This commit is contained in:
Isuru Samarathunga
2025-11-08 23:46:47 +05:30
parent 042ff451b1
commit 73d26b2f35
41 changed files with 4348 additions and 532 deletions

10
Src/Common/CMakeLists.txt Normal file
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set(SRC_FILES
"imp/cpp/Common.cpp"
)
add_library(Common STATIC ${SRC_FILES})
target_include_directories(Common PUBLIC inc)
target_include_directories(Common PRIVATE imp/hpp)
target_link_libraries(Common PUBLIC IACore SDL3::SDL3 glm::glm pugixml::pugixml)

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// IAEngine: 2D Game Engine by IA
// Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#pragma once
#include <IACore/Exception.hpp>
#include <IACore/Logger.hpp>
#include <IACore/Map.hpp>
#include <IACore/Memory.hpp>
#include <IACore/String.hpp>
#include <IACore/Vector.hpp>
#include <glm/ext/matrix_clip_space.hpp>
#include <glm/ext/matrix_transform.hpp>
#include <glm/ext/scalar_constants.hpp>
#include <glm/mat4x4.hpp>
#include <glm/vec2.hpp>
#include <glm/vec3.hpp>
#include <glm/vec4.hpp>
namespace ia::iae
{
STATIC CONSTEXPR IA_VERSION_TYPE ENGINE_VERSION = IA_MAKE_VERSION(1, 0, 0);
using Handle = INT64;
STATIC CONSTEXPR Handle INVALID_HANDLE = -1;
using Vec2 = glm::vec2;
using Vec3 = glm::vec3;
using Vec4 = glm::vec4;
using IVec2 = glm::ivec2;
using IVec3 = glm::ivec3;
using IVec4 = glm::ivec4;
using Mat4 = glm::mat4;
} // namespace ia::iae