Usable Engine

This commit is contained in:
Isuru Samarathunga
2025-10-07 17:11:20 +05:30
parent 0ef29f4e5f
commit 57c4309cf2
68 changed files with 1007 additions and 127 deletions

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// IAEngine: 2D Game Engine by IA
// Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#include <IAEngine/Components/CameraComponent.hpp>
#include <Renderer/Renderer.hpp>
namespace ia::iae
{
CameraComponent::CameraComponent(IN Node2D *node) : IComponent(node)
{
}
VOID CameraComponent::SetViewport(IN INT32 width, IN INT32 height)
{
m_viewport.x = 0;
m_viewport.y = 0;
m_viewport.z = width;
m_viewport.w = height;
m_projectionMatrix =
glm::orthoLH(0.0f, (FLOAT32) width, (FLOAT32) height, 0.0f, Renderer::MIN_DEPTH, Renderer::MAX_DEPTH);
}
VOID CameraComponent::Draw()
{
}
VOID CameraComponent::DebugDraw()
{
}
VOID CameraComponent::Update()
{
}
VOID CameraComponent::FixedUpdate()
{
}
} // namespace ia::iae