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Android/android-ndk-r27d/sources/third_party/shaderc/CHANGES
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Revision history for Shaderc
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v2022.3 2022-10-12
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- #1264: Implement defaults for SPV_EXT_mesh_shader builtins
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- Update SPIRV-Tools to v2022.4
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v2022.2 2022-08-11
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- Require CMake 3.14 or later
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- Support 16bit types in HLSL, via glslc option -fhlsl-16bit-types
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and associated library API methods. PR #1251
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- Update glslc tests for newer Glslang debug output
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- Update SPIRV-Tools v2022.3 plus one patch
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- Update SPIRV-Headers
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v2022.1 2022-02-03
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- Update DEPS to include two fixes on top of SPIRV-Tools v2022.1:
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- Validator handles Nontemporal image operand
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- Optimizer handles RayQueryKHR type
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v2022.0 2022-01-27
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- Update to Glslang 11.8.0
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v2021.4 2022-01-27
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- Support Vulkan 1.3
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- Support targeting SPIR-V 1.6, which is the default for Vulkan 1.3
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- Updated copyright check: Excludes Glslang generated files when
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building in source tree
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- Fix Android.mk rules for building libshaderc_combined, to adapt to more
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recent NDKs that have removed the GNU binutils.
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v2021.3 2021-11-11
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- Add build switch to disable copyright check
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- Update DEPS:
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- SPIRV-Tools v2021.4
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- SPIRV-Headers GitHub master 2021-11-11
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- Glslang GitHub master 2021-11-11
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v2021.2 2021-08-25
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- README: Mention Common Lisp bindings (external)
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- Update DEPS:
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- SPIRV-Tools v2021.3
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- SPIRV-Headers master 2021-08-25
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- Glslang GitHub master 2021-08-25
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v2021.1 2021-06-21
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- Disable --target-env=opengl_compat with an explicit error message
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- It has been deprecated for a long time.
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v2021.0 2021-04-21
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- Refresh dependencies (in DEPS):
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- SPIRV-Tools v2021.1
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- SPIRV-Headers snapshot 2021-04-21
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- Glslang 11.2.0, snapshot 2021-04-21
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- Fixes:
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#1174: Windows Bazel support: rename internal headers io.* to io_shaderc.*
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v2020.5 2021-02-19
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- Refresh dependencies (in DEPS):
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- SPIRV-Tools v2020.7 + 1 patch
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- Glslang 11.1.0
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- Add option to skip building examples
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- Fixes:
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#1153: Improve file+line parsing from Glslang messages
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v2020.4 2020-12-09
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- Removed svpc
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- Fixed issues with embedders getting duplicate symbols
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- Converted C-style casts to static_cast
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- Rolled ahead to fix/pickup Vulkan Raytracing support
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v2020.3 2020-09-02
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- General:
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- Last release with spvc
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- Cleaned up issues discovered by Infer
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- spvc:
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- Added support for Dawn using deprecated Options constructor
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- Adding support for the additional fixed sample mask in MSL
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v2020.2 2020-07-23
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- General:
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- Remove VS2013 support
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- Support both posix and non-posix MinGW toolchains
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- Support optionally building Tint tooling for WGSL
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- Add -h option to glslc, spvc; same as --help
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- Add source file license checker
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- BUILD.gn improvements
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- glslc, libshaderc:
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- Update to Glslang generator 9
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- Add interface to support 16bit types in HLSL
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- Add glslc hidden experimental option -mfmt=wgsl; requires Tint
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- spvc:
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- Add minimum buffer size for Dawn reflection
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v2020.1 2020-06-09
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This is the last version that officially supports VS2013.
