This commit is contained in:
Isuru Samarathunga
2025-10-21 21:03:40 +05:30
parent 86ed9346aa
commit 2d5875d211
11 changed files with 239 additions and 165 deletions

View File

@ -40,7 +40,7 @@ namespace ia::iae
CONST Mat4 *CameraComponent::GetViewMatrix()
{
const auto pos = (m_node->GetPosition() + m_positionOffset) * Engine::GetSceneScalingFactor();
m_viewMatrix = glm::lookAtLH(glm::vec3{pos, -2.0f}, {pos, 0.0f}, {0.0f, 1.0f, 0.0f});
m_viewMatrix = glm::lookAtLH(glm::vec3{pos, -1.0f}, {pos, 0.0f}, {0.0f, 1.0f, 0.0f});
return &m_viewMatrix;
}

View File

@ -29,7 +29,7 @@
namespace ia::iae
{
EXTERN SDL_Window *g_windowHandle;
SIZE_T g_resourceNameCounter {1};
SIZE_T g_resourceNameCounter{1};
Vec2 g_sceneScalingFactor{1.0f};
Vec2 g_sceneDesignViewport{1.0f};
@ -72,6 +72,11 @@ namespace ia::iae
return result;
}
Vec2 Engine::CalculatePercentPosition(IN Vec2 percent)
{
return Vec2{Renderer::s_activeSceneDesignViewport.x/100.0f, Renderer::s_activeSceneDesignViewport.y/100.0f} * percent;
}
Direction Engine::GetVectorPointingDirection(IN Vec2 v)
{
STATIC CONSTEXPR Direction DIRECTION_MAP[] = {Direction::RIGHT, Direction::DOWN_RIGHT, Direction::DOWN,
@ -105,7 +110,8 @@ namespace ia::iae
return handle;
const auto extent = GetImageExtent(handle);
const auto newHandle = ResourceManager::RescaleImage(
handle, {(FLOAT32) resizeToWidth / (FLOAT32) extent.x, (FLOAT32) resizeToHeight / (FLOAT32) extent.y}, true);
handle, {(FLOAT32) resizeToWidth / (FLOAT32) extent.x, (FLOAT32) resizeToHeight / (FLOAT32) extent.y},
true);
return newHandle;
}

View File

@ -19,6 +19,13 @@
namespace ia::iae
{
struct OnScreenGamepadState
{
Vec2 KnobPosition;
Vec2 ThumbstickPosition{};
FLOAT32 ThumbstickRadius{};
} g_onScreenGamepadState{};
EXTERN SDL_Window *g_windowHandle;
BOOL InputManager::s_keys[256];
@ -42,6 +49,9 @@ namespace ia::iae
{
memset(s_keys, 0, sizeof(s_keys));
memset(s_prevKeys, 0, sizeof(s_prevKeys));
g_onScreenGamepadState.KnobPosition = {};
g_onScreenGamepadState.ThumbstickRadius = 64.0f;
}
VOID InputManager::Terminate()
@ -119,7 +129,10 @@ namespace ia::iae
VOID InputManager::SetupOnScreenGamePad()
{
s_onScreenGamePadEnabled = true;
// Initialize
// Disable till manually enabled by calling Input_EnableOnScreenGamePad
s_onScreenGamePadEnabled = false;
}
VOID InputManager::SetupKeyboardGamePad(IN CONST KeyboardGamePadMapping &mapping)
@ -197,16 +210,15 @@ namespace ia::iae
{
if (s_onScreenGamePadEnabled)
{
// Engine::SetRenderState_Texture(0);
// Engine::SetRenderState_FlippedH(false);
