Texture Rendering

This commit is contained in:
Isuru Samarathunga
2025-09-13 14:12:08 +05:30
parent 8a2baf6659
commit 50f3f14c47
25 changed files with 300 additions and 94 deletions

View File

@ -4,12 +4,16 @@
#include <IAEngine/ResourceManager.hpp>
#include <IACore/File.hpp>
namespace ia::iae::game
{
RefPtr<iae::Scene> scene;
ResourceManager* g_resourceManager{};
RefPtr<Texture> g_tex;
VOID Game::Initialize()
{
g_resourceManager = m_engine->RegisterResourceManager<ResourceManager>();
@ -18,15 +22,20 @@ namespace ia::iae::game
m_engine->ChangeScene(scene);
iae::Renderer::AddDebugUIWindow("Debug Window", {100, 100}, {100, 200}, [](){});
const auto d = File::ReadToVector("Graphics/1.jpg");
g_tex = g_resourceManager->CreateTexture(d.data(), d.size());
}
VOID Game::Terminate()
{
g_tex.reset();
}
VOID Game::Update()
{
g_tex->Draw({}, {}, {}, false, false, {});
}
}