Fixes
This commit is contained in:
@ -102,7 +102,8 @@ namespace ia::iae
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Vec4 Color{};
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};
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enum class Direction : UINT8 {
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enum class Direction : UINT8
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{
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NONE = 255,
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DOWN = 0,
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DOWN_LEFT,
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@ -114,6 +115,12 @@ namespace ia::iae
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DOWN_RIGHT
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};
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enum class ResourceType
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{
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IMAGE,
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SOUND,
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};
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struct Color
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{
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UINT8 R{0xFF};
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@ -45,10 +45,7 @@ namespace ia::iae
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return m_viewport;
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}
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CONST Mat4 *GetViewMatrix() CONST
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{
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return &m_viewMatrix;
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}
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CONST Mat4 *GetViewMatrix();
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CONST Mat4 *GetProjectionMatrix() CONST
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{
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@ -57,8 +54,8 @@ namespace ia::iae
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private:
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Vec4 m_viewport{};
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Mat4 m_viewMatrix{1.0f};
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Vec2 m_positionOffset{};
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Mat4 m_viewMatrix{1.0f};
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Mat4 m_projectionMatrix{1.0f};
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};
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} // namespace ia::iae
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@ -93,7 +93,6 @@ namespace ia::iae
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STATIC CameraComponent *GetActiveCamera();
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// Scene Functions
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STATIC RefPtr<Scene> CreateSceneFromFile(IN CONST String &path);
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STATIC Scene *GetActiveScene();
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STATIC VOID ChangeActiveScene(IN RefPtr<Scene> scene);
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STATIC VOID AddNodeToActiveScene(IN RefPtr<INode> node);
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@ -118,6 +117,7 @@ namespace ia::iae
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STATIC VOID BindInputAxis(IN InputKey upKey, IN InputKey downKey, IN InputKey leftKey, IN InputKey rightKey);
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// Utility Functions
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STATIC String ReadTextAsset(IN CONST String& path);
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STATIC Direction GetVectorPointingDirection(IN Vec2 v);
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STATIC Vector<UINT8> ReadBinaryAsset(IN CONST String& path);
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@ -16,6 +16,7 @@
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#pragma once
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#include <IAEngine/Components/CameraComponent.hpp>
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#include <IAEngine/Nodes/INode.hpp>
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namespace ia::iae
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@ -23,27 +24,48 @@ namespace ia::iae
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class Scene
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{
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public:
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STATIC RefPtr<Scene> Create();
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STATIC RefPtr<Scene> Create(IN CONST String &sceneXML);
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STATIC RefPtr<Scene> Create();
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STATIC RefPtr<Scene> Create(
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IN CONST String &sceneXML, IN std::function<RefPtr<Node2D>(IN CONST String &, IN Handle)> getCustomNode,
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IN std::function<Handle(IN ResourceType type, IN CONST String &, IN INT64)> getResource);
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public:
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VOID AddNode(IN RefPtr<INode> node);
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INode *GetNode(IN CONST String &name);
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VOID RemoveNode(IN CONST String &name);
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VOID AddNode(IN RefPtr<INode> node);
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INode *GetNode(IN CONST String &name);
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VOID RemoveNode(IN CONST String &name);
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public:
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IVec2& Extent()
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String &UIMarkup()
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{
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return m_uiMarkup;
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}
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String &UIMarkupStyles()
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{
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return m_uiMarkupStyles;
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}
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IVec2 &Extent()
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{
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return m_extent;
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}
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IVec2 &Viewport()
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{
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return m_viewport;
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}
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Color &BackgroundColor()
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{
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return m_backgroundColor;
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}
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private:
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String m_uiMarkup{};
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String m_uiMarkupStyles{};
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IVec2 m_extent{100, 100};
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IVec2 m_viewport{100, 100};
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CameraComponent *m_camera{};
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Color m_backgroundColor{0, 0, 0, 255};
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Map<String, RefPtr<INode>> m_nodes;
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@ -53,5 +75,10 @@ namespace ia::iae
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VOID FixedUpdate();
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VOID Update();
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private:
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VOID OnActivate();
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friend class WorldManager;
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};
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} // namespace ia::iae
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@ -25,7 +25,7 @@ namespace ia::iae
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public:
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STATIC VOID AddFontFromFile(IN CONST String &path);
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STATIC VOID SetHTML(IN CONST String &source);
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STATIC VOID SetMarkup(IN CONST String &markup, IN CONST String &styles);
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STATIC VOID AddClickEvent(IN PCCHAR elementId, IN std::function<VOID()> callback);
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@ -25,5 +25,8 @@ namespace ia::iae
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public:
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STATIC Vector<UINT8> Inflate(IN PCUINT8 data, IN SIZE_T dataSize);
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STATIC Vector<UINT8> Deflate(IN PCUINT8 data, IN SIZE_T dataSize);
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STATIC String RegexReplaceString(IN CONST String& input, IN CONST String& from, IN CONST String& to);
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STATIC String RegexReplaceGroups(IN CONST String& input, IN CONST String& pattern, IN std::function<String(IN INT32, IN CONST String&)> groupTransformer);
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};
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}
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