Partial Physics

This commit is contained in:
Isuru Samarathunga
2025-09-09 12:42:15 +05:30
parent 0440bc6f13
commit 2856bfac6c
21 changed files with 242 additions and 102 deletions

View File

@ -1,25 +1,29 @@
#include <Game.hpp>
#include <Player.hpp>
#include <Map.hpp>
#include <Ground.hpp>
#include <IAEngine/ResourceManager.hpp>
namespace ia::iae::game
{
RefPtr<iae::Scene> scene;
ResourceManager* g_resourceManager{};
VOID Game::Initialize()
{
const auto player = MakeRefPtr<Player>(m_engine);
player->SetLocalPosition({200, 150, 0});
const auto map = MakeRefPtr<TiledMap>(m_engine);
g_resourceManager = m_engine->RegisterResourceManager<ResourceManager>();
scene = m_engine->CreateScene();
scene->AddNode(map);
scene->AddNode(player);
m_engine->ChangeScene(scene);
const auto player = MakeRefPtr<Player>(m_engine);
player->SetLocalPosition({100.0f, 200.0f, 0.0f});
scene->AddNode(player);
const auto ground = MakeRefPtr<Ground>(m_engine);
ground->SetLocalPosition({50.0f, 500.0f, 0.0f});
scene->AddNode(ground);
}
VOID Game::Terminate()

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@ -0,0 +1,49 @@
#include <Ground.hpp>
#include <IAEngine/Physics/Physics.hpp>
#include <IACore/File.hpp>
namespace ia::iae::game
{
extern ResourceManager* g_resourceManager;
Handle m_id2;
Ground::Ground(IN Engine *engine) : m_engine(engine)
{
m_spriteRenderer = AddComponent<SpriteRendererComponent>();
}
VOID Ground::OnAdded(IN Scene *scene)
{
Node::OnAdded(scene);
iae::SpriteRendererComponent::AnimationKeyFrame keyFrame{};
const auto d = File::ReadToVector("Graphics/red.png");
keyFrame.Texture = g_resourceManager->CreateTexture(d.data(), d.size());
keyFrame.Scale = {3.0f, 0.25f, 1.0f};
m_spriteRenderer->AddAnimation({.ShouldLoop = true, .Keys = {keyFrame}});
m_spriteRenderer->BakeAnimations();
m_id2 = Physics::CreateStaticBody({GetPosition().X + 300, GetPosition().Y + 25});
Physics::AddBoxCollider(m_id2, {600.0f, 50.0f});
}
VOID Ground::OnRemoved()
{
Node::OnRemoved();
}
VOID Ground::Draw()
{
Node::Draw();
}
VOID Ground::Update()
{
Node::Update();
}
} // namespace ia::iae::game

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@ -1,11 +1,16 @@
#include <Player.hpp>
#include <IAEngine/Physics/Physics.hpp>
#include <IAEngine/Input.hpp>
#include <IACore/File.hpp>
namespace ia::iae::game
{
extern ResourceManager* g_resourceManager;
Handle m_id;
Player::Player(IN Engine *engine) : m_engine(engine)
{
m_spriteRenderer = AddComponent<SpriteRendererComponent>();
@ -14,6 +19,17 @@ namespace ia::iae::game
VOID Player::OnAdded(IN Scene *scene)
{
Node::OnAdded(scene);
iae::SpriteRendererComponent::AnimationKeyFrame keyFrame{};
const auto d = File::ReadToVector("Graphics/green.png");
keyFrame.Texture = g_resourceManager->CreateTexture(d.data(), d.size());
keyFrame.Scale = {0.2f, 0.2f, 1.0f};
m_spriteRenderer->AddAnimation({.ShouldLoop = true, .Keys = {keyFrame}});
m_spriteRenderer->BakeAnimations();
m_id = Physics::CreateDynamicBody({GetPosition().X + 20, GetPosition().Y + 20});
Physics::AddBoxCollider(m_id, {40.0f, 40.0f});
}
VOID Player::OnRemoved()
@ -30,5 +46,6 @@ namespace ia::iae::game
VOID Player::Update()
{
Node::Update();
SetLocalPosition(Physics::GetBodyPosition(m_id) - iam::Vec3f{20.0f, 20.0f, 0.0f});
}
} // namespace ia::iae::game