// Engine::SetRenderState_FlippedV(false);
// Engine::SetRenderState_ColorOverlay({0xFF, 0xFF, 0xFF, 0xFF});
// Engine::SetRenderState_TextureOffset({0, 0});
// Engine::SetRenderState_CameraRelative(false);
// Engine::SetRenderState_Transform({300.0f, 500.0f},
// {100.0f, 100.0f},
// 0);
// Engine::DrawGeometry(Engine::GetGeometry_Circle(), 0xFF, 0);
g_onScreenGamepadState.ThumbstickPosition =
Engine::CalculatePercentPosition({92.5f, 90.0f}) - Vec2{0, 32.0f};
Engine::SetRenderState_CameraRelative(false);
Engine::SetRenderState_ColorOverlay({0x80, 0x80, 0x80, 0x80});
Engine::DrawCircle(g_onScreenGamepadState.ThumbstickPosition, 0, g_onScreenGamepadState.ThumbstickRadius, 0,
0xFF, 0);
Engine::SetRenderState_ColorOverlay({0x20, 0x20, 0x20, 0xB0});
Engine::DrawCircle(g_onScreenGamepadState.ThumbstickPosition + g_onScreenGamepadState.KnobPosition, 0, 16,
0, 0xFF, 0);
}
}
@ -221,6 +233,30 @@ namespace ia::iae
if (s_onScreenGamePadEnabled)
{
STATIC CONSTEXPR INT16 DIRECTION_MAP_VERTICAL[] = {0, 1, 1, 1, 0, -1, -1, -1};
STATIC CONSTEXPR INT16 DIRECTION_MAP_HORIZONTAL[] = {1, 1, 0, -1, -1, -1, 0, 1};
if (Engine::Input_IsPointerDown(g_onScreenGamepadState.ThumbstickPosition,
g_onScreenGamepadState.ThumbstickRadius))
g_onScreenGamepadState.KnobPosition =
Engine::Input_GetPointerPosition() - g_onScreenGamepadState.ThumbstickPosition;
else
g_onScreenGamepadState.KnobPosition = {};
auto verticalAxis = abs(g_onScreenGamepadState.KnobPosition.y);
auto horizontalAxis = abs(g_onScreenGamepadState.KnobPosition.x);
verticalAxis = (verticalAxis > FLOAT32_EPSILON) ? g_onScreenGamepadState.KnobPosition.y / ((FLOAT32)g_onScreenGamepadState.ThumbstickRadius) : 0;
horizontalAxis = (horizontalAxis > FLOAT32_EPSILON) ? g_onScreenGamepadState.KnobPosition.x / ((FLOAT32)g_onScreenGamepadState.ThumbstickRadius) : 0;
if ((abs(verticalAxis) > FLOAT32_EPSILON) || (abs(horizontalAxis) > FLOAT32_EPSILON))
{
auto angle = glm::degrees(atan2(verticalAxis, horizontalAxis));
if (angle < 0)
angle += 360;
const auto t = INT32((angle + 22.5) / 45) % 8;
s_verticalAxis = DIRECTION_MAP_VERTICAL[t];
s_horizontalAxis = DIRECTION_MAP_HORIZONTAL[t];
}
}
if (s_keyboardGamePadEnabled)
@ -238,15 +274,31 @@ namespace ia::iae
BOOL InputManager::IsPointerDown(IN CONST Vec2 &start, IN CONST Vec2 &end)
{
if(!s_pointerState) return false;
if (!s_pointerState)
return false;
return (s_pointerPosition.x >= start.x) && (s_pointerPosition.x <= end.x) && (s_pointerPosition.y >= start.y) &&
(s_pointerPosition.y <= end.y);
}
