Partial Physics
This commit is contained in:
@ -1,11 +1,16 @@
|
||||
#include <Player.hpp>
|
||||
|
||||
#include <IAEngine/Physics/Physics.hpp>
|
||||
#include <IAEngine/Input.hpp>
|
||||
|
||||
#include <IACore/File.hpp>
|
||||
|
||||
namespace ia::iae::game
|
||||
{
|
||||
extern ResourceManager* g_resourceManager;
|
||||
|
||||
Handle m_id;
|
||||
|
||||
Player::Player(IN Engine *engine) : m_engine(engine)
|
||||
{
|
||||
m_spriteRenderer = AddComponent<SpriteRendererComponent>();
|
||||
@ -14,6 +19,17 @@ namespace ia::iae::game
|
||||
VOID Player::OnAdded(IN Scene *scene)
|
||||
{
|
||||
Node::OnAdded(scene);
|
||||
|
||||
iae::SpriteRendererComponent::AnimationKeyFrame keyFrame{};
|
||||
const auto d = File::ReadToVector("Graphics/green.png");
|
||||
keyFrame.Texture = g_resourceManager->CreateTexture(d.data(), d.size());
|
||||
keyFrame.Scale = {0.2f, 0.2f, 1.0f};
|
||||
|
||||
m_spriteRenderer->AddAnimation({.ShouldLoop = true, .Keys = {keyFrame}});
|
||||
m_spriteRenderer->BakeAnimations();
|
||||
|
||||
m_id = Physics::CreateDynamicBody({GetPosition().X + 20, GetPosition().Y + 20});
|
||||
Physics::AddBoxCollider(m_id, {40.0f, 40.0f});
|
||||
}
|
||||
|
||||
VOID Player::OnRemoved()
|
||||
@ -30,5 +46,6 @@ namespace ia::iae::game
|
||||
VOID Player::Update()
|
||||
{
|
||||
Node::Update();
|
||||
SetLocalPosition(Physics::GetBodyPosition(m_id) - iam::Vec3f{20.0f, 20.0f, 0.0f});
|
||||
}
|
||||
} // namespace ia::iae::game
|
||||
Reference in New Issue
Block a user