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@ -4,8 +4,8 @@ namespace ia::iae::game
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{
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TiledMap::TiledMap(IN Engine *engine) : m_engine(engine)
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{
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m_musicEmitter = AddComponent<SoundEmitterComponent>();
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m_atlasRenderer = AddComponent<AtlasRendererComponent>();
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//m_musicEmitter = AddComponent<SoundEmitterComponent>();
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//m_atlasRenderer = AddComponent<AtlasRendererComponent>();
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}
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VOID TiledMap::OnAdded(IN Scene *scene)
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