BOOL InputManager::IsPointerDown(IN CONST Vec2 &center, IN FLOAT32 radius)
{
if (!s_pointerState)
return false;
const auto dx = s_pointerPosition.x - center.x;
const auto dy = s_pointerPosition.y - center.y;
const auto d = (dx * dx) + (dy * dy);
return d <= (radius * radius);
}
BOOL InputManager::DidPointerClick(IN CONST Vec2 &start, IN CONST Vec2 &end)
{
return IsPointerDown(start, end) && !s_pointerPrevState;
}
BOOL InputManager::DidPointerClick(IN CONST Vec2 &center, IN FLOAT32 radius)
{
return IsPointerDown(center, radius) && !s_pointerPrevState;
}
} // namespace ia::iae
namespace ia::iae
@ -372,4 +424,24 @@ namespace ia::iae
{
InputManager::SetHorizontalAxis(value);
}
BOOL Engine::Input_DidPointerClick(IN CONST Vec2 &center, IN FLOAT32 radius)
{
return InputManager::DidPointerClick(center, radius);
}
BOOL Engine::Input_IsPointerDown(IN CONST Vec2 &center, IN FLOAT32 radius)
{
return InputManager::IsPointerDown(center, radius);
}
VOID Engine::Input_EnableOnScreenGamePad()
{
InputManager::s_onScreenGamePadEnabled = true;
}
VOID Engine::Input_DisableOnScreenGamePad()
{
InputManager::s_onScreenGamePadEnabled = false;
}
} // namespace ia::iae

View File

@ -50,6 +50,7 @@ namespace ia::iae
g_sceneDesignViewport.x = config->DesignWidth;
g_sceneDesignViewport.y = config->DesignHeight;
Engine::SetSceneDesignViewport({});
IAE_LOG_INFO("Booting IAEngine for ", g_gameName);

View File

@ -53,6 +53,7 @@ namespace ia::iae
BOOL Renderer::s_ySortingEnabled{false};
SDL_Rect Renderer::s_defaultScissor{};
SDL_GPUViewport Renderer::s_defaultViewport{};
Vec2 Renderer::s_activeSceneDesignViewport{};
EXTERN Vec2 g_sceneScalingFactor;
EXTERN Vec2 g_sceneDesignViewport;
@ -112,117 +113,43 @@ namespace ia::iae
s_circleGeometry = CreateGeometry(
{
{{0.0000000f, (1.0f / Engine::GetDisplayAspectRatio()) * 0.75f * 0.0000000f},
{0.5000000f, 0.5000000f},
{1.0f, 1.0f, 1.0f, 1.0f}}, // 0 Center
{{1.0000000f, (1.0f / Engine::GetDisplayAspectRatio()) * 0.75f * 0.0000000f},
{1.0000000f, 0.5000000f},
{1.0f, 1.0f, 1.0f, 1.0f}}, // 1
{{0.9848078f, (1.0f / Engine::GetDisplayAspectRatio()) * 0.75f * 0.1736482f},
{0.9924039f, 0.5868241f},
{1.0f, 1.0f, 1.0f, 1.0f}}, // 2
{{0.9396926f, (1.0f / Engine::GetDisplayAspectRatio()) * 0.75f * 0.3420201f},
{0.9698463f, 0.6710101f},
{1.0f, 1.0f, 1.0f, 1.0f}}, // 3
{{0.8660254f, (1.0f / Engine::GetDisplayAspectRatio()) * 0.75f * 0.5000000f},
{0.9330127f, 0.7500000f},
{1.0f, 1.0f, 1.0f, 1.0f}}, // 4
{{0.7660444f, (1.0f / Engine::GetDisplayAspectRatio()) * 0.75f * 0.6427876f},
