Fixes
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@ -54,6 +54,7 @@ namespace ia::iae
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STATIC VOID DrawQuad(IN Vec2 position, IN Handle texture, IN Vec2 scale, IN FLOAT32 rotation, IN UINT8 layer, IN UINT16 sortIndex);
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STATIC VOID DrawCircle(IN Vec2 position, IN Handle texture, IN FLOAT32 radius, IN FLOAT32 rotation, IN UINT8 layer, IN UINT16 sortIndex);
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STATIC VOID DrawText(IN CONST String& text, IN Vec2 position, IN FLOAT32 scale, IN FLOAT32 rotation, IN UINT8 layer, IN UINT16 sortIndex);
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STATIC VOID SetSceneDesignViewport(IN Vec2 value);
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// Renderer State Functions
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STATIC VOID SetRenderState_Scissor(IN IVec4 rect);
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@ -106,19 +107,26 @@ namespace ia::iae
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// Input Functions
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STATIC VOID Input_SwitchModeToText();
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STATIC VOID Input_SwitchModeToAction();
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STATIC BOOL Input_IsPointerDown();
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STATIC Vec2 Input_GetPointerPosition();
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STATIC BOOL Input_DidPointerClick(IN CONST Vec2& start, IN CONST Vec2& end);
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STATIC BOOL Input_IsPointerDown(IN CONST Vec2& start, IN CONST Vec2& end);
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STATIC BOOL Input_IsKeyDown(IN InputKey key);
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STATIC BOOL Input_WasKeyPressed(IN InputKey key);
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STATIC BOOL Input_WasKeyReleased(IN InputKey key);
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STATIC VOID Input_SetupOnScreenGamePad();
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STATIC VOID Input_SetupKeyboardGamePad(IN InputKey axisLeft, IN InputKey axisRight, IN InputKey axisDown,
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IN InputKey axisUp, IN InputKey buttonA, IN InputKey buttonB,
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IN InputKey buttonC, IN InputKey buttonD);
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STATIC VOID Input_EnableOnScreenGamePad();
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STATIC VOID Input_DisableOnScreenGamePad();
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STATIC BOOL Input_IsPointerDown();
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STATIC Vec2 Input_GetPointerPosition();
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STATIC BOOL Input_DidPointerClick(IN CONST Vec2& start, IN CONST Vec2& end);
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STATIC BOOL Input_IsPointerDown(IN CONST Vec2& start, IN CONST Vec2& end);
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STATIC BOOL Input_DidPointerClick(IN CONST Vec2& center, IN FLOAT32 radius);
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STATIC BOOL Input_IsPointerDown(IN CONST Vec2& center, IN FLOAT32 radius);
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STATIC BOOL Input_IsKeyDown(IN InputKey key);
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STATIC BOOL Input_WasKeyPressed(IN InputKey key);
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STATIC BOOL Input_WasKeyReleased(IN InputKey key);
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STATIC BOOL Input_GetButtonA();
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STATIC BOOL Input_GetButtonB();
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STATIC BOOL Input_GetButtonC();
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@ -137,6 +145,7 @@ namespace ia::iae
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STATIC String ReadTextAsset(IN CONST String& path);
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STATIC Direction GetVectorPointingDirection(IN Vec2 v);
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STATIC Vector<UINT8> ReadBinaryAsset(IN CONST String& path);
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STATIC Vec2 CalculatePercentPosition(IN Vec2 percent);
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// Random Functions
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STATIC FLOAT32 GetRandomFloat();
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@ -48,18 +48,30 @@ namespace ia::iae
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return m_extent;
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}
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Vec2& DesignViewport()
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{
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return m_designViewport;
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}
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Color &BackgroundColor()
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{
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return m_backgroundColor;
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}
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BOOL& EnableOnScreenGamePad()
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{
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return m_enableOnScreenGamePad;
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}
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private:
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String m_uiMarkup{};
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String m_uiMarkupStyles{};
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IVec2 m_extent{100, 100};
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Vec2 m_designViewport{};
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CameraComponent *m_camera{};
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Color m_backgroundColor{0, 0, 0, 255};
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Map<String, RefPtr<INode>> m_nodes;
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BOOL m_enableOnScreenGamePad{false};
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public:
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VIRTUAL VOID Draw();
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