This commit is contained in:
Isuru Samarathunga
2025-11-10 09:49:22 +05:30
parent 73d26b2f35
commit 67cb23d589
69 changed files with 9716 additions and 194 deletions

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@ -17,6 +17,7 @@
#pragma once
#include <Base.hpp>
#include <ConfigData/ConfigData.hpp>
namespace ia::iae
{
@ -25,7 +26,14 @@ namespace ia::iae
public:
STATIC RefPtr<Project> Load(IN CONST String &directory);
VOID Update();
public:
IVec2 &WindowPosition()
{
return m_windowPosition;
}
CONST String &Name() CONST
{
return m_projectName;
@ -35,14 +43,18 @@ namespace ia::iae
{
return m_assetDirectory;
}
private:
IVec2 m_windowPosition{};
CONST String m_projectName;
CONST String m_assetDirectory;
CONST String m_projectAbsolutePath;
RefPtr<ConfigData> m_configData;
public:
Project(IN CONST String &name, IN CONST String &absolutePath);
Project(IN CONST String &name, IN CONST String &absolutePath, IN RefPtr<ConfigData>&& configData);
~Project();
};
} // namespace ia::iae

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@ -0,0 +1,31 @@
// IAEngine: 2D Game Engine by IA
// Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#pragma once
#include <Base.hpp>
namespace ia::iae
{
STATIC CONSTEXPR IVec2 SCENE_EDITOR_RESOULTION = {800, 604};
STATIC CONSTEXPR Vec2 LAYOUT_TOP_LEFT_VIEW_EXTENT = {0.275f, 0.55f};
STATIC CONSTEXPR Vec2 LAYOUT_TOP_MIDDLE_VIEW_EXTENT = {0.45f, 0.55f};
STATIC CONSTEXPR Vec2 LAYOUT_TOP_RIGHT_VIEW_EXTENT = {0.275f, 0.55f};
STATIC CONSTEXPR Vec2 LAYOUT_BOTTOM_VIEW_EXTENT = {1.0f, 0.45f};
STATIC CONSTEXPR FLOAT32 MENUBAR_HEIGHT = 18.0f;
} // namespace ia::iae

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@ -16,17 +16,16 @@
#pragma once
#include <Base.hpp>
#include <UI/Base.hpp>
namespace ia::iae
{
CONST IVec2 gamePreviewResolution = {800, 608};
class UI
{
public:
STATIC VOID Initialize();
STATIC VOID Terminate();
STATIC VOID Update();
STATIC VOID Draw();
};

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@ -16,12 +16,15 @@
#pragma once
#include <Base.hpp>
#include <UI/View/IView.hpp>
namespace ia::iae
{
class GamePreview
class View_Asset : public IView
{
public:
public:
VOID Initialize();
VOID Terminate();
VOID Render();
};
}
}

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@ -16,7 +16,7 @@
#pragma once
#include <View/IView.hpp>
#include <UI/View/IView.hpp>
#include <filesystem>
@ -29,6 +29,8 @@ namespace ia::iae
PCCHAR Icon{""};
String Name{};
BOOL IsDirectory{};
String IconAndName{};
std::filesystem::path Path{};
};
public:
@ -42,6 +44,8 @@ namespace ia::iae
PCCHAR GetFileEntryIcon(IN PCCHAR extension);
VOID OpenAsset(IN CONST std::filesystem::path &path);
private:
Vector<FileEntry> m_assetDirectoryFiles;
std::filesystem::path m_assetDirectoryPath{};

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@ -16,31 +16,15 @@
#pragma once
#include <Base.hpp>
#include <UI/View/IView.hpp>
namespace ia::iae
{
class IView
class View_Console : public IView
{
public:
PURE_VIRTUAL(VOID Initialize());
PURE_VIRTUAL(VOID Terminate());
PURE_VIRTUAL(VOID Render());
protected:
INLINE VOID PreRender();
INLINE VOID PostRender();
protected:
ImVec2 m_extent{};
VOID Initialize();
VOID Terminate();
VOID Render();
};
VOID IView::PreRender()
{
m_extent = ImGui::GetWindowSize();
}
VOID IView::PostRender()
{
}
} // namespace ia::iae::editor
}

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@ -0,0 +1,79 @@
// IAEngine: 2D Game Engine by IA
// Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#pragma once
#include <UI/Base.hpp>
namespace ia::iae
{
class IView
{
public:
PURE_VIRTUAL(VOID Initialize());
PURE_VIRTUAL(VOID Terminate());
PURE_VIRTUAL(VOID Render());
public:
VOID SetIcon(IN PCCHAR icon)
{
m_icon = icon;
m_iconAndName = BuildString(m_icon, " ", m_name);
}
VOID SetName(IN CONST String &name)
{
m_name = name;
m_iconAndName = m_icon ? BuildString(m_icon, " ", m_name) : m_name;
}
public:
CONST String &Name() CONST
{
return m_name;
}
CONST PCCHAR Icon() CONST
{
return m_icon;
}
CONST String &IconAndName() CONST
{
return m_iconAndName;
}
protected:
INLINE VOID PreRender();
INLINE VOID PostRender();
protected:
ImVec2 m_extent{};
String m_name{};
PCCHAR m_icon{};
String m_iconAndName{};
};
VOID IView::PreRender()
{
m_extent = ImGui::GetWindowSize();
}
VOID IView::PostRender()
{
}
} // namespace ia::iae

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@ -0,0 +1,30 @@
// IAEngine: 2D Game Engine by IA
// Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#pragma once
#include <UI/View/IView.hpp>
namespace ia::iae
{
class View_Main : public IView
{
public:
VOID Initialize();
VOID Terminate();
VOID Render();
};
} // namespace ia::iae

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@ -0,0 +1,30 @@
// IAEngine: 2D Game Engine by IA
// Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#pragma once
#include <UI/View/IView.hpp>
namespace ia::iae
{
class View_Nodes : public IView
{
public:
VOID Initialize();
VOID Terminate();
VOID Render();
};
}

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@ -0,0 +1,30 @@
// IAEngine: 2D Game Engine by IA
// Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#pragma once
#include <UI/View/IView.hpp>
namespace ia::iae
{
class View_Package : public IView
{
public:
VOID Initialize();
VOID Terminate();
VOID Render();
};
}

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@ -0,0 +1,30 @@
// IAEngine: 2D Game Engine by IA
// Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#pragma once
#include <UI/View/IView.hpp>
namespace ia::iae
{
class View_Properties : public IView
{
public:
VOID Initialize();
VOID Terminate();
VOID Render();
};
}

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@ -0,0 +1,30 @@
// IAEngine: 2D Game Engine by IA
// Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#pragma once
#include <UI/View/IView.hpp>
namespace ia::iae
{
class View_Scene : public IView
{
public:
VOID Initialize();
VOID Terminate();
VOID Render();
};
}

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