Engine API Enhancements

This commit is contained in:
Isuru Samarathunga
2025-10-08 00:45:02 +05:30
parent 57c4309cf2
commit 1f9d5426b8
13 changed files with 205 additions and 141 deletions

View File

@ -27,8 +27,8 @@
namespace ia::iae
{
Vector<Handle> ResourceManager::s_images;
Vector<Handle> ResourceManager::s_sounds;
Map<String, Handle> ResourceManager::s_images;
Map<String, Handle> ResourceManager::s_sounds;
Map<Handle, UINT64> ResourceManager::s_imageExtents;
VOID ResourceManager::Initialize()
@ -38,36 +38,68 @@ namespace ia::iae
VOID ResourceManager::Terminate()
{
for (const auto &t : s_images)
GPUResourceManager::DestroyTexture((SDL_GPUTexture *) t);
GPUResourceManager::DestroyTexture((SDL_GPUTexture *) t->Value);
for (const auto &t : s_sounds)
AudioManager::DestoryAudio(t);
AudioManager::DestoryAudio(t->Value);
}
Handle ResourceManager::CreateImage(IN PCUINT8 encodedData, IN SIZE_T encodedDataSize)
Handle ResourceManager::CreateImage(IN CONST String &name, IN PCUINT8 encodedData, IN SIZE_T encodedDataSize)
{
INT32 w, h, n;
const auto rgbaData = stbi_load_from_memory(encodedData, encodedDataSize, &w, &h, &n, STBI_rgb_alpha);
const auto result = CreateImage(rgbaData, w, h);
const auto result = CreateImage(name, rgbaData, w, h);
STBI_FREE(rgbaData);
return result;
}
Handle ResourceManager::CreateImage(IN PCUINT8 rgbaData, IN INT32 width, IN INT32 height)
Handle ResourceManager::CreateImage(IN CONST String &name, IN PCUINT8 rgbaData, IN INT32 width, IN INT32 height)
{
const auto handle = (Handle) GPUResourceManager::CreateTexture(SDL_GPU_TEXTUREUSAGE_SAMPLER, width, height,
rgbaData, SDL_GPU_TEXTUREFORMAT_R8G8B8A8_UNORM);
s_imageExtents[handle] = (((UINT64) width) << 32) | height;
s_images.pushBack(handle);
s_images[name] = handle;
return handle;
}
Handle ResourceManager::CreateSound(IN PCUINT8 encodedData, IN SIZE_T encodedDataSize)
Handle ResourceManager::CreateSound(IN CONST String &name, IN PCUINT8 encodedData, IN SIZE_T encodedDataSize)
{
const auto handle = AudioManager::CreateAudio(encodedData, encodedDataSize);
s_sounds.pushBack(handle);
s_sounds[name] = handle;
return handle;
}
Handle ResourceManager::GetImage(IN CONST String &name)
{
return s_images[name];
}
Handle ResourceManager::GetSound(IN CONST String &name)
{
return s_sounds[name];
}
String ResourceManager::GetImageName(IN Handle handle)
{
for (const auto &t : s_images)
{
if (handle == t->Value)
return t->Key;
}
THROW_NO_SUCH_KEY();
return "";
}
String ResourceManager::GetSoundName(IN Handle handle)
{
for (const auto &t : s_sounds)
{
if (handle == t->Value)
return t->Key;
}
THROW_NO_SUCH_KEY();
return "";
}
VOID ResourceManager::DestroyImage(IN Handle image)
{
GPUResourceManager::DestroyTexture((SDL_GPUTexture *) image);
@ -84,15 +116,16 @@ namespace ia::iae
return {(INT32) (t >> 32), (INT32) t};
}
Handle ResourceManager::RescaleImage(IN Handle image, IN INT32 newWidth, IN INT32 newHeight)
Handle ResourceManager::ResizeImage(IN Handle image, IN INT32 newWidth, IN INT32 newHeight)
{
const auto currentExtent = GetImageExtent(image);
const auto pixelData =
GPUResourceManager::GetTexturePixelData((SDL_GPUTexture *) image, currentExtent.x, currentExtent.y);
GPUResourceManager::DestroyTexture((SDL_GPUTexture*)image);
const auto newPixelData =
stbir_resize_uint8_linear(pixelData.data(), currentExtent.x, currentExtent.y, currentExtent.x * 4, nullptr,
newWidth, newHeight, newWidth * 4, stbir_pixel_layout::STBIR_RGBA);
const auto result = CreateImage(newPixelData, newWidth, newHeight);
const auto result = CreateImage(GetImageName(image), newPixelData, newWidth, newHeight);
free(newPixelData);
return result;
}
@ -107,19 +140,29 @@ namespace ia::iae
namespace ia::iae
{
Handle Engine::CreateImage(IN PCUINT8 encodedData, IN SIZE_T encodedDataSize)
Handle Engine::CreateImage(IN CONST String &name, IN PCUINT8 encodedData, IN SIZE_T encodedDataSize)
{
return ResourceManager::CreateImage(encodedData, encodedDataSize);
return ResourceManager::CreateImage(name, encodedData, encodedDataSize);
}
Handle Engine::CreateImage(IN PCUINT8 rgbaData, IN INT32 width, IN INT32 height)
Handle Engine::CreateImage(IN CONST String &name, IN PCUINT8 rgbaData, IN INT32 width, IN INT32 height)
{
return ResourceManager::CreateImage(rgbaData, width, height);
return ResourceManager::CreateImage(name, rgbaData, width, height);
}
Handle Engine::CreateSound(IN PCUINT8 encodedData, IN SIZE_T encodedDataSize)
Handle Engine::CreateSound(IN CONST String &name, IN PCUINT8 encodedData, IN SIZE_T encodedDataSize)
{
return ResourceManager::CreateSound(encodedData, encodedDataSize);
return ResourceManager::CreateSound(name, encodedData, encodedDataSize);
}
Handle Engine::GetImage(IN CONST String &name)
{
return ResourceManager::GetImage(name);
}
Handle Engine::GetSound(IN CONST String &name)
{
return ResourceManager::GetSound(name);
}
VOID Engine::DestroyImage(IN Handle image)
@ -137,9 +180,9 @@ namespace ia::iae
return ResourceManager::GetImageExtent(image);
}
Handle Engine::RescaleImage(IN Handle image, IN INT32 newWidth, IN INT32 newHeight)
Handle Engine::ResizeImage(IN Handle image, IN INT32 newWidth, IN INT32 newHeight)
{
return ResourceManager::RescaleImage(image, newWidth, newHeight);
return ResourceManager::ResizeImage(image, newWidth, newHeight);
}
Handle Engine::CombineImages(IN CONST Vector<Handle> &images, IN INT32 unitWidth, IN INT32 unitHeight,