Add LunaSVG
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@ -507,7 +507,7 @@ static void ImGui_ImplSDLGPU3_CreateGraphicsPipeline()
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rasterizer_state.cull_mode = SDL_GPU_CULLMODE_NONE;
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rasterizer_state.front_face = SDL_GPU_FRONTFACE_COUNTER_CLOCKWISE;
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rasterizer_state.enable_depth_bias = false;
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rasterizer_state.enable_depth_clip = false;
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rasterizer_state.enable_depth_clip = true;
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SDL_GPUMultisampleState multisample_state = {};
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multisample_state.sample_count = v->MSAASamples;
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