Engine API Enhancements
This commit is contained in:
@ -17,32 +17,36 @@
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#pragma once
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#include <IAEngine/Nodes/CameraNode.hpp>
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#include <IAEngine/Nodes/TileMapNode.hpp>
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#include <IAEngine/Nodes/SpriteObjectNode.hpp>
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#include <IAEngine/Nodes/TextureObjectNode.hpp>
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#include <IAEngine/Nodes/TileMapNode.hpp>
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#include <IAEngine/Components/CameraComponent.hpp>
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#include <IAEngine/Components/SoundEmitterComponent.hpp>
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#include <IAEngine/Scene.hpp>
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namespace ia::iae
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{
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class Engine
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{
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public:
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public:
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// Event Functions
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STATIC IAE_DLL_API Handle CreateEvent(IN CONST String& name);
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STATIC IAE_DLL_API Handle CreateEvent(IN CONST String &name);
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STATIC IAE_DLL_API VOID DestroyEvent(IN Handle event);
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STATIC IAE_DLL_API Handle GetEventByName(IN CONST String& name);
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STATIC IAE_DLL_API Handle GetEventByName(IN CONST String &name);
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STATIC IAE_DLL_API VOID AddEventListener(IN Handle event, IN std::function<VOID()> callback);
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STATIC IAE_DLL_API VOID AddEventListener(IN CONST String& eventName, IN std::function<VOID()> callback);
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STATIC IAE_DLL_API VOID AddEventListener(IN CONST String &eventName, IN std::function<VOID()> callback);
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STATIC IAE_DLL_API VOID BroadcastEvent(IN Handle event);
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STATIC IAE_DLL_API VOID BroadcastEvent(IN CONST String& eventName);
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STATIC IAE_DLL_API VOID BroadcastEvent(IN CONST String &eventName);
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// Renderer Functions
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STATIC IAE_DLL_API Handle GetGeometry_Quad();
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STATIC IAE_DLL_API Handle CreateGeometry(IN CONST Vector<GeometryVertex>& vertices, IN CONST Vector<INT32>& indices);
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STATIC IAE_DLL_API Handle CreateGeometry(IN CONST Vector<GeometryVertex> &vertices,
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IN CONST Vector<INT32> &indices);
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STATIC IAE_DLL_API VOID DestroyGeometry(IN Handle geometry);
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STATIC IAE_DLL_API VOID DrawGeometry(IN Handle handle);
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STATIC IAE_DLL_API VOID DrawGeometry(IN Handle handle);
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STATIC IAE_DLL_API IVec2 GetDisplayExtent();
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STATIC IAE_DLL_API VOID ResizeDisplay(IN INT32 newWidth, IN INT32 newHeight);
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// Renderer State Functions
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@ -54,7 +58,8 @@ namespace ia::iae
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STATIC IAE_DLL_API VOID SetRenderState_ColorOverlay(IN Color color);
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STATIC IAE_DLL_API VOID SetRenderState_CameraRelative(IN BOOL value);
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STATIC IAE_DLL_API VOID SetRenderState_Texture(IN Handle image);
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STATIC IAE_DLL_API VOID SetRenderState_Transform(IN Vec2 position, IN Vec2 scale, IN FLOAT32 rotation, IN UINT8 layer, IN INT16 sortIndex);
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STATIC IAE_DLL_API VOID SetRenderState_Transform(IN Vec2 position, IN Vec2 scale, IN FLOAT32 rotation,
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IN UINT8 layer, IN INT16 sortIndex);
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// Debug Draw Functions
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STATIC IAE_DLL_API VOID DebugDraw_SetColor(IN Color color);
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@ -64,32 +69,33 @@ namespace ia::iae
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STATIC IAE_DLL_API VOID DebugDraw_StrokeRect(IN Vec2 position, IN Vec2 size);
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// Resource Functions
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STATIC IAE_DLL_API Handle CreateImageFromFile(IN CONST String& path);
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STATIC IAE_DLL_API Handle CreateSoundFromFile(IN CONST String& path);
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STATIC IAE_DLL_API Handle CreateImage(IN PCUINT8 encodedData, IN SIZE_T encodedDataSize);
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STATIC IAE_DLL_API Handle CreateImage(IN PCUINT8 rgbaData, IN INT32 width, IN INT32 height);
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STATIC IAE_DLL_API Handle CreateSound(IN PCUINT8 encodedData, IN SIZE_T encodedDataSize);
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STATIC IAE_DLL_API Handle CreateSoundFromFile(IN CONST String &name, IN CONST String &path);
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STATIC IAE_DLL_API Handle CreateImageFromFile(IN CONST String &name, IN CONST String &path,
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IN INT32 resizeToWidth = 0, IN INT32 resizeToHeight = 0);
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STATIC IAE_DLL_API Handle CreateImage(IN CONST String &name, IN PCUINT8 encodedData, IN SIZE_T encodedDataSize);
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STATIC IAE_DLL_API Handle CreateImage(IN CONST String &name, IN PCUINT8 rgbaData, IN INT32 width,
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IN INT32 height);
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STATIC IAE_DLL_API Handle CreateSound(IN CONST String &name, IN PCUINT8 encodedData, IN SIZE_T encodedDataSize);
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STATIC IAE_DLL_API Handle GetImage(IN CONST String &name);
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STATIC IAE_DLL_API Handle GetSound(IN CONST String &name);
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STATIC IAE_DLL_API VOID DestroyImage(IN Handle image);
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STATIC IAE_DLL_API VOID DestroySound(IN Handle sound);
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STATIC IAE_DLL_API IVec2 GetImageExtent(IN Handle image);
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STATIC IAE_DLL_API Handle RescaleImage(IN Handle image, IN INT32 newWidth, IN INT32 newHeight);
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STATIC IAE_DLL_API Handle CombineImages(IN CONST Vector<Handle>& images, IN INT32 unitWidth, IN INT32 unitHeight, IN INT32 unitCountX, IN INT32 unitCountY);