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- General:
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- Added warning signs about unsupported downloads (#1041)
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- Added .NET bindings to README.md (#1060)
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- Only add -fPIC if supported by the compiler. (#1061)
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- glslc, libshaderc:
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- Removed Singleton pattern around access to glslang (#1059)
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- spvc:
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- Added concept of comparison sampler to API (#1036)
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- Added support for options.hlsl.nonwritable_uav_texture_as_srv (#1048)
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- Support forcing storage buffers to be always declared as UAV. (#1076)
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v2020.0 2020-03-06
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- General:
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- Getting spirv.hpp from SPIRV-Headers instead of not glslang (#992)
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- Added clarification about status of artifacts in downloads.md (#1012)
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- glslc, libshaderc:
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- Added support for new Glslang profile enum, EProfileCount (#973)
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- Updated user documentation for -S in glslc (#978)
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- Add documentation for Vulkan 1.2 and SPIR-V 1.5 (#980)
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- Removed NV_EXTENSIONS conditionals (#1003)
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- Added support for generating WebGPU SPIR-V to libshaderc (#1021)
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- Rolled in all DEPS for provisional SPIR-V extensions for raytracing
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- spvc:
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- Normalized API behaviour (#967)
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- Added source_set target for libshaderc_spvc (#976)
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- Added in support for spvc logging to the terminal (#981)
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- Internal refactoring to reduce boiler plate in API implementations (#984)
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- Added newline to logging messages to make them readable (#985)
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- Added reflection support for Dawn:
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- storage textures (#1001)
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- storage texture format (#1005)
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- texture dimension for storage textures (#1008)
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- is storage texture declared as multisampled texture (#1011)
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- Converted compile options to require explicit environments (#1019)
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- Added knob to control force_zero_initialized_variables in SPIRV-Cross (#1028)
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v2019.1 2020-01-22
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- glslc, libshaderc:
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- Add -fnan-clamp: Generate code for max and min builtins so that,
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given a NaN operand, will return the other operand. Similarly, the
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clamp builtin favours non-NaN operands, as if clamp was implemented
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as the composition of max and min.
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- Add -finvert-y
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- Using SetBeforeHlslLegalization for more relaxed validation rules
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- Added support for SPIR-V 1.5
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- Add --emit-line-directive option
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- Added support for Vulkan 1.2
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- spvc:
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- Add many options:
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--flatten-multidimensional-arrays
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--es
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--no-es
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--glsl-emit-push-constant-as-ubo
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--msl-swizzle-texture-samples
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--msl-platform=ios|macos
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--msl-pad-fragment-output
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--msl-capture-output
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--msl-domain-lower-left
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--msl-argument-buffers
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--msl-discrete-descriptor-set=<number>
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--hlsl-enable-compat
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- Reintroduce shaderc_spvc_compile_options_set_shader_model
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- Added option to inject robust buffer access code
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- Added support for emitting ToVulkan shaders
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- Added spirv-opt based IR generation as alternative to built in spirv_cross IR gen
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- Added API for specifying source and target execution environments
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- Added option & reflection API methods neede by Dawn
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- Substantial internal refactoring and code cleanup
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- Large number of breaking changes to the API
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- Replaced shaderc_spvc_compile_options_set_shader_model with
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shaderc_spvc_compile_options_set_hlsl_shader_model
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- Compiler initialization and shader generation moved into seperate calls
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- Seperated return codes from shaderc ones
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- Many small API changes
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- Improvements to testing
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- Refactoring and clean up of run_spirv_cross_tests.py
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- Seperation of expectations into known failures, known invalids, and cases
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that need investigation
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- Tweaks and fixes to substantially increase passing cases
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- Added support for running tests using spvc IR generation
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- Infrastructure
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- Update DEPS with cross-verified commits from associated repos.
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- Add utils/roll-deps
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- Infrastructure:
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- Removed Appveyor artifacts link
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- Improvements and clean up of DEPS rolling scripts
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- Enabled warnings about implicit fallthrough
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- Enabled improper semicolon warnings
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- Restricted -fPIC to platforms that support it
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- Converted remaining scripts to use Python 3
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- Replaced nosetest with unittest
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- Removed assumptions aabout location of spirv-tools, effcee, and RE2
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- Migrated BUILD.gn spirv_cross dependency to local repo
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- Fixes:
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- Fix duplicate install paths when using VisualStudio
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- Fixed BUILD.gn for Chromium, Dawn & Fuchsia
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- Explicitly enabled HLSL support in glslang
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- Added installing necessary headers in Android.mk
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- Removed unsupported Unicode characters
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- Fixed detection of spirv-headers directory
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#666: Update Docker file to use Python3
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v2019.0 2019-06-04
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- Add optional spvc, libshaderc_spvc as wrapper around SPIRV-Cross:
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- Rejects bad modules by running the SPIR-V validator first
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- Skips exception-heavy SPIRV-Cross SPIR-V parser
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- Support NV extensions for shader stages
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- Require SPIRV-Tools and SPIRV-Headers with SPIR-V 1.4 support
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Build support:
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- Use KhronosGroup/glslang instead of google/glslang
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- Stop running tests on VS 2013 (googletest no longer supports VS2013)
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- Require Python3 for building
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- Support Chromium's GN build system
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- Kokoro build fixes
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- Cmake build fixes: Only build subdirs if those targets are not yet defined
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- Use Android.mk from Glslang
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- Dockerfile gets re2 and effcee sources
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- Fixes for newer googletest
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- Add address sanitizer presubmit bot
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- Generate config files for pkg-config
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Spvc:
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- Add option to specify source environment. Spvc will transform from source
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to target environment if they are different. This only works for WebGPU0
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and Vulkan 1.1.
