Engine API Enhancements
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@ -17,7 +17,7 @@
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#pragma once
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#include <IAEngine/Base.hpp>
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#include <Scene.hpp>
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#include <IAEngine/Scene.hpp>
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#include <SDL3/SDL.h>
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@ -36,12 +36,13 @@ namespace ia::iae
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STATIC VOID FixedUpdate();
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public:
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STATIC VOID ChangeActiveScene(IN Scene* scene);
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STATIC Scene *GetActiveScene();
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STATIC VOID ChangeActiveScene(IN RefPtr<Scene> scene);
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STATIC VOID AddNodeToActiveScene(IN RefPtr<INode> node);
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STATIC INode *GetNodeFromActiveScene(IN CONST String &name);
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STATIC VOID RemoveNodeFromActiveScene(IN CONST String &name);
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private:
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STATIC Scene *m_activeScene;
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STATIC RefPtr<Scene> s_activeScene;
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};
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} // namespace ia::iae
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