DoubletapDetector: public GestureDetector
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{
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private:
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TapDetector tap_detector_;
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int64_t last_tap_time_;
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float last_tap_x_;
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float last_tap_y_;
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public:
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DoubletapDetector()
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{
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}
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virtual ~DoubletapDetector()
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{
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}
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virtual GESTURE_STATE Detect( const AInputEvent* motion_event );
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virtual void SetConfiguration( AConfiguration* config );
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};
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/******************************************************************
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* Double gesture detector
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* Returns pinch gesture state when a pinch gesture is detected
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* The class handles multiple touches more than 2
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* When the finger 1,2,3 are tapped and then finger 1 is released,
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* the detector start new pinch gesture with finger 2 & 3.
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*/
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class PinchDetector: public GestureDetector
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{
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private:
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int32_t FindIndex( const AInputEvent* event, int32_t id );
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const AInputEvent* event_;
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std::vector<int32_t> vec_pointers_;
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public:
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PinchDetector()
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{
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}
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virtual ~PinchDetector()
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{
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}
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virtual GESTURE_STATE Detect( const AInputEvent* event );
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bool GetPointers( Vec2& v1, Vec2& v2 );
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};
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/******************************************************************
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* Drag gesture detector
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* Returns drag gesture state when a drag-tap gesture is detected
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*
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*/
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class DragDetector: public GestureDetector
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{
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private:
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int32_t FindIndex( const AInputEvent* event, int32_t id );
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const AInputEvent* event_;
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std::vector<int32_t> vec_pointers_;
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public:
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DragDetector()
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{
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}
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virtual ~DragDetector()
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{
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}
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virtual GESTURE_STATE Detect( const AInputEvent* event );
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bool GetPointer( Vec2& v );
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};
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} //namespace ndkHelper
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