Add GLM
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@ -27,8 +27,8 @@ namespace ia::iae::game
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m_spriteRenderer->AddAnimation({.ShouldLoop = true, .Keys = {keyFrame}});
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m_spriteRenderer->BakeAnimations();
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m_id2 = Physics::CreateStaticBody({GetPosition().X + 300, GetPosition().Y + 25});
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Physics::AddBoxCollider(m_id2, {600.0f, 50.0f});
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//m_id2 = Physics::CreateStaticBody({GetPosition().X + 300, GetPosition().Y + 25});
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//Physics::AddBoxCollider(m_id2, {600.0f, 50.0f});
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}
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VOID Ground::OnRemoved()
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