RenderCore
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set(SRC_FILES
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"imp/cpp/Main.cpp"
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)
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add_executable(IAE_Editor ${SRC_FILES})
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target_include_directories(IAE_Editor PRIVATE imp/hpp)
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target_link_libraries(IAE_Editor PRIVATE RenderCore)
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61
Src/Editor/imp/cpp/Main.cpp
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61
Src/Editor/imp/cpp/Main.cpp
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// IAEngine: 2D Game Engine by IA
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// Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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#include <SDL3/SDL.h>
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#include <RenderCore/RenderCore.hpp>
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namespace ia::iae
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{
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SDL_Window* g_windowHandle{};
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INT32 Run(IN INT32 argc, IN PCCHAR argv[])
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{
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IVec2 windowExtent{800, 600};
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if (!SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_GAMEPAD))
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THROW_UNKNOWN("Failed to intialize SDL: ", SDL_GetError());
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if (!(g_windowHandle = SDL_CreateWindow("IAEngine", windowExtent.x, windowExtent.y,
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SDL_WINDOW_RESIZABLE)))
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THROW_UNKNOWN("Failed to create the SDL window: ", SDL_GetError());
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RDC::Initialize(windowExtent, g_windowHandle, true);
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SDL_Event event{};
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while (true)
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{
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SDL_PollEvent(&event);
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if (event.type == SDL_EVENT_QUIT)
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break;
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//RDC::DrawSpriteTopLeft(0, 0, 0, {100.0f, 100.0f}, {1.0f, 1.0f}, 0.0f);
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RDC::RenderToWindow();
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}
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RDC::Terminate();
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SDL_DestroyWindow(g_windowHandle);
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return 0;
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}
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}
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int main(int argc, char* argv[])
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{
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return ia::iae::Run(argc, (const char**)argv);
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}
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