Fixes
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@ -18,6 +18,7 @@
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#include <Renderer/Renderer.hpp>
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#include <Renderer/DebugDraw.hpp>
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#include <Physics.hpp>
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#include <WorldManager.hpp>
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#include <IAEngine/imgui/backends/imgui_impl_sdl3.h>
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@ -69,6 +70,7 @@ namespace ia::iae
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ImGui_ImplSDL3_NewFrame();
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ImGui::NewFrame();
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Physics::DebugDraw();
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WorldManager::DebugDraw();
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g_gameFunctions.OnDebugDraw();
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@ -89,7 +91,7 @@ namespace ia::iae
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g_debugDrawState.ActiveColor = IM_COL32(color.R, color.G, color.B, color.A);
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}
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VOID Engine::DebugDraw_StrokeWidth(IN FLOAT32 width)
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VOID Engine::DebugDraw_SetStrokeWidth(IN FLOAT32 width)
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{
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g_debugDrawState.ActiveStrokeWidth = width;
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}
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