Engine API Enhancements
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Samples/SpaceInvaders/Resources/UI/Button.png
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Samples/SpaceInvaders/Resources/UI/Button.png
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Samples/SpaceInvaders/Resources/UI/Title.png
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Samples/SpaceInvaders/Resources/UI/Title.png
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@ -16,19 +16,26 @@
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#include <Game.hpp>
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Handle g_spriteBG;
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RefPtr<TextureNode> backgroundNode;
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RefPtr<Node2D> backgroundNode;
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RefPtr<CameraNode> mainCamera;
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C_DECL(IA_DLL_EXPORT VOID Game_OnInitialize())
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{
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g_spriteBG = Engine::RescaleImage(Engine::CreateImageFromFile("Resources/Sprites/bg.png"), 800, 600);
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Engine::ResizeDisplay(600, 600);
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const auto displayExtent = Engine::GetDisplayExtent();
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Engine::CreateImageFromFile("Background", "Resources/Sprites/bg.png", displayExtent.x, displayExtent.y);
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Engine::CreateImageFromFile("Stars-A", "Resources/Sprites/Stars-A.png", displayExtent.x, displayExtent.y);
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Engine::CreateImageFromFile("Stars-B", "Resources/Sprites/Stars-B.png", displayExtent.x, displayExtent.y);
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mainCamera = MakeRefPtr<CameraNode>("MainCamera");
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Engine::SetActiveCamera(mainCamera->GetCameraComponent());
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backgroundNode = MakeRefPtr<TextureNode>("BG");
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backgroundNode->GetTextureComponent()->SetTexture(g_spriteBG);
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backgroundNode = MakeRefPtr<Node2D>("BG");
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backgroundNode->AddComponent<TextureComponent>()->SetTexture(Engine::GetImage("Stars-A"));
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//backgroundNode->AddComponent<TextureComponent>()->SetTexture(g_spriteBGStarsA);
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//backgroundNode->GetTextureComponent()->SetTexture(g_spriteBG);
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Engine::AddNodeToActiveScene(backgroundNode);
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}
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