Partial Physics

This commit is contained in:
Isuru Samarathunga
2025-09-09 12:42:15 +05:30
parent 0440bc6f13
commit 2856bfac6c
21 changed files with 242 additions and 102 deletions

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@ -10,6 +10,8 @@ set(IAEngine_Sources
imp/cpp/ResourceManager.cpp
imp/cpp/Physics/Physics.cpp
imp/cpp/Events/Event.cpp
imp/cpp/Nodes/Transform.cpp
@ -18,9 +20,8 @@ set(IAEngine_Sources
imp/cpp/Components/AtlasRenderer.cpp
imp/cpp/Components/SpriteRenderer.cpp
imp/cpp/Components/SoundEmitter.cpp
imp/cpp/Components/Collider.cpp
imp/cpp/Components/ParticleEmitter.cpp
imp/cpp/Components/StackedCollider.cpp
imp/cpp/Components/PhysicsBody.cpp
)
add_library(IAEngine STATIC ${IAEngine_Sources})

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@ -0,0 +1,6 @@
#include <IAEngine/Components/PhysicsBody.hpp>
namespace ia::iae
{
}

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@ -3,6 +3,7 @@
#include <IAEngine/Input.hpp>
#include <IAEngine/Random.hpp>
#include <IAEngine/Time.hpp>
#include <IAEngine/Physics/Physics.hpp>
#include <SDL3/SDL.h>
@ -77,6 +78,7 @@ namespace ia::iae
Random::Initialize();
Input::Initialize();
Audio::Initialize();
Physics::Initialize();
return true;
}
@ -85,6 +87,7 @@ namespace ia::iae
{
IAE_LOG_INFO("Shutting down IAEngine");
Physics::Terminate();
Audio::Terminate();
ImGui_ImplSDLRenderer3_Shutdown();
@ -145,6 +148,8 @@ namespace ia::iae
VOID Engine::UpdateGame()
{
Physics::Update();
if B_LIKELY (m_activeScene)
m_activeScene->Update();
}

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@ -0,0 +1,37 @@
#include <IAEngine/Physics/Physics.hpp>
namespace ia::iae
{
VOID Physics::Initialize()
{
}
VOID Physics::Terminate()
{
}
VOID Physics::Update()
{
}
Handle Physics::CreateStaticBody(IN iam::Vec3f position)
{
return INVALID_HANDLE;
}
Handle Physics::CreateDynamicBody(IN iam::Vec3f position)
{
return INVALID_HANDLE;
}
VOID Physics::AddBoxCollider(IN Handle body, IN iam::Vec3f size)
{
}
iam::Vec3f Physics::GetBodyPosition(IN Handle body)
{
return {};
}
} // namespace ia::iae

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@ -0,0 +1,24 @@
// IAEngine: 2D Game Engine by IA
// Copyright (C) 2025 IAS (ias@iasoft.dev)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#pragma once
#include <IAEngine/Components/Component.hpp>
namespace ia::iae
{
}

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@ -0,0 +1,37 @@
// IAEngine: 2D Game Engine by IA
// Copyright (C) 2025 IAS (ias@iasoft.dev)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#pragma once
#include <IAEngine/Base.hpp>
namespace ia::iae
{
class Physics
{
public:
STATIC VOID Initialize();
STATIC VOID Terminate();
STATIC VOID Update();
STATIC Handle CreateStaticBody(IN iam::Vec3f position);
STATIC Handle CreateDynamicBody(IN iam::Vec3f position);
STATIC VOID AddBoxCollider(IN Handle body, IN iam::Vec3f size);
STATIC iam::Vec3f GetBodyPosition(IN Handle body);
};
}

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@ -26,6 +26,8 @@ namespace ia::iae
class ResourceManager
{
public:
ResourceManager(IN Engine *engine);
RefPtr<Texture> CreateTexture(IN CONST Span<CONST UINT8> &encodedData);
RefPtr<Texture> CreateTexture(IN PCUINT8 encodedData, IN SIZE_T encodedDataSize);
RefPtr<Texture> CreateTexture(IN PCUINT8 rgbaData, IN INT32 width, IN INT32 height);
@ -44,7 +46,6 @@ namespace ia::iae
protected:
Engine *CONST m_engine;
ResourceManager(IN Engine *engine);
friend class Engine;
};
} // namespace ia::iae