Partial Physics

This commit is contained in:
Isuru Samarathunga
2025-09-09 12:42:15 +05:30
parent 0440bc6f13
commit 2856bfac6c
21 changed files with 242 additions and 102 deletions

View File

@ -1,11 +1,16 @@
#include <Player.hpp>
#include <IAEngine/Physics/Physics.hpp>
#include <IAEngine/Input.hpp>
#include <IACore/File.hpp>
namespace ia::iae::game
{
extern ResourceManager* g_resourceManager;
Handle m_id;
Player::Player(IN Engine *engine) : m_engine(engine)
{
m_spriteRenderer = AddComponent<SpriteRendererComponent>();
@ -14,6 +19,17 @@ namespace ia::iae::game
VOID Player::OnAdded(IN Scene *scene)
{
Node::OnAdded(scene);
iae::SpriteRendererComponent::AnimationKeyFrame keyFrame{};
const auto d = File::ReadToVector("Graphics/green.png");
keyFrame.Texture = g_resourceManager->CreateTexture(d.data(), d.size());
keyFrame.Scale = {0.2f, 0.2f, 1.0f};
m_spriteRenderer->AddAnimation({.ShouldLoop = true, .Keys = {keyFrame}});
m_spriteRenderer->BakeAnimations();
m_id = Physics::CreateDynamicBody({GetPosition().X + 20, GetPosition().Y + 20});
Physics::AddBoxCollider(m_id, {40.0f, 40.0f});
}
VOID Player::OnRemoved()
@ -30,5 +46,6 @@ namespace ia::iae::game
VOID Player::Update()
{
Node::Update();
SetLocalPosition(Physics::GetBodyPosition(m_id) - iam::Vec3f{20.0f, 20.0f, 0.0f});
}
} // namespace ia::iae::game