{0.8830222f, 0.8213938f},
{1.0f, 1.0f, 1.0f, 1.0f}}, // 5
{{0.6427876f, (1.0f / Engine::GetDisplayAspectRatio()) * 0.75f * 0.7660444f},
{0.8213938f, 0.8830222f},
{1.0f, 1.0f, 1.0f, 1.0f}}, // 6
{{0.5000000f, (1.0f / Engine::GetDisplayAspectRatio()) * 0.75f * 0.8660254f},
{0.7500000f, 0.9330127f},
{1.0f, 1.0f, 1.0f, 1.0f}}, // 7
{{0.3420201f, (1.0f / Engine::GetDisplayAspectRatio()) * 0.75f * 0.9396926f},
{0.6710101f, 0.9698463f},
{1.0f, 1.0f, 1.0f, 1.0f}}, // 8
{{0.1736482f, (1.0f / Engine::GetDisplayAspectRatio()) * 0.75f * 0.9848078f},
{0.5868241f, 0.9924039f},
{1.0f, 1.0f, 1.0f, 1.0f}}, // 9
{{0.0000000f, (1.0f / Engine::GetDisplayAspectRatio()) * 0.75f * 1.0000000f},
{0.5000000f, 1.0000000f},
{1.0f, 1.0f, 1.0f, 1.0f}}, // 10
{{-0.1736482f, (1.0f / Engine::GetDisplayAspectRatio()) * 0.75f * 0.9848078f},
{0.4131759f, 0.9924039f},
{1.0f, 1.0f, 1.0f, 1.0f}}, // 11
{{-0.3420201f, (1.0f / Engine::GetDisplayAspectRatio()) * 0.75f * 0.9396926f},
{0.3289899f, 0.9698463f},
{1.0f, 1.0f, 1.0f, 1.0f}}, // 12
{{-0.5000000f, (1.0f / Engine::GetDisplayAspectRatio()) * 0.75f * 0.8660254f},
{0.2500000f, 0.9330127f},
{1.0f, 1.0f, 1.0f, 1.0f}}, // 13
{{-0.6427876f, (1.0f / Engine::GetDisplayAspectRatio()) * 0.75f * 0.7660444f},
{0.1786062f, 0.8830222f},
{1.0f, 1.0f, 1.0f, 1.0f}}, // 14
{{-0.7660444f, (1.0f / Engine::GetDisplayAspectRatio()) * 0.75f * 0.6427876f},
{0.1169778f, 0.8213938f},
{1.0f, 1.0f, 1.0f, 1.0f}}, // 15
{{-0.8660254f, (1.0f / Engine::GetDisplayAspectRatio()) * 0.75f * 0.5000000f},
{0.0669873f, 0.7500000f},
{1.0f, 1.0f, 1.0f, 1.0f}}, // 16
{{-0.9396926f, (1.0f / Engine::GetDisplayAspectRatio()) * 0.75f * 0.3420201f},
{0.0301537f, 0.6710101f},
{1.0f, 1.0f, 1.0f, 1.0f}}, // 17
{{-0.9848078f, (1.0f / Engine::GetDisplayAspectRatio()) * 0.75f * 0.1736482f},
{0.0075961f, 0.5868241f},
{1.0f, 1.0f, 1.0f, 1.0f}}, // 18
{{-1.0000000f, (1.0f / Engine::GetDisplayAspectRatio()) * 0.75f * 0.0000000f},
{0.0000000f, 0.5000000f},
{1.0f, 1.0f, 1.0f, 1.0f}}, // 19
{{-0.9848078f, (1.0f / Engine::GetDisplayAspectRatio()) * 0.75f * -0.1736482f},
{0.0075961f, 0.4131759f},
{1.0f, 1.0f, 1.0f, 1.0f}}, // 20
{{-0.9396926f, (1.0f / Engine::GetDisplayAspectRatio()) * 0.75f * -0.3420201f},
{0.0301537f, 0.3289899f},
{1.0f, 1.0f, 1.0f, 1.0f}}, // 21
{{-0.8660254f, (1.0f / Engine::GetDisplayAspectRatio()) * 0.75f * -0.5000000f},
{0.0669873f, 0.2500000f},
{1.0f, 1.0f, 1.0f, 1.0f}}, // 22
{{-0.7660444f, (1.0f / Engine::GetDisplayAspectRatio()) * 0.75f * -0.6427876f},
{0.1169778f, 0.1786062f},
