Fixes
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@ -21,7 +21,7 @@ namespace ia::iae
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{
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RefPtr<Scene> g_defaultScene;
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Scene* WorldManager::s_activeScene{};
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Scene *WorldManager::s_activeScene{};
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VOID WorldManager::Initialize()
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{
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@ -53,7 +53,7 @@ namespace ia::iae
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s_activeScene->FixedUpdate();
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}
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VOID WorldManager::ChangeActiveScene(IN Scene* scene)
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VOID WorldManager::ChangeActiveScene(IN Scene *scene)
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{
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s_activeScene = scene;
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scene->OnActivate();
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@ -86,10 +86,15 @@ namespace ia::iae
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{
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return WorldManager::GetActiveScene();
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}
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VOID Engine::ChangeActiveScene(IN Scene* scene)
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VOID Engine::ChangeActiveScene(IN Scene *scene)
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{
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Engine::SetSceneDesignViewport(scene->DesignViewport());
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WorldManager::ChangeActiveScene(scene);
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if (scene->EnableOnScreenGamePad())
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Engine::Input_EnableOnScreenGamePad();
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else
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Engine::Input_DisableOnScreenGamePad();
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}
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VOID Engine::AddNodeToActiveScene(IN RefPtr<INode> node)
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