This commit is contained in:
Isuru Samarathunga
2025-10-22 10:52:24 +05:30
parent e40b1f120b
commit 4e41048352
6 changed files with 51 additions and 33 deletions

View File

@ -44,27 +44,32 @@ namespace ia::iae
namespace ia::iae
{
SceneManager::SceneManager(
IN std::function<RefPtr<Node2D>(IN CONST String &, IN CONST Vector<String> &)> getCustomNode,
IN std::function<Handle(IN ResourceType type, IN CONST String &, IN INT64)> getResource)
: m_customNodeGetter(getCustomNode), m_resourceGetter(getResource)
{
Map<String, Scene *> SceneManager::s_scenes;
std::function<RefPtr<Node2D>(IN CONST String &, IN CONST Vector<String> &)> SceneManager::s_customNodeGetter;
std::function<Handle(IN ResourceType type, IN CONST String &, IN INT64)> SceneManager::s_resourceGetter;
VOID SceneManager::Initialize(){}
VOID SceneManager::Terminate(){
for (const auto &t : s_scenes)
delete t->Value;
}
SceneManager::~SceneManager()
VOID SceneManager::Setup(
IN std::function<RefPtr<Node2D>(IN CONST String &, IN CONST Vector<String> &)> getCustomNode,
IN std::function<Handle(IN ResourceType type, IN CONST String &, IN INT64)> getResource)
{
for (const auto &t : m_scenes)
delete t->Value;
s_customNodeGetter = getCustomNode;
s_resourceGetter = getResource;
}
VOID SceneManager::SwitchTo(IN CONST String &name)
{
Engine::ChangeActiveScene(m_scenes[name]);
Engine::ChangeActiveScene(s_scenes[name]);
}
Scene *SceneManager::GetScene(IN CONST String &name)
{
return m_scenes[name];
return s_scenes[name];
}
VOID SceneManager::AddScene(IN Scene *scene, IN CONST String &name, IN CONST String &xml)
@ -84,13 +89,13 @@ namespace ia::iae
{
if (!strcmp(t.name(), "Image"))
{
resources[t.attribute("name").as_string()] = m_resourceGetter(
resources[t.attribute("name").as_string()] = s_resourceGetter(
ResourceType::IMAGE, t.attribute("path").as_string(), t.attribute("index").as_llong());
}
else if (!strcmp(t.name(), "Audio"))
{
resources[t.attribute("name").as_string()] =
m_resourceGetter(ResourceType::SOUND, t.attribute("path").as_string(), 0);
s_resourceGetter(ResourceType::SOUND, t.attribute("path").as_string(), 0);
}
}
}
@ -104,17 +109,17 @@ namespace ia::iae
scene->Extent() = Vec2{t.attribute("width").as_float(), t.attribute("height").as_float()};
t = propRoot.child("DesignViewport");
if(t)
if (t)
scene->DesignViewport() = Vec2{t.attribute("width").as_float(), t.attribute("height").as_float()};
else
scene->DesignViewport() = Vec2{};
scene->EnableOnScreenGamePad() = false;
t = propRoot.child("GamePad");
if(t)
if (t)
{
const auto t2 = t.attribute("enableOnScreen");
if(t2 && t2.as_bool())
if (t2 && t2.as_bool())
scene->EnableOnScreenGamePad() = true;
}
}
@ -136,7 +141,7 @@ namespace ia::iae
}
else
{
const auto node = m_customNodeGetter(t.name(), String(t.attribute("id").as_string()).split(';'));
const auto node = s_customNodeGetter(t.name(), String(t.attribute("id").as_string()).split(';'));
scene->AddNode(node);
n = node.get();
}
@ -165,11 +170,11 @@ namespace ia::iae
});
scene->UIMarkup() = html;
}
else {
else
{
}
}
m_scenes[name] = scene;
s_scenes[name] = scene;
}
} // namespace ia::iae