Engine API Enhancements
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File diff suppressed because one or more lines are too long
@ -35,19 +35,25 @@ namespace ia::iae
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STATIC VOID Initialize();
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STATIC VOID Terminate();
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STATIC Handle CreateImage(IN PCUINT8 encodedData, IN SIZE_T encodedDataSize);
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STATIC Handle CreateImage(IN PCUINT8 rgbaData, IN INT32 width, IN INT32 height);
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STATIC Handle CreateSound(IN PCUINT8 encodedData, IN SIZE_T encodedDataSize);
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STATIC Handle CreateImage(IN CONST String& name, IN PCUINT8 encodedData, IN SIZE_T encodedDataSize);
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STATIC Handle CreateImage(IN CONST String& name, IN PCUINT8 rgbaData, IN INT32 width, IN INT32 height);
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STATIC Handle CreateSound(IN CONST String& name, IN PCUINT8 encodedData, IN SIZE_T encodedDataSize);
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STATIC Handle GetImage(IN CONST String& name);
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STATIC Handle GetSound(IN CONST String& name);
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STATIC String GetImageName(IN Handle handle);
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STATIC String GetSoundName(IN Handle handle);
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STATIC VOID DestroyImage(IN Handle image);
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STATIC VOID DestroySound(IN Handle sound);
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STATIC IVec2 GetImageExtent(IN Handle image);
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STATIC Handle RescaleImage(IN Handle image, IN INT32 newWidth, IN INT32 newHeight);
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STATIC Handle ResizeImage(IN Handle image, IN INT32 newWidth, IN INT32 newHeight);
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STATIC Handle CombineImages(IN CONST Vector<Handle> &images, IN INT32 unitWidth, IN INT32 unitHeight,
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IN INT32 unitCountX, IN INT32 unitCountY);
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private:
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STATIC Vector<Handle> s_images;
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STATIC Vector<Handle> s_sounds;
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STATIC Map<String, Handle> s_images;
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STATIC Map<String, Handle> s_sounds;
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STATIC Map<Handle, UINT64> s_imageExtents;
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};
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} // namespace ia::iae
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@ -1,48 +0,0 @@
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// IAEngine: 2D Game Engine by IA
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// Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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#pragma once
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#include <IAEngine/Nodes/INode.hpp>
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#include <SDL3/SDL.h>
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namespace ia::iae
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{
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class Scene
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{
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public:
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STATIC Scene *Create();
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STATIC Scene *Create(IN CONST String &sceneXML);
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STATIC VOID Destroy(IN Scene *scene);
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public:
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VOID Draw();
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VOID DebugDraw();
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VOID FixedUpdate();
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VOID Update();
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public:
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VOID AddNode(IN RefPtr<INode> node);
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INode *GetNode(IN CONST String &name);
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VOID RemoveNode(IN CONST String &name);
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private:
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Map<String, RefPtr<INode>> m_nodes;
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};
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} // namespace ia::iae
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@ -17,7 +17,7 @@
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#pragma once
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#include <IAEngine/Base.hpp>
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#include <Scene.hpp>
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#include <IAEngine/Scene.hpp>
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#include <SDL3/SDL.h>
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@ -36,12 +36,13 @@ namespace ia::iae
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STATIC VOID FixedUpdate();
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public:
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STATIC VOID ChangeActiveScene(IN Scene* scene);
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STATIC Scene *GetActiveScene();
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STATIC VOID ChangeActiveScene(IN RefPtr<Scene> scene);
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STATIC VOID AddNodeToActiveScene(IN RefPtr<INode> node);
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STATIC INode *GetNodeFromActiveScene(IN CONST String &name);
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STATIC VOID RemoveNodeFromActiveScene(IN CONST String &name);
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private:
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STATIC Scene *m_activeScene;
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STATIC RefPtr<Scene> s_activeScene;
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};
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} // namespace ia::iae
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