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Fixes:
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#499: In HLSL compilation, relax layout and logical pointer validation rules
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prior to running the legalization recipe.
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v2018.0 2018-10-01
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- Support -fhlsl_functionality1 (also -fhlsl-functionality1)
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- Support NVIDIA Turing extensions. Requires updated Glslang and SPIRV-Tools.
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- Use SPIR-V optimization and HLSL legalization recipes from SPIRV-Tools.
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- Pass target environment into SPIRV-Tools code, e.g. from --target-env vulkan1.1
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- Add SONAME=1 property to shared library
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- Support GN build for Chromium
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Fixes:
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#469: Add virtual dtor to classes with virtual functions.
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#457: Fix writing SPIR-V binaries to standard output on Windows.
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v2017.2 2018-02-27
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- Add a shared library version of libshaderc
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- Support GLSL 4.6 and ESSL 3.2
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- Fail compilation if a resource does not have a binding.
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- Add options for automatically setting bindings for (uniform) resources that
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don't have bindings set in shader source.
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- Add options for automatically setting locations for pipline inputs and outputs.
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- Add option for using HLSL IO mappings as expressed in source.
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- Add options for setting resource binding base numbers.
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- Add option to use HLSL resource register numbers for bindings.
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- HLSL compilation now defaults to HLSL packing rules.
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(This change is inherited from Glslang commit 7cca140.)
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- HLSL compilation runs SPIR-V "legalization" transforms to reduce
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manipulation of opaque handles (e.g. images), to satisfy Vulkan rules.
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- Adapt to Glslang generator version numbers:
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- To 2: a fix for code generation for atomicCounterDecrement.
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- To 3: change memory barrier semantics masks
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- To 4: generate more access chains for swizzles
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- CMake install rules uses GNUInstallDirs. For example, install to lib64
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when that is the norm for the target system.
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v2017.1 2017-03-10
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- Add option to automatically assign bindings to uniform variables
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that don't have an explicit 'binding' layout in the shader source.
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- Enable NVIDIA extensions by default in GLSL compilation
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- README mentions language bindings provided by 3rd parties.
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- README describes the known-good branch on GitHub
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- Fixed examples in shaderc.h; added C API use to examples/online-compile
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- Fixes issues:
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#289: Don't output an object file when compilation fails.
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#296: Enable use of the CMake in Android Studio.
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v2016.2 2016-12-13
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- Describe Shaderc's level of stability.
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- Support HLSL compilation, exposing functionality in Glslang.
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- Supported in C, C++ API
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- glslc accepts "-x hlsl", and assumes .hlsl files are HLSL.
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- glslc accepts "-fentry-point=<name>" to set entry point name,
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overriding default value "main".
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- Support setting shader resource limits in C, C++ APIs, and in
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glslc
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- glslc adds -flimit=<setting>
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- glslc adds --show-limits to display defaults and valid resource
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limit syntax.
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- glslc adds "-flimit-file <file>" support to read Glslang resource
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configuration files, i.e. the output of "glslangValidator -c".
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- Enable AMD extensions by default in GLSL compilation
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- Fixes issues:
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#281: Work around Android build issue with abspath on Windows
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#283: Increase default maxDrawBuffers to 4, to match Vulkan/GLES3.0
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v2016.1 2016-10-12
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- C API for assembling now takes an options object
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- Support compilation options to optimize for size.
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- Maintain compatibility with recent SPIRV-Tools and Glslang versions.
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- Update examples.
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- Build cleanups.
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- Fixes issues:
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#238: Fix invocation of python scripts during build
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v2016.0 2016-07-07
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- Adds v<year>.<index> versioning, with "-dev" suffix to indicate work in
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progress. The intent is to summarize and report functionalities more easily
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for incorporating into downstream projects.
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- Summary of functionalities (See the README.md for more details):
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- Provides libraries and command line tools for generating SPIR-V modules
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- Supports GLSL source code or SPIR-V assembly as input
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- Supports SPIR-V binary or assembly text as output
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- Command line options follow GCC/Clang conventions
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- Supports various semantics (OpenGL, OpenGL Compatible and Vulkan)
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- Supports #include
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- Supports user-defined macros
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- Supports dependency information dumping
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