Engine API Enhancements
This commit is contained in:
@ -27,8 +27,8 @@
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namespace ia::iae
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{
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Vector<Handle> ResourceManager::s_images;
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Vector<Handle> ResourceManager::s_sounds;
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Map<String, Handle> ResourceManager::s_images;
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Map<String, Handle> ResourceManager::s_sounds;
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Map<Handle, UINT64> ResourceManager::s_imageExtents;
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VOID ResourceManager::Initialize()
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@ -38,36 +38,68 @@ namespace ia::iae
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VOID ResourceManager::Terminate()
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{
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for (const auto &t : s_images)
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GPUResourceManager::DestroyTexture((SDL_GPUTexture *) t);
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GPUResourceManager::DestroyTexture((SDL_GPUTexture *) t->Value);
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for (const auto &t : s_sounds)
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AudioManager::DestoryAudio(t);
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AudioManager::DestoryAudio(t->Value);
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}
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Handle ResourceManager::CreateImage(IN PCUINT8 encodedData, IN SIZE_T encodedDataSize)
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Handle ResourceManager::CreateImage(IN CONST String &name, IN PCUINT8 encodedData, IN SIZE_T encodedDataSize)
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{
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INT32 w, h, n;
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const auto rgbaData = stbi_load_from_memory(encodedData, encodedDataSize, &w, &h, &n, STBI_rgb_alpha);
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const auto result = CreateImage(rgbaData, w, h);
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const auto result = CreateImage(name, rgbaData, w, h);
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STBI_FREE(rgbaData);
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return result;
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}
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Handle ResourceManager::CreateImage(IN PCUINT8 rgbaData, IN INT32 width, IN INT32 height)
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Handle ResourceManager::CreateImage(IN CONST String &name, IN PCUINT8 rgbaData, IN INT32 width, IN INT32 height)
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{
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const auto handle = (Handle) GPUResourceManager::CreateTexture(SDL_GPU_TEXTUREUSAGE_SAMPLER, width, height,
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rgbaData, SDL_GPU_TEXTUREFORMAT_R8G8B8A8_UNORM);
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s_imageExtents[handle] = (((UINT64) width) << 32) | height;
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s_images.pushBack(handle);
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s_images[name] = handle;
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return handle;
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}
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Handle ResourceManager::CreateSound(IN PCUINT8 encodedData, IN SIZE_T encodedDataSize)
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Handle ResourceManager::CreateSound(IN CONST String &name, IN PCUINT8 encodedData, IN SIZE_T encodedDataSize)
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{
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const auto handle = AudioManager::CreateAudio(encodedData, encodedDataSize);
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s_sounds.pushBack(handle);
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s_sounds[name] = handle;
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return handle;
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}
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Handle ResourceManager::GetImage(IN CONST String &name)
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{
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return s_images[name];
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}
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Handle ResourceManager::GetSound(IN CONST String &name)
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{
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return s_sounds[name];
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}
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String ResourceManager::GetImageName(IN Handle handle)
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{
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for (const auto &t : s_images)
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{
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if (handle == t->Value)
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return t->Key;
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}
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THROW_NO_SUCH_KEY();
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return "";
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}
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String ResourceManager::GetSoundName(IN Handle handle)
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{
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for (const auto &t : s_sounds)
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{
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if (handle == t->Value)
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return t->Key;
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}
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THROW_NO_SUCH_KEY();
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return "";
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}
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VOID ResourceManager::DestroyImage(IN Handle image)
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{
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GPUResourceManager::DestroyTexture((SDL_GPUTexture *) image);
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@ -84,15 +116,16 @@ namespace ia::iae
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return {(INT32) (t >> 32), (INT32) t};
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}
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Handle ResourceManager::RescaleImage(IN Handle image, IN INT32 newWidth, IN INT32 newHeight)
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Handle ResourceManager::ResizeImage(IN Handle image, IN INT32 newWidth, IN INT32 newHeight)
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{
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const auto currentExtent = GetImageExtent(image);
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const auto pixelData =
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GPUResourceManager::GetTexturePixelData((SDL_GPUTexture *) image, currentExtent.x, currentExtent.y);
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GPUResourceManager::DestroyTexture((SDL_GPUTexture*)image);
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const auto newPixelData =
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stbir_resize_uint8_linear(pixelData.data(), currentExtent.x, currentExtent.y, currentExtent.x * 4, nullptr,
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newWidth, newHeight, newWidth * 4, stbir_pixel_layout::STBIR_RGBA);
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const auto result = CreateImage(newPixelData, newWidth, newHeight);
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const auto result = CreateImage(GetImageName(image), newPixelData, newWidth, newHeight);
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free(newPixelData);
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return result;
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}
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@ -107,19 +140,29 @@ namespace ia::iae
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namespace ia::iae
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{
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Handle Engine::CreateImage(IN PCUINT8 encodedData, IN SIZE_T encodedDataSize)
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Handle Engine::CreateImage(IN CONST String &name, IN PCUINT8 encodedData, IN SIZE_T encodedDataSize)
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{
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return ResourceManager::CreateImage(encodedData, encodedDataSize);
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return ResourceManager::CreateImage(name, encodedData, encodedDataSize);
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}
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Handle Engine::CreateImage(IN PCUINT8 rgbaData, IN INT32 width, IN INT32 height)
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Handle Engine::CreateImage(IN CONST String &name, IN PCUINT8 rgbaData, IN INT32 width, IN INT32 height)
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{
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return ResourceManager::CreateImage(rgbaData, width, height);
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return ResourceManager::CreateImage(name, rgbaData, width, height);
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}
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Handle Engine::CreateSound(IN PCUINT8 encodedData, IN SIZE_T encodedDataSize)
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Handle Engine::CreateSound(IN CONST String &name, IN PCUINT8 encodedData, IN SIZE_T encodedDataSize)
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{
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return ResourceManager::CreateSound(encodedData, encodedDataSize);
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return ResourceManager::CreateSound(name, encodedData, encodedDataSize);
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}
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Handle Engine::GetImage(IN CONST String &name)
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{
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return ResourceManager::GetImage(name);
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}
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Handle Engine::GetSound(IN CONST String &name)
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{
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return ResourceManager::GetSound(name);
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}
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VOID Engine::DestroyImage(IN Handle image)
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@ -137,9 +180,9 @@ namespace ia::iae
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return ResourceManager::GetImageExtent(image);
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}
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Handle Engine::RescaleImage(IN Handle image, IN INT32 newWidth, IN INT32 newHeight)
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Handle Engine::ResizeImage(IN Handle image, IN INT32 newWidth, IN INT32 newHeight)
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{
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return ResourceManager::RescaleImage(image, newWidth, newHeight);
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return ResourceManager::ResizeImage(image, newWidth, newHeight);
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}
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Handle Engine::CombineImages(IN CONST Vector<Handle> &images, IN INT32 unitWidth, IN INT32 unitHeight,
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