Texture Rendering
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@ -4,12 +4,16 @@
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#include <IAEngine/ResourceManager.hpp>
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#include <IACore/File.hpp>
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namespace ia::iae::game
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{
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RefPtr<iae::Scene> scene;
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ResourceManager* g_resourceManager{};
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RefPtr<Texture> g_tex;
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VOID Game::Initialize()
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{
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g_resourceManager = m_engine->RegisterResourceManager<ResourceManager>();
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@ -18,15 +22,20 @@ namespace ia::iae::game
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m_engine->ChangeScene(scene);
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iae::Renderer::AddDebugUIWindow("Debug Window", {100, 100}, {100, 200}, [](){});
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const auto d = File::ReadToVector("Graphics/1.jpg");
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g_tex = g_resourceManager->CreateTexture(d.data(), d.size());
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}
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VOID Game::Terminate()
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{
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g_tex.reset();
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}
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VOID Game::Update()
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{
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g_tex->Draw({}, {}, {}, false, false, {});
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}
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}
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