{1.0f, 1.0f, 1.0f, 1.0f}}, // 23
{{-0.6427876f, (1.0f / Engine::GetDisplayAspectRatio()) * 0.75f * -0.7660444f},
{0.1786062f, 0.1169778f},
{1.0f, 1.0f, 1.0f, 1.0f}}, // 24
{{-0.5000000f, (1.0f / Engine::GetDisplayAspectRatio()) * 0.75f * -0.8660254f},
{0.2500000f, 0.0669873f},
{1.0f, 1.0f, 1.0f, 1.0f}}, // 25
{{-0.3420201f, (1.0f / Engine::GetDisplayAspectRatio()) * 0.75f * -0.9396926f},
{0.3289899f, 0.0301537f},
{1.0f, 1.0f, 1.0f, 1.0f}}, // 26
{{-0.1736482f, (1.0f / Engine::GetDisplayAspectRatio()) * 0.75f * -0.9848078f},
{0.4131759f, 0.0075961f},
{1.0f, 1.0f, 1.0f, 1.0f}}, // 27
{{-0.0000000f, (1.0f / Engine::GetDisplayAspectRatio()) * 0.75f * -1.0000000f},
{0.5000000f, 0.0000000f},
{1.0f, 1.0f, 1.0f, 1.0f}}, // 28
{{0.1736482f, (1.0f / Engine::GetDisplayAspectRatio()) * 0.75f * -0.9848078f},
{0.5868241f, 0.0075961f},
{1.0f, 1.0f, 1.0f, 1.0f}}, // 29
{{0.3420201f, (1.0f / Engine::GetDisplayAspectRatio()) * 0.75f * -0.9396926f},
{0.6710101f, 0.0301537f},
{1.0f, 1.0f, 1.0f, 1.0f}}, // 30
{{0.5000000f, (1.0f / Engine::GetDisplayAspectRatio()) * 0.75f * -0.8660254f},
{0.7500000f, 0.0669873f},
{1.0f, 1.0f, 1.0f, 1.0f}}, // 31
{{0.6427876f, (1.0f / Engine::GetDisplayAspectRatio()) * 0.75f * -0.7660444f},
{0.8213938f, 0.1169778f},
{1.0f, 1.0f, 1.0f, 1.0f}}, // 32
{{0.7660444f, (1.0f / Engine::GetDisplayAspectRatio()) * 0.75f * -0.6427876f},
{0.8830222f, 0.1786062f},
{1.0f, 1.0f, 1.0f, 1.0f}}, // 33
{{0.8660254f, (1.0f / Engine::GetDisplayAspectRatio()) * 0.75f * -0.5000000f},
{0.9330127f, 0.2500000f},
{1.0f, 1.0f, 1.0f, 1.0f}}, // 34
{{0.9396926f, (1.0f / Engine::GetDisplayAspectRatio()) * 0.75f * -0.3420201f},
{0.9698463f, 0.3289899f},
{1.0f, 1.0f, 1.0f, 1.0f}}, // 35
{{0.9848078f, (1.0f / Engine::GetDisplayAspectRatio()) * 0.75f * -0.1736482f},
{0.9924039f, 0.4131759f},
{1.0f, 1.0f, 1.0f, 1.0f}} // 36
{{0.0000000f, 1 * 0.0000000f}, {0.5000000f, 0.5000000f}, {1.0f, 1.0f, 1.0f, 1.0f}}, // 0 Center
{{1.0000000f, 1 * 0.0000000f}, {1.0000000f, 0.5000000f}, {1.0f, 1.0f, 1.0f, 1.0f}}, // 1
{{0.9848078f, 1 * 0.1736482f}, {0.9924039f, 0.5868241f}, {1.0f, 1.0f, 1.0f, 1.0f}}, // 2
{{0.9396926f, 1 * 0.3420201f}, {0.9698463f, 0.6710101f}, {1.0f, 1.0f, 1.0f, 1.0f}}, // 3
{{0.8660254f, 1 * 0.5000000f}, {0.9330127f, 0.7500000f}, {1.0f, 1.0f, 1.0f, 1.0f}}, // 4
{{0.7660444f, 1 * 0.6427876f}, {0.8830222f, 0.8213938f}, {1.0f, 1.0f, 1.0f, 1.0f}}, // 5
{{0.6427876f, 1 * 0.7660444f}, {0.8213938f, 0.8830222f}, {1.0f, 1.0f, 1.0f, 1.0f}}, // 6
{{0.5000000f, 1 * 0.8660254f}, {0.7500000f, 0.9330127f}, {1.0f, 1.0f, 1.0f, 1.0f}}, // 7
