Partial Physics
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@ -1,25 +1,29 @@
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#include <Game.hpp>
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#include <Player.hpp>
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#include <Map.hpp>
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#include <Ground.hpp>
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#include <IAEngine/ResourceManager.hpp>
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namespace ia::iae::game
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{
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RefPtr<iae::Scene> scene;
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ResourceManager* g_resourceManager{};
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VOID Game::Initialize()
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{
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const auto player = MakeRefPtr<Player>(m_engine);
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player->SetLocalPosition({200, 150, 0});
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const auto map = MakeRefPtr<TiledMap>(m_engine);
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g_resourceManager = m_engine->RegisterResourceManager<ResourceManager>();
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scene = m_engine->CreateScene();
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scene->AddNode(map);
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scene->AddNode(player);
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m_engine->ChangeScene(scene);
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const auto player = MakeRefPtr<Player>(m_engine);
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player->SetLocalPosition({100.0f, 200.0f, 0.0f});
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scene->AddNode(player);
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const auto ground = MakeRefPtr<Ground>(m_engine);
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ground->SetLocalPosition({50.0f, 500.0f, 0.0f});
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scene->AddNode(ground);
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}
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VOID Game::Terminate()
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