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STATIC IAE_DLL_API Handle ResizeImage(IN Handle image, IN INT32 newWidth, IN INT32 newHeight);
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STATIC IAE_DLL_API Handle CombineImages(IN CONST Vector<Handle> &images, IN INT32 unitWidth,
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IN INT32 unitHeight, IN INT32 unitCountX, IN INT32 unitCountY);
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// Game Functions
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STATIC IAE_DLL_API VOID SetTimeScale(IN FLOAT32 scale);
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STATIC IAE_DLL_API VOID SetActiveCamera(IN CameraComponent* cameraComponent);
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STATIC IAE_DLL_API VOID SetActiveCamera(IN CameraComponent *cameraComponent);
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// Scene Functions
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STATIC IAE_DLL_API Handle CreateSceneFromFile(IN CONST String& path);
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STATIC IAE_DLL_API Handle CreateScene(IN CONST String& sceneXML);
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STATIC IAE_DLL_API Handle CreateEmptyScene();
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STATIC IAE_DLL_API VOID DestroyScene(IN Handle handle);
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STATIC IAE_DLL_API VOID ChangeActiveScene(IN Handle scene);
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STATIC IAE_DLL_API RefPtr<Scene> CreateSceneFromFile(IN CONST String &path);
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STATIC IAE_DLL_API Scene *GetActiveScene();
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STATIC IAE_DLL_API VOID ChangeActiveScene(IN RefPtr<Scene> scene);
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STATIC IAE_DLL_API VOID AddNodeToActiveScene(IN RefPtr<INode> node);
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STATIC IAE_DLL_API INode* GetNodeFromActiveScene(IN CONST String& name);
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STATIC IAE_DLL_API VOID RemoveNodeFromActiveScene(IN CONST String& name);
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STATIC IAE_DLL_API VOID AddNodeToScene(IN Handle scene, IN RefPtr<INode> node);
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STATIC IAE_DLL_API VOID RemoveNodeFromScene(IN Handle scene, IN CONST String& name);
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STATIC IAE_DLL_API INode *GetNodeFromActiveScene(IN CONST String &name);
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STATIC IAE_DLL_API VOID RemoveNodeFromActiveScene(IN CONST String &name);
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// Input Functions
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STATIC IAE_DLL_API Vec2 GetInputAxis();
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@ -102,11 +108,12 @@ namespace ia::iae
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STATIC IAE_DLL_API BOOL IsInputActionDown(IN Handle action);
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STATIC IAE_DLL_API BOOL WasInputActionPressed(IN Handle action);
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STATIC IAE_DLL_API BOOL WasInputActionReleased(IN Handle action);
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STATIC IAE_DLL_API BOOL IsInputActionDown(IN CONST String& action);
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STATIC IAE_DLL_API BOOL WasInputActionPressed(IN CONST String& action);
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STATIC IAE_DLL_API BOOL WasInputActionReleased(IN CONST String& action);
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STATIC IAE_DLL_API Handle BindInputAction(IN CONST String& name, IN InputKey key);
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STATIC IAE_DLL_API VOID BindInputAxis(IN InputKey upKey, IN InputKey downKey, IN InputKey leftKey, IN InputKey rightKey);
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STATIC IAE_DLL_API BOOL IsInputActionDown(IN CONST String &action);
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STATIC IAE_DLL_API BOOL WasInputActionPressed(IN CONST String &action);
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STATIC IAE_DLL_API BOOL WasInputActionReleased(IN CONST String &action);
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STATIC IAE_DLL_API Handle BindInputAction(IN CONST String &name, IN InputKey key);
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STATIC IAE_DLL_API VOID BindInputAxis(IN InputKey upKey, IN InputKey downKey, IN InputKey leftKey,
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IN InputKey rightKey);
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// Random Functions
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STATIC IAE_DLL_API FLOAT32 GetRandomFloat();
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@ -121,4 +128,4 @@ namespace ia::iae
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// Engine Functions
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STATIC IAE_DLL_API BOOL IsDebugMode();
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};
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}
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} // namespace ia::iae
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51
Engine/Src/Inc/IAEngine/Scene.hpp
Normal file
51
Engine/Src/Inc/IAEngine/Scene.hpp
Normal file
@ -0,0 +1,51 @@
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// IAEngine: 2D Game Engine by IA
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// Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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#pragma once
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#include <IAEngine/Nodes/INode.hpp>
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namespace ia::iae
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{
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class Scene
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{
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public:
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STATIC IAE_DLL_API RefPtr<Scene> Create();
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STATIC IAE_DLL_API RefPtr<Scene> Create(IN CONST String &sceneXML);
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public:
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IAE_DLL_API VOID AddNode(IN RefPtr<INode> node);
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IAE_DLL_API INode *GetNode(IN CONST String &name);
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IAE_DLL_API VOID RemoveNode(IN CONST String &name);
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public:
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Color &BackgroundColor()
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{
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return m_backgroundColor;
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}
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private:
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Color m_backgroundColor{0, 0, 0, 255};
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Map<String, RefPtr<INode>> m_nodes;
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public:
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VOID Draw();
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VOID DebugDraw();
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VOID FixedUpdate();
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VOID Update();
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};
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} // namespace ia::iae
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