{{0.3420201f, 1 * 0.9396926f}, {0.6710101f, 0.9698463f}, {1.0f, 1.0f, 1.0f, 1.0f}}, // 8
{{0.1736482f, 1 * 0.9848078f}, {0.5868241f, 0.9924039f}, {1.0f, 1.0f, 1.0f, 1.0f}}, // 9
{{0.0000000f, 1 * 1.0000000f}, {0.5000000f, 1.0000000f}, {1.0f, 1.0f, 1.0f, 1.0f}}, // 10
{{-0.1736482f, 1 * 0.9848078f}, {0.4131759f, 0.9924039f}, {1.0f, 1.0f, 1.0f, 1.0f}}, // 11
{{-0.3420201f, 1 * 0.9396926f}, {0.3289899f, 0.9698463f}, {1.0f, 1.0f, 1.0f, 1.0f}}, // 12
{{-0.5000000f, 1 * 0.8660254f}, {0.2500000f, 0.9330127f}, {1.0f, 1.0f, 1.0f, 1.0f}}, // 13
{{-0.6427876f, 1 * 0.7660444f}, {0.1786062f, 0.8830222f}, {1.0f, 1.0f, 1.0f, 1.0f}}, // 14
{{-0.7660444f, 1 * 0.6427876f}, {0.1169778f, 0.8213938f}, {1.0f, 1.0f, 1.0f, 1.0f}}, // 15
{{-0.8660254f, 1 * 0.5000000f}, {0.0669873f, 0.7500000f}, {1.0f, 1.0f, 1.0f, 1.0f}}, // 16
{{-0.9396926f, 1 * 0.3420201f}, {0.0301537f, 0.6710101f}, {1.0f, 1.0f, 1.0f, 1.0f}}, // 17
{{-0.9848078f, 1 * 0.1736482f}, {0.0075961f, 0.5868241f}, {1.0f, 1.0f, 1.0f, 1.0f}}, // 18
{{-1.0000000f, 1 * 0.0000000f}, {0.0000000f, 0.5000000f}, {1.0f, 1.0f, 1.0f, 1.0f}}, // 19
{{-0.9848078f, 1 * -0.1736482f}, {0.0075961f, 0.4131759f}, {1.0f, 1.0f, 1.0f, 1.0f}}, // 20
{{-0.9396926f, 1 * -0.3420201f}, {0.0301537f, 0.3289899f}, {1.0f, 1.0f, 1.0f, 1.0f}}, // 21
{{-0.8660254f, 1 * -0.5000000f}, {0.0669873f, 0.2500000f}, {1.0f, 1.0f, 1.0f, 1.0f}}, // 22
{{-0.7660444f, 1 * -0.6427876f}, {0.1169778f, 0.1786062f}, {1.0f, 1.0f, 1.0f, 1.0f}}, // 23
{{-0.6427876f, 1 * -0.7660444f}, {0.1786062f, 0.1169778f}, {1.0f, 1.0f, 1.0f, 1.0f}}, // 24
{{-0.5000000f, 1 * -0.8660254f}, {0.2500000f, 0.0669873f}, {1.0f, 1.0f, 1.0f, 1.0f}}, // 25
{{-0.3420201f, 1 * -0.9396926f}, {0.3289899f, 0.0301537f}, {1.0f, 1.0f, 1.0f, 1.0f}}, // 26
{{-0.1736482f, 1 * -0.9848078f}, {0.4131759f, 0.0075961f}, {1.0f, 1.0f, 1.0f, 1.0f}}, // 27
{{-0.0000000f, 1 * -1.0000000f}, {0.5000000f, 0.0000000f}, {1.0f, 1.0f, 1.0f, 1.0f}}, // 28
{{0.1736482f, 1 * -0.9848078f}, {0.5868241f, 0.0075961f}, {1.0f, 1.0f, 1.0f, 1.0f}}, // 29
{{0.3420201f, 1 * -0.9396926f}, {0.6710101f, 0.0301537f}, {1.0f, 1.0f, 1.0f, 1.0f}}, // 30
{{0.5000000f, 1 * -0.8660254f}, {0.7500000f, 0.0669873f}, {1.0f, 1.0f, 1.0f, 1.0f}}, // 31
{{0.6427876f, 1 * -0.7660444f}, {0.8213938f, 0.1169778f}, {1.0f, 1.0f, 1.0f, 1.0f}}, // 32
{{0.7660444f, 1 * -0.6427876f}, {0.8830222f, 0.1786062f}, {1.0f, 1.0f, 1.0f, 1.0f}}, // 33
{{0.8660254f, 1 * -0.5000000f}, {0.9330127f, 0.2500000f}, {1.0f, 1.0f, 1.0f, 1.0f}}, // 34
