Fixes
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@ -22,6 +22,7 @@
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#include <Renderer/Renderer.hpp>
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#include <ResourceManager.hpp>
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#include <Time.hpp>
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#include <Physics.hpp>
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#include <WorldManager.hpp>
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#include <IAEngine/Engine.hpp>
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@ -64,6 +65,7 @@ namespace ia::iae
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ResourceManager::Initialize();
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WorldManager::Initialize();
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UI::Initialize();
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Physics::Initialize();
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g_gameFunctions.OnInitialize();
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}
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@ -72,6 +74,7 @@ namespace ia::iae
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{
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g_gameFunctions.OnTerminate();
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Physics::Terminate();
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UI::Terminate();
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WorldManager::Terminate();
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ResourceManager::Terminate();
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@ -90,6 +93,7 @@ namespace ia::iae
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VOID __Internal_Engine::Iterate()
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{
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UI::Update();
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Physics::Update();
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WorldManager::Update();
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WorldManager::FixedUpdate();
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g_gameFunctions.OnUpdate(Time::GetFrameDeltaTime());
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