Fixes
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66
Src/Editor/imp/cpp/UI/UI.cpp
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66
Src/Editor/imp/cpp/UI/UI.cpp
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// IAEngine: 2D Game Engine by IA
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// Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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#include <IAEngine/IAEngine.hpp>
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#include <RenderCore/RenderCore.hpp>
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#include <UI/UI.hpp>
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#include <UI/View/Main.hpp>
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namespace ia::iae
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{
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View_Main g_mainView{};
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VOID UI::Initialize()
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{
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g_mainView.Initialize();
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}
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VOID UI::Terminate()
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{
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g_mainView.Terminate();
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}
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VOID UI::Update()
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{
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}
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VOID UI::Draw()
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{
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if (ImGui::BeginMainMenuBar())
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{
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if (ImGui::BeginMenu("File"))
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{
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if (ImGui::MenuItem("New Scene", nullptr, nullptr))
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{
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}
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//padY();
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if (ImGui::MenuItem("Open Scene", nullptr, nullptr))
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{
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}
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//padY();
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ImGui::Separator();
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//padY();
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if (ImGui::MenuItem("Exit", nullptr, nullptr))
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SDL_Quit();
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ImGui::EndMenu();
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}
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ImGui::EndMainMenuBar();
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}
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g_mainView.Render();
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}
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} // namespace ia::iae
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