{{0.9396926f, 1 * -0.3420201f}, {0.9698463f, 0.3289899f}, {1.0f, 1.0f, 1.0f, 1.0f}}, // 35
{{0.9848078f, 1 * -0.1736482f}, {0.9924039f, 0.4131759f}, {1.0f, 1.0f, 1.0f, 1.0f}} // 36
},
{0, 1, 2, 0, 2, 3, 0, 3, 4, 0, 4, 5, 0, 5, 6, 0, 6, 7, 0, 7, 8, 0, 8, 9, 0, 9, 10,
0, 10, 11, 0, 11, 12, 0, 12, 13, 0, 13, 14, 0, 14, 15, 0, 15, 16, 0, 16, 17, 0, 17, 18, 0, 18, 19,
@ -365,8 +292,13 @@ namespace ia::iae
if (s_activeCamera)
s_activeCamera->SetViewport(newWidth, newHeight);
g_sceneScalingFactor = {(FLOAT32) newWidth / g_sceneDesignViewport.x,
(FLOAT32) newHeight / g_sceneDesignViewport.y};
UpdateSceneScalingFactor();
}
VOID Renderer::UpdateSceneScalingFactor()
{
g_sceneScalingFactor = {(FLOAT32) s_screenWidth / s_activeSceneDesignViewport.x,
(FLOAT32) s_screenHeight / s_activeSceneDesignViewport.y};
IAE_LOG_INFO("Updated Scene Scale Factor: (", g_sceneScalingFactor.x, ", ", g_sceneScalingFactor.y, ")");
}
@ -544,4 +476,16 @@ namespace ia::iae
{
return (Handle) Renderer::s_circleGeometry;
}
VOID Engine::SetSceneDesignViewport(IN Vec2 value)
{
if (!value.x || !value.y)
{
Renderer::s_activeSceneDesignViewport = g_sceneDesignViewport;
Renderer::UpdateSceneScalingFactor();
return;
}
Renderer::s_activeSceneDesignViewport = value;
Renderer::UpdateSceneScalingFactor();
}
} // namespace ia::iae

View File

@ -40,19 +40,20 @@ namespace ia::iae
return writer.result;
};
// -----------------------------------------------
}
} // namespace ia::iae
namespace ia::iae
{
SceneManager::SceneManager(IN std::function<RefPtr<Node2D>(IN CONST String &, IN CONST Vector<String>&)> getCustomNode,
IN std::function<Handle(IN ResourceType type, IN CONST String &, IN INT64)> getResource):
m_customNodeGetter(getCustomNode), m_resourceGetter(getResource)
SceneManager::SceneManager(
IN std::function<RefPtr<Node2D>(IN CONST String &, IN CONST Vector<String> &)> getCustomNode,
IN std::function<Handle(IN ResourceType type, IN CONST String &, IN INT64)> getResource)
: m_customNodeGetter(getCustomNode), m_resourceGetter(getResource)
{
}
SceneManager::~SceneManager()
{
for(const auto& t: m_scenes)
for (const auto &t : m_scenes)
delete t->Value;
}
@ -101,6 +102,21 @@ namespace ia::iae
{
auto t = propRoot.child("Extent");
scene->Extent() = Vec2{t.attribute("width").as_float(), t.attribute("height").as_float()};
t = propRoot.child("DesignViewport");
if(t)
scene->DesignViewport() = Vec2{t.attribute("width").as_float(), t.attribute("height").as_float()};
else
scene->DesignViewport() = Vec2{};
scene->EnableOnScreenGamePad() = false;
