This commit is contained in:
Isuru Samarathunga
2025-10-12 16:39:29 +05:30
parent 09131d7fab
commit 4380705f81
18 changed files with 511 additions and 94 deletions

View File

@ -18,6 +18,7 @@
#include <Renderer/Renderer.hpp>
#include <Renderer/DebugDraw.hpp>
#include <Physics.hpp>
#include <WorldManager.hpp>
#include <IAEngine/imgui/backends/imgui_impl_sdl3.h>
@ -69,6 +70,7 @@ namespace ia::iae
ImGui_ImplSDL3_NewFrame();
ImGui::NewFrame();
Physics::DebugDraw();
WorldManager::DebugDraw();
g_gameFunctions.OnDebugDraw();
@ -89,7 +91,7 @@ namespace ia::iae
g_debugDrawState.ActiveColor = IM_COL32(color.R, color.G, color.B, color.A);
}
VOID Engine::DebugDraw_StrokeWidth(IN FLOAT32 width)
VOID Engine::DebugDraw_SetStrokeWidth(IN FLOAT32 width)
{
g_debugDrawState.ActiveStrokeWidth = width;
}

View File

@ -239,7 +239,8 @@ namespace ia::iae
const auto sceneExtent = activeScene->Extent();
s_state.SceneScaleFactor = {(FLOAT32) newWidth / (FLOAT32) sceneExtent.x,
(FLOAT32) newHeight / (FLOAT32) sceneExtent.y};
IAE_LOG_INFO("Updated Scene Scale Factor: (", s_state.SceneScaleFactor.x, ", ", s_state.SceneScaleFactor.y, ")");
IAE_LOG_INFO("Updated Scene Scale Factor: (", s_state.SceneScaleFactor.x, ", ", s_state.SceneScaleFactor.y,
")");
}
}
@ -319,6 +320,11 @@ namespace ia::iae
Renderer::OnScreenResize(Renderer::s_screenWidth, Renderer::s_screenHeight);
}
CameraComponent *Engine::GetActiveCamera()
{
return Renderer::s_state.ActiveCamera;
}
Handle Engine::CreateGeometry(IN CONST Vector<GeometryVertex> &vertices, IN CONST Vector<INT32> &indices)
{
return (Handle) Renderer::CreateGeometry(vertices, indices);
@ -379,7 +385,7 @@ namespace ia::iae
sortIndex += static_cast<INT16>(position.y);
position *= Renderer::s_state.SceneScaleFactor;
//scale *= Renderer::s_state.SceneScaleFactor;
// scale *= Renderer::s_state.SceneScaleFactor;
Renderer::s_state.ModelMatrix =
glm::translate(glm::mat4(1.0f), glm::vec3{position.x, position.y,