t = propRoot.child("GamePad");
if(t)
{
const auto t2 = t.attribute("enableOnScreen");
if(t2 && t2.as_bool())
scene->EnableOnScreenGamePad() = true;
}
}
// Process Nodes
@ -110,7 +126,7 @@ namespace ia::iae
{
for (const auto &t : nodeRoot)
{
Node2D* n{};
Node2D *n{};
if (!strcmp(t.name(), "TextureNode"))
{
const auto node = MakeRefPtr<TextureNode>(Engine::GetUniqueResourceName());
@ -124,15 +140,11 @@ namespace ia::iae
scene->AddNode(node);
n = node.get();
}
if(!n) continue;
if(t.attribute("X") && t.attribute("Y"))
{
n->SetLocalPosition({
t.attribute("X").as_float(),
t.attribute("Y").as_float()
});
}
if (!n)
continue;
if (t.attribute("X") && t.attribute("Y"))
n->SetLocalPosition({t.attribute("X").as_float(), t.attribute("Y").as_float()});
}
}
@ -141,15 +153,21 @@ namespace ia::iae
if (!uiRoot)
THROW_INVALID_DATA("Scene file is missing 'UI' tag");
{
scene->UIMarkupStyles() = getInnerXML(uiRoot.child("CSS")).c_str();
auto html = String(getInnerXML(uiRoot.child("HTML")).c_str());
html =
Utils::RegexReplaceGroups(html, "<img(.*?)src=\"(.*?)\"", [&](IN INT32 index, IN CONST String &match) {
if(index == 1)
return BuildString("$H$", resources[match]);
return match;
});
scene->UIMarkup() = html;
if (uiRoot.child("CSS") && uiRoot.child("HTML"))
{
scene->UIMarkupStyles() = getInnerXML(uiRoot.child("CSS")).c_str();
auto html = String(getInnerXML(uiRoot.child("HTML")).c_str());
html = Utils::RegexReplaceGroups(html, "<img(.*?)src=\"(.*?)\"",
[&](IN INT32 index, IN CONST String &match) {
if (index == 1)
return BuildString("$H$", resources[match]);
return match;
});
scene->UIMarkup() = html;
}
else {
}
}
m_scenes[name] = scene;

View File

@ -21,7 +21,7 @@ namespace ia::iae
{
RefPtr<Scene> g_defaultScene;
Scene* WorldManager::s_activeScene{};
Scene *WorldManager::s_activeScene{};
VOID WorldManager::Initialize()
{
@ -53,7 +53,7 @@ namespace ia::iae
s_activeScene->FixedUpdate();
}
VOID WorldManager::ChangeActiveScene(IN Scene* scene)
VOID WorldManager::ChangeActiveScene(IN Scene *scene)
{
s_activeScene = scene;
scene->OnActivate();
@ -86,10 +86,15 @@ namespace ia::iae
{
return WorldManager::GetActiveScene();
}
VOID Engine::ChangeActiveScene(IN Scene* scene)
VOID Engine::ChangeActiveScene(IN Scene *scene)
{
Engine::SetSceneDesignViewport(scene->DesignViewport());
WorldManager::ChangeActiveScene(scene);
if (scene->EnableOnScreenGamePad())
Engine::Input_EnableOnScreenGamePad();
else
Engine::Input_DisableOnScreenGamePad();
}
VOID Engine::AddNodeToActiveScene(IN RefPtr<INode> node)